Difference between revisions of "Neutral"
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m (Added new module, added drop chances based on workshop treasure map) |
Cratorrex.rx (talk | contribs) (added infobox) |
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− | + | {{Infobox region | |
+ | | image = Neutral.png | ||
+ | | lanes = 6 | ||
+ | | enemies = {{Element|Neutral}} {{Element|Universal}} | ||
+ | | easy = 1.68e+10 | ||
+ | | medium = 3.39e+10 | ||
+ | | hard = 2.66e+11 | ||
+ | | insane = 7.2e+12 | ||
+ | | nightmare = 3.48e+15 | ||
+ | | impossible = 5.06e+22 | ||
+ | }} | ||
+ | |||
'''Neutral''' is the eleventh region in the game, unlocked after completing wave 100 on [[Ocean]]. | '''Neutral''' is the eleventh region in the game, unlocked after completing wave 100 on [[Ocean]]. | ||
Revision as of 19:17, 2 August 2021
Neutral | |
---|---|
Lanes | 6 |
Enemies | |
Difficulties | |
Easy | 16.8 B% (1.68e10%) |
Medium | 33.9 B% (3.39e10%) |
Hard | 266 B% (2.66e11%) |
Insane | 7.2 T% (7.2e12%) |
Nightmare | 3.48 Qa% (3.48e15%) |
Impossible | 50.6 Sx% (5.06e22%) |
Neutral is the eleventh region in the game, unlocked after completing wave 100 on Ocean.
Enemies
The base enemy structure consists of:
- Neutral enemies
- Universal enemies
Environmental Effects
This area has no environmental effects.
Modules
- See also: Modules
Type | Name | Unlock Condition |
---|---|---|
Neutral Boost | Random 1% | |
Fire Boost | Random 1% | |
Water Boost | Random 1% | |
Earth Boost | Random 1% | |
Air Boost | Random 1% | |
Electricity Boost | Random 1% | |
Nature Boost | Random 1% | |
Light Boost | Random 1% | |
Darkness Boost | Random 1% | |
Universal Boost | Random 1% | |
Neutral Exchange | Random 1% | |
Universal Exchange | Random 1% | |
Marble Foundation | Random 0.5% |
Town Assets
- Neutral Cube
- Universal Cube
- Spinning Neutral Cube