Difference between revisions of "Laboratory"
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The '''laboratory''' is a building where you perform various experiments in order to unlock modules. | The '''laboratory''' is a building where you perform various experiments in order to unlock modules. | ||
− | Experiments unlock modules | + | Experiments unlock modules accordingly to it's respective element. |
[[File:Laboratory_Mainscreen.png|frameless]]<br /> | [[File:Laboratory_Mainscreen.png|frameless]]<br /> | ||
Line 22: | Line 22: | ||
Insulators Reduce the percentage of temperature lost per minute.<br /> | Insulators Reduce the percentage of temperature lost per minute.<br /> | ||
+ | === Electricity === | ||
+ | to do | ||
+ | <br /> | ||
===Water=== | ===Water=== | ||
to do | to do | ||
Line 33: | Line 36: | ||
Tier 1: Neutral | Tier 1: Neutral | ||
+ | |||
+ | Tier 2: Fire, Electricity | ||
<br /> | <br /> | ||
{{PerfectNavigation}} | {{PerfectNavigation}} | ||
[[Category:Buildings]] | [[Category:Buildings]] |
Revision as of 19:52, 13 November 2019
Laboratory | |
---|---|
Max. Tier | 6 |
Conversion rate | 400:1 |
Color theme | Green |
The laboratory is a building where you perform various experiments in order to unlock modules.
Experiments unlock modules accordingly to it's respective element.
Experiments
Neutral
The goal of the Neutral Experiment is to expand a ball.
To do this you need to buy upgrades which increase your meters of growth per second.
Fire
The goal of the Fire Experiment is to raise the temperature gauge.
Heaters are for raising the temperature per tick.
Tickers reduce the time per tick.
Insulators Reduce the percentage of temperature lost per minute.
Electricity
to do
Water
to do
Upgrades
Each building tier constructed unlocks new experiments.
Tier 1: Neutral
Tier 2: Fire, Electricity