Difference between revisions of "Military Tier"
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(Added military perks to rewards, mainly as placeholders for when their pages exist) |
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Line 15: | Line 15: | ||
*Max. module tier: 2 | *Max. module tier: 2 | ||
*[[Construction Firm]] T3 | *[[Construction Firm]] T3 | ||
+ | *Minor Military Perk | ||
==Tier 2 - A Real Tank== | ==Tier 2 - A Real Tank== | ||
Line 26: | Line 27: | ||
*Max. module tier: 3 | *Max. module tier: 3 | ||
*Construction Firm T4 | *Construction Firm T4 | ||
+ | *Minor Military Perk | ||
==Tier 3 - Flying Aircraft Carrier== | ==Tier 3 - Flying Aircraft Carrier== | ||
Line 39: | Line 41: | ||
**[[Construction Firm#Beacons|Beacons]] | **[[Construction Firm#Beacons|Beacons]] | ||
*New software: CRITICAL_WAVEJUMP.ZIP | *New software: CRITICAL_WAVEJUMP.ZIP | ||
+ | *Minor Military Perk | ||
==Tier 4 - Nuclear Weapons== | ==Tier 4 - Nuclear Weapons== | ||
Line 51: | Line 54: | ||
*[[Headquarters#Facility AI|Facility AI]] | *[[Headquarters#Facility AI|Facility AI]] | ||
*Boss 2 | *Boss 2 | ||
− | * | + | *Major Military Perk |
==Tier 5 - Antimatter Explosives== | ==Tier 5 - Antimatter Explosives== | ||
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*Max. module tier: Unrestricted | *Max. module tier: Unrestricted | ||
*New software: WAVE_MOMENTUM.INF | *New software: WAVE_MOMENTUM.INF | ||
− | + | *Minor Military Perk | |
==Tier 6 - Insituation== | ==Tier 6 - Insituation== | ||
===Requirements=== | ===Requirements=== | ||
Line 77: | Line 80: | ||
*[[Town Perks]] | *[[Town Perks]] | ||
*New software: WAVE_STORM.JSLIB | *New software: WAVE_STORM.JSLIB | ||
+ | *Minor Military Perk | ||
==Tier 7 - Independent Island== | ==Tier 7 - Independent Island== | ||
Line 88: | Line 92: | ||
*New software: WAVE_PERSISTENCE.DLL, WAVE_INSTABILITY.SYS, WAVE_VORTEX.LIB, WAVE_CATALYST.RAR, WAVE_ENDURANCE.BIN | *New software: WAVE_PERSISTENCE.DLL, WAVE_INSTABILITY.SYS, WAVE_VORTEX.LIB, WAVE_CATALYST.RAR, WAVE_ENDURANCE.BIN | ||
*Modules: T1(Maxed) | *Modules: T1(Maxed) | ||
+ | *Minor Military Perk | ||
==Tier 8 (Era) - Nation== | ==Tier 8 (Era) - Nation== | ||
Line 101: | Line 106: | ||
**Beginning of [[Era]] | **Beginning of [[Era]] | ||
*New software: NEW_BOUNDS.DATA, WAVE_MARATHON.PY | *New software: NEW_BOUNDS.DATA, WAVE_MARATHON.PY | ||
− | * | + | *Major Military Perk |
==Tier 9 - International Politics== | ==Tier 9 - International Politics== | ||
Line 114: | Line 119: | ||
*Workshop (bonus) | *Workshop (bonus) | ||
*New software: WAVE_COMPRESSION.DLL, ERA_SURGE.EXE | *New software: WAVE_COMPRESSION.DLL, ERA_SURGE.EXE | ||
+ | Minor Military Perk | ||
==Tier 10 - Global Operator== | ==Tier 10 - Global Operator== | ||
Line 126: | Line 132: | ||
*Boss 4 | *Boss 4 | ||
*New software: ERA_BURST.DEB | *New software: ERA_BURST.DEB | ||
+ | Minor Military Perk | ||
==Tier 11 - Planetary Domination== | ==Tier 11 - Planetary Domination== | ||
Line 139: | Line 146: | ||
*Infinity Board | *Infinity Board | ||
*New software: ERA_SWIRL.ZIB2, WAVE_HORIZON.DLL | *New software: ERA_SWIRL.ZIB2, WAVE_HORIZON.DLL | ||
+ | *Minor Military Perk | ||
==Tier 12 (Infinity) - Space Travel== | ==Tier 12 (Infinity) - Space Travel== | ||
Line 152: | Line 160: | ||
**Beginning of [[Infinity]] | **Beginning of [[Infinity]] | ||
*New software: NO_BOUNDS.DATA | *New software: NO_BOUNDS.DATA | ||
− | * | + | *Major Military Perk |
==Tier 13 - Exoplanetary Colonies== | ==Tier 13 - Exoplanetary Colonies== | ||
Line 164: | Line 172: | ||
*Infinity stone upgrades | *Infinity stone upgrades | ||
+ | *Minor Military Perk | ||
==Tier 14 - Solar Conquest== | ==Tier 14 - Solar Conquest== | ||
Line 176: | Line 185: | ||
*New Infinity perks | *New Infinity perks | ||
*New software: WAVE_FLOOR.DB, ERA_FLOOR.DB, ERA_HORIZON.DLL | *New software: WAVE_FLOOR.DB, ERA_FLOOR.DB, ERA_HORIZON.DLL | ||
+ | *Minor Military Perk | ||
==Tier 15 - FTL Travel== | ==Tier 15 - FTL Travel== | ||
Line 188: | Line 198: | ||
*Boss 5 | *Boss 5 | ||
+ | *Minor Military Perk | ||
{{PerfectNavigation}} | {{PerfectNavigation}} |
Revision as of 12:54, 3 September 2021
Spoiler warning! This article contains spoilers about game progression. |
Military Tier is the game's prestige system. Increasing the military tier grants the player various rewards including a higher maximum module tier, new buildings, software, bosses and other features.
