Difference between revisions of "Town Perks"
m |
(added max levels and a note to perks that are multiplictive not linear) |
||
Line 25: | Line 25: | ||
− | '''Resource Drops''' [Base cost 1 Skill Point. +1 per level] | + | '''Resource Drops''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] |
Gives '''20%''' Resource drops from Enemies per Level | Gives '''20%''' Resource drops from Enemies per Level | ||
− | '''Total Damage''' [Base cost 1 Skill Point. +1 per level] | + | '''Total Damage''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] |
Increases Damage dealt by all sources in [[Tower Testing]] by '''5%''' per level | Increases Damage dealt by all sources in [[Tower Testing]] by '''5%''' per level | ||
Line 37: | Line 37: | ||
− | '''Resistance''' [Base cost 1 Skill Point. +1 per level] | + | '''Resistance''' [Base cost 1 Skill Point. +1 per level] [Max Level: 40] |
− | Increases Resistance against all elements in [[Tower Testing]] by '''1''' per level | + | Increases Resistance against all elements in [[Tower Testing]] by '''1%''' per level (multiplicative with your [[Military Tier|MT]]) |
− | '''Processing Speed''' [Base cost 1 Skill Point. +1 per level] | + | '''Processing Speed''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] |
Increases Processing Speed of all Machines in the [[Factory]] by '''3%''' per level | Increases Processing Speed of all Machines in the [[Factory]] by '''3%''' per level | ||
Line 52: | Line 52: | ||
− | '''Refining Speed''' [Base cost 1 Skill Point. +1 per level] | + | '''Refining Speed''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] |
Increases Shard Refining Speed by '''2%''' per level | Increases Shard Refining Speed by '''2%''' per level | ||
− | '''Crate Factor''' [Base cost 1 Skill Point. +1 per level] | + | '''Crate Factor''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] |
Increases the amount of crates being produced while trading in the [[Trading Post]] by '''1%''' per level | Increases the amount of crates being produced while trading in the [[Trading Post]] by '''1%''' per level | ||
− | '''Mining Reward''' [Base cost 1 Skill Point. +1 per level] | + | '''Mining Reward''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] |
Increases all Mining Rewards in the [[Mine]] (Excluding Exotic Gems) by '''10%''' per level | Increases all Mining Rewards in the [[Mine]] (Excluding Exotic Gems) by '''10%''' per level | ||
Line 72: | Line 72: | ||
− | '''Boost Efficency''' [Base cost 1 Skill Point. +1 per level] | + | '''Boost Efficency''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] |
Increases Both the Duration of [[Power Plant]] | Increases Both the Duration of [[Power Plant]] | ||
− | '''Favor Conversion Rate''' [Base cost 2 Skill Points. +2 per level] | + | '''Favor Conversion Rate''' [Base cost 2 Skill Points. +2 per level] [Max Level: 50] |
− | Reduces the cost of resources in the Rewards tab in the [[Arcade]] by 1% per level | + | Reduces the cost of resources in the Rewards tab in the [[Arcade]] by 1% per level (multiplicative with your [[Military Tier|MT]]) |
− | '''Power Stones''' [Base cost 1 Skill Point. +1 per level] | + | '''Power Stones''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] |
Increases the Power Stone boosts of all elements (Including Neutral and Resources boosts) by 12% (Of your base amount) per level | Increases the Power Stone boosts of all elements (Including Neutral and Resources boosts) by 12% (Of your base amount) per level | ||
Line 89: | Line 89: | ||
− | '''Town Assets''' [Base cost 1 Skill Point. +1 per level] | + | '''Town Assets''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] |
− | Increases the Resource drop boost of each Town asset by 0 | + | Increases the Resource drop boost of each Town asset by 0.25% per level |
− | (base Resource drop boost per Town asset is 1%, so 1 Skill point would make it 1 | + | (base Resource drop boost per Town asset is 1%, so 1 Skill point would make it 1.25% per Town Asset, effectively being +25% resources compared to the +20% of the resource perk) |
{{PerfectNavigation}} | {{PerfectNavigation}} |
Revision as of 07:04, 19 September 2021
This article is a stub. The article does not cover enough information about the topic. You can help by expanding it. |
Spoiler warning! This article contains spoilers about Mid-Game Content. |
Mid-Game is a phase of the game which starts at Military Tier 6 .
Spoiler For one of the Military Perks |
---|
If you have gotten the International Experts Military Perk (Available at Military Tiers 9,10,11) your Military Tier Multiplier gets Doubled |
Town Perks are found under a new tab on the right side of your screen their symbol is a Star
In total there are 12 Town Perks in total
To Upgrade a Town Perk you need to invest Skill Points into the Perks
The effects of Town Perks are Multiplied by your Military Tier
So on Military Tier 6 these effects are Multiplied by 6
The Following are the 12 Town Perks
Resource Drops [Base cost 1 Skill Point. +1 per level] [Max Level: 100]
Gives 20% Resource drops from Enemies per Level
Total Damage [Base cost 1 Skill Point. +1 per level] [Max Level: 100]
Increases Damage dealt by all sources in Tower Testing by 5% per level
This does NOT affect damage dealt against bosses in Statue of Cubos
Resistance [Base cost 1 Skill Point. +1 per level] [Max Level: 40]
Increases Resistance against all elements in Tower Testing by 1% per level (multiplicative with your MT)
Processing Speed [Base cost 1 Skill Point. +1 per level] [Max Level: 100]
Increases Processing Speed of all Machines in the Factory by 3% per level
Tip |
---|
This Does affect the Belt in the Factory and thus also makes Shard refining faster |
Refining Speed [Base cost 1 Skill Point. +1 per level] [Max Level: 100]
Increases Shard Refining Speed by 2% per level
Crate Factor [Base cost 1 Skill Point. +1 per level] [Max Level: 100]
Increases the amount of crates being produced while trading in the Trading Post by 1% per level
Mining Reward [Base cost 1 Skill Point. +1 per level] [Max Level: 100]
Increases all Mining Rewards in the Mine (Excluding Exotic Gems) by 10% per level
Max Layers [Base cost 10 Skill Points. +10 per level] [Max Level: 5]
Increases the Maximum amount of Layers Generated in the Mine by 0.2 per level
Boost Efficency [Base cost 1 Skill Point. +1 per level] [Max Level: 100]
Increases Both the Duration of Power Plant
Favor Conversion Rate [Base cost 2 Skill Points. +2 per level] [Max Level: 50]
Reduces the cost of resources in the Rewards tab in the Arcade by 1% per level (multiplicative with your MT)
Power Stones [Base cost 1 Skill Point. +1 per level] [Max Level: 100]
Increases the Power Stone boosts of all elements (Including Neutral and Resources boosts) by 12% (Of your base amount) per level
so a 100% base boost would get increased by 12% per level in the perk
Town Assets [Base cost 1 Skill Point. +1 per level] [Max Level: 100]
Increases the Resource drop boost of each Town asset by 0.25% per level
(base Resource drop boost per Town asset is 1%, so 1 Skill point would make it 1.25% per Town Asset, effectively being +25% resources compared to the +20% of the resource perk)