Difference between revisions of "Regions"

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'''Regions''' are areas you can visit in [[Tower Testing]]. Each region has a different base difficulty and a different selection of enemies. Only the [[Forest]] region is accessible initially, but new regions are unlocked by completing wave 100 in the previous region.
 
'''Regions''' are areas you can visit in [[Tower Testing]]. Each region has a different base difficulty and a different selection of enemies. Only the [[Forest]] region is accessible initially, but new regions are unlocked by completing wave 100 in the previous region.
  
Each Region has a handful of [[Modules]] that can be unlocked either on specific wave milestones or through a drop chance. Refer to [[Modules#List of Modules]] for the list of those modules.
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Each Region has a handful of [[Modules]] that can be unlocked either on specific wave milestones or through a drop chance. Refer to the [[Modules#List of Modules|List of Modules]] for the list of those modules.
  
 
==List of Regions==
 
==List of Regions==

Latest revision as of 20:01, 2 August 2021

Regions are areas you can visit in Tower Testing. Each region has a different base difficulty and a different selection of enemies. Only the Forest region is accessible initially, but new regions are unlocked by completing wave 100 in the previous region.

Each Region has a handful of Modules that can be unlocked either on specific wave milestones or through a drop chance. Refer to the List of Modules for the list of those modules.

List of Regions

Name Enemies
01 Forest Neutral element Fire element Nature element Earth element
02 Desert Neutral element Light element Fire element Earth element
03 Winter Neutral element Light element Darkness element Water element Earth element Universal element
04 Underground Neutral element Fire element Darkness element Nature element Air element Earth element Universal element
05 Volcano Neutral element Light element Electricity element Fire element Darkness element Earth element Universal element
06 High Mountain Neutral element Light element Nature element Air element Water element Earth element Universal element
07 Jungle Neutral element Light element Fire element Darkness element Nature element Air element Water element Earth element
08 Metallic Ruins Neutral element Light element Electricity element Fire element Air element Earth element Universal element
09 Beach Neutral element Light element Darkness element Nature element Air element Water element Earth element
10 Ocean Neutral element Darkness element Nature element Water element Universal element
11 Neutral Neutral element Universal element
12 Dark Realm Fire element Darkness element Water element Earth element Universal element
13 Heaven Neutral element Light element Electricity element Nature element Air element Universal element
14 Universe Neutral element Light element Electricity element Fire element Darkness element Water element Earth element Universal element
15 Chaos Neutral element Light element Electricity element Fire element Darkness element Nature element Air element Water element Earth element Universal element

Difficulty

Every region has 6 difficulty levels available: Easy, Medium, Hard, Insane, Nightmare, and Impossible. Difficulty levels are unlocked by reaching wave 100 on the previous difficulty. Each difficulty is given a multiplier which increases the enemies attack and defence.

While each region usually only spawns a specific selection of enemy elements, on Impossible difficulty all elements are spawned.

