Difference between revisions of "Military Perks"
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Military Perks are categorized into groups of three, separated by a Specialization every fourth tier. [[Military Perks#Specializations|Jump to Specializations]] | Military Perks are categorized into groups of three, separated by a Specialization every fourth tier. [[Military Perks#Specializations|Jump to Specializations]] | ||
− | After each military tier you will get one point you can invest into an additional set of skills that will | + | After each military tier you will get one point you can invest into an additional set of skills that will give you bonuses to various stats or unlock new powerful features. There will be an equal amount of perks than there are military tiers so you will be able to max them out. Your military perk choices will define your play style rather than how fast you will be able to progress. The perk choices that are available to you are also grouped by your progression in the game so it is not possible to accidentally skill something that prevents you from progressing at an acceptable place. In the worst case scenario you will have to slightly adapt your play style. |
- [https://store.steampowered.com/news/app/1197260/view/?emclan=103582791467896851&emgid=3034842800964187126 Taken from the steam news article that introduces Military Perks] | - [https://store.steampowered.com/news/app/1197260/view/?emclan=103582791467896851&emgid=3034842800964187126 Taken from the steam news article that introduces Military Perks] | ||
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Increases town xp gained from tower testing by 1% for each skillpoint invested into a building skill. | Increases town xp gained from tower testing by 1% for each skillpoint invested into a building skill. | ||
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'''Thanks to your efforts there is an abundance of things present on your island. It is time to charge them for being there. ''' | '''Thanks to your efforts there is an abundance of things present on your island. It is time to charge them for being there. ''' | ||
− | '''<span style="color:green">Increases your total resource drops by 5% for each town level ( | + | '''<span style="color:green">Increases your total resource drops by 5% for each town level (additive with itself but multiplicative with all other bonuses).</span>''' |
==Group 3 (MT9 to MT11)== | ==Group 3 (MT9 to MT11)== | ||
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===International Experts=== | ===International Experts=== | ||
− | '''Bringing in external sources of knowledge can greatly enhance what your town is capable | + | '''Bringing in external sources of knowledge can greatly enhance what your town is capable of. Don't underestimate sharing experience. ''' |
'''<span style="color:green">Town perks now use your current military tier x 2 when calculating the total bonus of a perk. </span>''' | '''<span style="color:green">Town perks now use your current military tier x 2 when calculating the total bonus of a perk. </span>''' | ||
===Combat Surveillance=== | ===Combat Surveillance=== | ||
− | '''Recording and rating the combat data of your tower in | + | '''Recording and rating the combat data of your tower in real-time seems to yield a significantly higher amount of experience than just trying to randomly guess its performance on the battlefield. ''' |
'''<span style="color:green">Increases your tower testing xp drop rate by your town resource drop rate ^ 0.05.</span>''' | '''<span style="color:green">Increases your tower testing xp drop rate by your town resource drop rate ^ 0.05.</span>''' | ||
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'''Analyzing the spacial spectrums of reality reveals that there is a second layer of infinities hidden in the opposite wave direction. ''' | '''Analyzing the spacial spectrums of reality reveals that there is a second layer of infinities hidden in the opposite wave direction. ''' | ||
− | '''<span style="color:green">Doubles your region infinity highscore in infinity stone calculations, leading to a | + | '''<span style="color:green">Doubles your region infinity highscore in infinity stone calculations, leading to a double charging rate.</span>''' |
===Time Warping=== | ===Time Warping=== |
Revision as of 05:15, 19 September 2021
Military Perks are categorized into groups of three, separated by a Specialization every fourth tier. Jump to Specializations
After each military tier you will get one point you can invest into an additional set of skills that will give you bonuses to various stats or unlock new powerful features. There will be an equal amount of perks than there are military tiers so you will be able to max them out. Your military perk choices will define your play style rather than how fast you will be able to progress. The perk choices that are available to you are also grouped by your progression in the game so it is not possible to accidentally skill something that prevents you from progressing at an acceptable place. In the worst case scenario you will have to slightly adapt your play style. - Taken from the steam news article that introduces Military Perks
Group 1 (MT1 to MT3)
Backups |
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The decision to store a copy of all your data and scientific progress turns out to save a tremendous amount of time in the long run. Starting from the next military tier your modules will not be fully reset but instead set to tier 1 with their level maximized. |
Libraries |
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By combining the wisdom of all structures into one place you can accumulate new knowledge faster. Increases town xp gained from tower testing by 1% for each skillpoint invested into a building skill. |
Improved Conditions |
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By enhancing the working conditions on your island it becomes a substantially more attractive working place. Includes free healthcare for all cubes. Doubles the amount of worker slots. |
Group 2 (MT5 to MT7)
Duplicates
Make sure to keep a duplicate of each module around from now on before you ship them to your contracting authority. Who are they anyway?
Starting from the next military tier your modules will not be set to tier 1 but instead set to tier 5 with their level maximized.
Symmetrical Analysis
Applying the knowledge used in discovering new modules onto the basic understanding of the fundamental composition of enemies yields a higher amount of town resources upon their destruction.
Multiplies resource drops from enemies with your module chance factor.
Existence Taxes
Thanks to your efforts there is an abundance of things present on your island. It is time to charge them for being there.
Increases your total resource drops by 5% for each town level (additive with itself but multiplicative with all other bonuses).
Group 3 (MT9 to MT11)
Essence Purification
Condensing raw elemental essence further allows them to release more of their power.
Increases the base damage bonus per elemental essence in the workshop from 1% to 5%.
International Experts
Bringing in external sources of knowledge can greatly enhance what your town is capable of. Don't underestimate sharing experience.
Town perks now use your current military tier x 2 when calculating the total bonus of a perk.
Combat Surveillance
Recording and rating the combat data of your tower in real-time seems to yield a significantly higher amount of experience than just trying to randomly guess its performance on the battlefield.
Increases your tower testing xp drop rate by your town resource drop rate ^ 0.05.
Group 4 (MT13 to MT15)
Twin Singularity
Analyzing the spacial spectrums of reality reveals that there is a second layer of infinities hidden in the opposite wave direction.
Doubles your region infinity highscore in infinity stone calculations, leading to a double charging rate.
Time Warping
The infinity stones seem to possess strong reality warping properties. We should use them to further our quest in harvesting more of their powers.
Each fully charged infinity stone increases the wave acceleration speed gained from software by 3% (additive with itself, multiplicative with other bonuses).
TBA
TBA
Specializations
Factory: Crafter and Fabricator (Idle Path)
Power Plant: Dyson Sphere (Active Path)