Difference between revisions of "Challenge Mode"
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Challenge Mode is a gauntlet of scenarios (6 per region, totaling to 90 once all regions get challenges) in which you make a blueprint that adheres to special rules (varies between challenges) to defeat waves upon waves upon enemies. Successful completion of a challenge will give you a reward which may come as a module or something that would help influence gameplay. | Challenge Mode is a gauntlet of scenarios (6 per region, totaling to 90 once all regions get challenges) in which you make a blueprint that adheres to special rules (varies between challenges) to defeat waves upon waves upon enemies. Successful completion of a challenge will give you a reward which may come as a module or something that would help influence gameplay. | ||
− | =Forest Challenges:= | + | If the solutions on this page do not work for you, your Laboratory Boosts and Museum powerstone Boosts may not be sufficient enough. |
− | == | + | |
− | + | =Forest Challenges (Region 1):= | |
− | + | ==Level #1 == | |
− | + | A SYMPHONY OF WATER AND FIRE. | |
+ | '''Elements:''' [[File:Fire element.png|frameless|25x25px]][[File:Water element.png|frameless|25x25px]] (All tanks) | ||
+ | |||
+ | '''Goal:''' Reach wave 111 | ||
'''Challenge Rules: ''' | '''Challenge Rules: ''' | ||
− | *Max. 7 modules in total | + | *[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''7''' modules in total |
− | *Modules have to be maxed T1 or above | + | *Modules have to be maxed '''T1''' or above |
− | *Modules will be set to maxed T1 | + | *Modules will be set to maxed '''T1''' |
− | '''Challenge Rewards:''' [[File:Offensive Module.png|frameless| | + | '''Challenge Rewards:''' [[File:Offensive Module.png|frameless|25x25px]] Phoenix Bounce |
'''Solution''' (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋: | '''Solution''' (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋: | ||
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**Stone Foundation | **Stone Foundation | ||
**Basic Regeneration | **Basic Regeneration | ||
+ | </spoiler> | ||
+ | ==Level #2== | ||
+ | THE DIRT IS ALIVE. CAN YOU OVERCOME 325 WAVES OF ANGRY, TANKY AND BOSSY EARTH ELEMENTALS? | ||
+ | '''Elements:''' [[File:Earth element.png|frameless|25x25px]] (Tanks and Bosses) | ||
+ | |||
+ | '''Goal:''' Reach wave 325 | ||
+ | |||
+ | '''Challenge Rules: ''' | ||
+ | |||
+ | *[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''5''' modules in total | ||
+ | *Modules have to be maxed '''T2''' or above | ||
+ | *Modules will be set to maxed '''T2''' | ||
+ | |||
+ | '''Challenge Rewards:''' +5% Resource Drops per Completed Challenge | ||
+ | |||
+ | '''Solution: (please add)''' | ||
+ | ==Level #3== | ||
+ | NATURE STRIKES BACK. MAKE SURE TO HOLD BACK THE INCOMING WAVES OF ARCHERS AND ASSASSINS. | ||
+ | '''Elements:''' [[File:Nature element.png|frameless|25x25px]] (Archers and Assassins) | ||
+ | |||
+ | '''Goal:''' Reach wave 500 | ||
+ | |||
+ | '''Challenge Rules: ''' | ||
+ | |||
+ | *[[File:Defensive Module.png|frameless|25x25px]] Max. '''5''' modules in total | ||
+ | *[[File:Offensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] '''None''' | ||
+ | *Modules have to be maxed '''T3''' or above | ||
+ | *Modules will be set to maxed '''T3''' | ||
+ | |||
+ | '''Challenge Rewards:''' Placeholder | ||
+ | |||
+ | '''Solution: (please add)''' | ||