Region Difficulty Multiplier
Forest Easy 100%
Forest Medium 6,377%
Forest Hard 128,043%
Forest Insane 8.83 M% (8.83e6%)
Forest Nightmare 4.99 B% (4.99e9%)
Forest Impossible 3.21 Qa% (3.21e15%)
Desert Easy 781%
Desert Medium 18,340%
Desert Hard 403,948%
Desert Insane 34.1 M% (3.41e7%)
Desert Nightmare 28.5 B% (2.85e10%)
Desert Impossible 52.4 Qa% (5.24e16%)
Winter Easy 2,877%
Winter Medium 21,852%
Winter Hard 419,964%
Winter Insane 34.3 M% (3.43e7%)
Winter Nightmare 28.5 B% (2.85e10%)
Winter Impossible 52.4 Qa% (5.24e16%)
Underground Easy 28,051%
Underground Medium 65,680%
Underground Hard 660,921%
Underground Insane 41.8 M% (4.18e7%)
Underground Nightmare 36.1 B% (3.61e10%)
Underground Impossible 82.5 Qa% (8.25e16%)
Volcano Easy 154,692%
Volcano Medium 305,789%
Volcano Hard 2.34 M% (2.34e6%)
Volcano Insane 117 M% (1.17e8%)
Volcano Nightmare 124 B% (1.24e11%)
Volcano Impossible 632 Qa% (6.32e17%)
High Mountain Easy 1.74 M% (1.74e6%)
High Mountain Medium 3.14 M% (3.14e6%)
High Mountain Hard 18.2 M% (1.82e7%)
High Mountain Insane 391 M% (3.91e8%)
High Mountain Nightmare 235 B% (2.35e11%)
High Mountain Impossible 1.61 Qi% (1.61e18%)
Jungle Easy 38.1 M% (3.81e7%)
Jungle Medium 69.2 M% (6.92e7%)
Jungle Hard 399 M% (3.99e8%)
Jungle Insane 6.72 B% (6.72e9%)
Jungle Nightmare 1.53 T% (1.53e12%)
Jungle Impossible 4.79 Qi% (4.79e18%)
Metallic Ruins Easy 131 M% (1.31e8%)
Metallic Ruins Medium 239 M% (2.39e8%)
Metallic Ruins Hard 1.4 B% (1.4e9%)
Metallic Ruins Insane 23.7 B% (2.37e10%)
Metallic Ruins Nightmare 5.02 T% (5.02e12%)
Metallic Ruins Impossible 10.6 Qi% (1.06e19%)
Beach Easy 780 M% (7.8e8%)
Beach Medium 1.46 B% (1.46e9%)
Beach Hard 9.3 B% (9.3e9%)
Beach Insane 180 B% (1.8e11%)
Beach Nightmare 46.8 T% (4.68e13%)
Beach Impossible 140 Qi% (1.4e20%)
Ocean Easy 3.87 B% (3.87e9%)
Ocean Medium 7.53 B% (7.53e9%)
Ocean Hard 53.2 B% (5.32e10%)
Ocean Insane 1.21 T% (1.21e12%)
Ocean Nightmare 429 T% (4.29e14%)
Ocean Impossible 2.73 Sx% (2.73e21%)
Neutral Easy 16.8 B% (1.68e10%)
Neutral Medium 33.9 B% (3.39e10%)
Neutral Hard 266 B% (2.66e11%)
Neutral Insane 7.2 T% (7.2e12%)
Neutral Nightmare 3.48 Qa% (3.48e15%)
Neutral Impossible 50.6 Sx% (5.06e22%)
Dark Realm Easy 85.6 B% (8.56e10%)
Dark Realm Medium 180 B% (1.8e11%)
Dark Realm Hard 1.6 T% (1.6e12%)
Dark Realm Insane 52.8 T% (5.28e13%)
Dark Realm Nightmare 37.1 Qa% (3.71e16%)
Dark Realm Impossible 1.46 Sp% (1.46e24%)
Heaven Easy 523 B% (5.23e11%)
Heaven Medium 1.16 T% (1.16e12%)
Heaven Hard 11.9 T% (1.19e13%)
Heaven Insane 493 T% (4.93e14%)
Heaven Nightmare 534 Qa% (5.34e17%)
Heaven Impossible 66.2 Sp% (6.62e25%)
Universe Easy 7.14 T% (7.14e12%)
Universe Medium 18.4 T% (1.84e13%)
Universe Hard 298 T% (2.98e14%)
Universe Insane 25.7 Qa% (2.57e16%)
Universe Nightmare 109 Qi% (1.09e20%)
Universe Impossible 519 Oc% (5.19e29%)
Chaos Easy 758 T% (7.58e14%)
Chaos Medium 2.88 Qa% (2.88e15%)
Chaos Hard 147 Qa% (1.47e17%)
Chaos Insane 79.4 Qi% (7.94e19%)
Chaos Nightmare 10.5 Sp% (1.05e25%)
Chaos Impossible 482 UDe% (4.82e38%)