Difference between revisions of "Dark Realm"

From The Perfect Tower II
Jump to navigation Jump to search
m (Update elements)
(Fixes Anti-Crits)
Line 19: Line 19:
 
==Modules==
 
==Modules==
 
{{See also|Modules}}
 
{{See also|Modules}}
{| class='wikitable sortable'
+
 
 +
{| class="wikitable sortable"
 
!Type!!Name!!Unlock Condition
 
!Type!!Name!!Unlock Condition
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Crit'''||Random 1%
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Darkness Crit'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Crit'''||Random 1%
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Fire Crit'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Crit'''||Random 1%
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Earth Crit'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Crit'''||Random 1%
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Water Crit'''||Random 1%
 
|-
 
|-
 
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Subsistence'''||Random 1%
 
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Subsistence'''||Random 1%
Line 48: Line 49:
  
 
==Town Assets==
 
==Town Assets==
* Dark House
+
 
* Dark Tree
+
*Dark House
* Dark Rock
+
*Dark Tree
 +
*Dark Rock
  
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}
 
[[Category:Regions]]
 
[[Category:Regions]]

Revision as of 07:58, 19 September 2021

Dark Realm
Dark Realm
Lanes 9
Enemies
Fire element Darkness element Water element Earth element Universal element
Difficulties
Easy 85.6 B% (8.56e10%)
Medium 180 B% (1.8e11%)
Hard 1.6 T% (1.6e12%)
Insane 52.8 T% (5.28e13%)
Nightmare 37.2 Qa% (3.72e16%)
Impossible 1.46 Sp% (1.46e24%)

Dark Realm is the twelfth region in the game, unlocked after completing wave 100 on Neutral.

Completing wave 100 in this region unlocks the Heaven region.

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive
Anti-Darkness Crit Random 1%
Offensive
Anti-Fire Crit Random 1%
Offensive
Anti-Earth Crit Random 1%
Offensive
Anti-Water Crit Random 1%
Offensive
Fire Subsistence Random 1%
Offensive
Water Subsistence Random 1%
Offensive
Earth Subsistence Random 1%
Offensive
Air Subsistence Random 1%
Offensive
Nature Subsistence Random 1%
Offensive
Light Subsistence Random 1%
Offensive
Darkness Subsistence Random 1%
Offensive
Electricity Subsistence Random 1%

Town Assets

  • Dark House
  • Dark Tree
  • Dark Rock