Difference between revisions of "Enemies"

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===Wizard===
 
===Wizard===
Attacks from range. Applies a slow [[debuff]] to your tower when they attack.
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Attacks from range. Applies a 300% slow [[debuff]] to your tower when they attack.
  
 
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===Boss===
 
===Boss===
Bosses have a higher HP and attack than normal enemies, but appear less frequently.
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Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.
  
 
{| class="wikitable"
 
{| class="wikitable"

Latest revision as of 07:18, 19 September 2021

Enemies must be defeated in Tower Testing in order to progress.

Enemies come in a variety of elements, each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.

Enemy Types

Normal

Standard melee-range enemy.

Attack icon.png 100% Health icon.png 100% Speed icon.png 100%

Tank

Melee-range. Has a higher HP, but lower damage than normal enemies.

Attack icon.png 50% Health icon.png 250% Speed icon.png 100%

Archer

Attacks from range.

Attack icon.png 90% Health icon.png 90% Speed icon.png 100%

Wizard

Attacks from range. Applies a 300% slow debuff to your tower when they attack.

Attack icon.png 90% Health icon.png 150% Speed icon.png 150%

Assassin

Fast enemy that can leap towards the tower when close.

Attack icon.png 200% Health icon.png 90% Speed icon.png 100%

Boss

Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.

Attack icon.png 1000% Health icon.png 1000% Speed icon.png 200%