Increasing the military tier will reset all modules to their base level, and all town resources (not including gems and exotic gems) will be lost.
Tier 1 - Water Bombs
Requirements
- 10 modules maximized
- 3 regions unlocked
Rewards
- Max. module tier: 2
- Construction Firm T3
- Minor Military Perk
Tier 2 - A Real Tank
Requirements
- 25 modules maximized
- 5 regions unlocked
Rewards
- Max. module tier: 3
- Construction Firm T4
- Minor Military Perk
Tier 3 - Flying Aircraft Carrier
Requirements
- 40 modules maximized
- 7 regions unlocked
Rewards
- Max. module tier: 4
- Construction Firm T5
- New software: CRITICAL_WAVEJUMP.ZIP
- Minor Military Perk
Tier 4 - Nuclear Weapons
Requirements
- 60 modules maximized
- 9 regions unlocked
Rewards
- Max. module tier: 5
- Facility AI
- Boss 2
- Major Military Perk
Tier 5 - Antimatter Explosives
Requirements
- 100 modules maximized
- 12 regions unlocked
Rewards
- Max. module tier: Unrestricted
- New software: WAVE_MOMENTUM.INF
- Minor Military Perk
Tier 6 - Insituation
Requirements
- 120 modules unlocked
- Total module tier >= 625
- 15 regions unlocked
- Boss 2 defeated
Rewards
- Boss 3
- Town Perks
- New software: WAVE_STORM.JSLIB
- Minor Military Perk
Tier 7 - Independent Island
Requirements
- 135 modules unlocked
- Total module tier >= 750
Rewards
- New software: WAVE_PERSISTENCE.DLL, WAVE_INSTABILITY.SYS, WAVE_VORTEX.LIB, WAVE_CATALYST.RAR, WAVE_ENDURANCE.BIN
- Modules: T1(Maxed)
- Minor Military Perk
Tier 8 (Era) - Nation
Requirements
- 150 modules unlocked
- Total module tier >= 825
- Reach Era 1(Wave 100B)
Rewards
- Workshop (Era)
- Beginning of Era
- New software: NEW_BOUNDS.DATA, WAVE_MARATHON.PY
- Major Military Perk
Tier 9 - International Politics
Requirements
- 175 modules unlocked
- Total module tier >= 1075
- Reach Era 5
Rewards
- Workshop (bonus)
- New software: WAVE_COMPRESSION.DLL, ERA_SURGE.EXE
Minor Military Perk
Tier 10 - Global Operator
Requirements
- 200 modules unlocked
- Total module tier >= 1250
- Reach Era 1000
Rewards
- Boss 4
- New software: ERA_BURST.DEB
Minor Military Perk
Tier 11 - Planetary Domination
Requirements
- 215 modules unlocked
- Total module tier >= 1450
- Reach Era 10M
- Discovery made! (Disable neutral past era 1 million to receive the neutral infinity stone)
Rewards
- Infinity Board
- New software: ERA_SWIRL.ZIB2, WAVE_HORIZON.DLL
- Minor Military Perk
Tier 12 (Infinity) - Space Travel
Requirements
- 225 modules unlocked
- Total module tier >= 1625
- Reach Era 100B
Rewards
- Infinity Workshop
- Beginning of Infinity
- New software: NO_BOUNDS.DATA
- Major Military Perk
Tier 13 - Exoplanetary Colonies
Requirements
- 250 modules unlocked
- Total module tier >= 1875
- Reach Infinity in 3 regions
Rewards
- Infinity stone upgrades
- Minor Military Perk
Tier 14 - Solar Conquest
Requirements
- 265 modules unlocked
- Total module tier >= 2125
- Reach Infinity in 10 regions
Rewards
- New Infinity perks
- New software: WAVE_FLOOR.DB, ERA_FLOOR.DB, ERA_HORIZON.DLL
- Minor Military Perk
Tier 15 - FTL Travel
Requirements
- 400 modules unlocked
- Total module tier >= 3000
- Reach Infinity in 15 regions
- Dr. Cubical's idea! (Unlock all Infinity Stones)
Rewards
- Boss 5
- Minor Military Perk