Difference between revisions of "Enemies"
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Scha7tenblut (talk | contribs) (moved the era powers from here to the era page) |
m (wizard and boss edit) |
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===Wizard=== | ===Wizard=== | ||
− | Attacks from range. Applies a slow [[debuff]] to your tower when they attack. | + | Attacks from range. Applies a 300% slow [[debuff]] to your tower when they attack. |
{| class="wikitable" | {| class="wikitable" | ||
Line 71: | Line 71: | ||
===Boss=== | ===Boss=== | ||
− | Bosses have a higher HP and attack than normal enemies, but appear | + | Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed. |
{| class="wikitable" | {| class="wikitable" |
Latest revision as of 07:18, 19 September 2021
Enemies must be defeated in Tower Testing in order to progress.
Enemies come in a variety of elements, each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.
Enemy Types
Normal
Standard melee-range enemy.
100% | 100% | 100% |
Tank
Melee-range. Has a higher HP, but lower damage than normal enemies.
50% | 250% | 100% |
Archer
Attacks from range.
90% | 90% | 100% |
Wizard
Attacks from range. Applies a 300% slow debuff to your tower when they attack.
90% | 150% | 150% |
Assassin
Fast enemy that can leap towards the tower when close.
200% | 90% | 100% |
Boss
Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.
1000% | 1000% | 200% |