+ | ==Level #4== | ||
+ | RAGE OF THE FOREST. A COMBINATION OF VARIOUS ELEMENTAL TYPES TRY TO BREAK YOUR GLASS TOWER. | ||
+ | '''Elements:''' [[File:Neutral element.png|frameless|25x25px]][[File:Fire element.png|frameless|25x25px]][[File:Water element.png|frameless|25x25px]][[File:Nature element.png|frameless|25x25px]] | ||
+ | |||
+ | '''Goal:''' Reach wave 50 | ||
+ | |||
+ | '''Challenge Rules: ''' | ||
− | + | *[[File:Offensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. 5 modules in total | |
− | < | + | *[[File:Defensive Module.png|frameless|25x25px]] '''None''' |
+ | *Modules have to be maxed '''T4''' or above | ||
+ | *Modules will be set to maxed '''T4''' | ||
+ | |||
+ | '''Challenge Rewards:''' Placeholder | ||
+ | |||
+ | '''Solution: (please add)''' | ||
+ | ==Level #5== | ||
+ | ARE THE NEUTRALS EVOLVING? | ||
+ | '''Elements: [[File:Neutral element.png|frameless|25x25px]][[File:Fire element.png|frameless|25x25px]][[File:Earth element.png|frameless|25x25px]]''' | ||
+ | |||
+ | '''Goal:''' Reach wave 20 | ||
+ | |||
+ | '''Challenge Rules: ''' | ||
+ | |||
+ | *[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. 6 modules in total | ||
+ | *[[File:Offensive Module.png|frameless|25x25px]] Max. 2 Offensive Modules | ||
+ | *Modules have to be maxed '''T5''' or above | ||
+ | *Modules will be set to maxed '''T5''' | ||
+ | *Neutral enemies are '''IMMUNE''' to anything except universal | ||
+ | *Universal damage can '''ONLY''' damage neutral enemies | ||
+ | *'''TOWER ELEMENT TYPE IS CONSIDERED UNIVERSAL INSTEAD OF NEUTRAL''' | ||
+ | |||
+ | '''Challenge Rewards:''' [[File:Special Module.png|frameless|25x25px]]Universal | ||
+ | |||
+ | '''Solution: (please add)''' | ||
+ | ==Level #6== | ||
+ | PIERCING "ARROWS". ONLY WAVES FULL OF ARCHERS ARE NOW TRYING TO TEAR DOWN YOUR TOWER. | ||
+ | '''Elements: [[File:Nature element.png|frameless|25x25px]][[File:Earth element.png|frameless|25x25px]]''' (All Archers) | ||
+ | |||
+ | '''Goal:''' Reach wave 60 | ||
+ | |||
+ | '''Challenge Rules: ''' | ||
+ | |||
+ | *[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. 10 modules in total | ||
+ | *[[File:Offensive Module.png|frameless|25x25px]] Max. 4 Offensive Modules | ||
+ | *[[File:Defensive Module.png|frameless|25x25px]] Max. 4 Defensive Modules | ||
+ | *[[File:Ultimate Module.png|frameless|25x25px]] Max. 2 Ultimate Modules | ||
+ | *Modules have to be maxed '''T5''' or above | ||
+ | *Modules will be set to maxed '''T5''' | ||
+ | *Enemies have only 1% of their original health | ||
+ | *Enemy damage is multiplied by 10 | ||
+ | |||
+ | '''Challenge Rewards:''' [[File:Defensive Module.png|frameless|25x25px]] Forest Gift | ||
+ | |||
+ | '''Solution: (please add)''' | ||
+ | |||
+ | = Desert Challenges (Region 2): = | ||
+ | <TBA> |
Revision as of 21:40, 30 July 2021
Challenge Mode is a gauntlet of scenarios (6 per region, totaling to 90 once all regions get challenges) in which you make a blueprint that adheres to special rules (varies between challenges) to defeat waves upon waves upon enemies. Successful completion of a challenge will give you a reward which may come as a module or something that would help influence gameplay.
If the solutions on this page do not work for you, your Laboratory Boosts and Museum powerstone Boosts may not be sufficient enough.
Contents
Forest Challenges (Region 1):
Level #1
A SYMPHONY OF WATER AND FIRE.
Goal: Reach wave 111
Challenge Rules:
Challenge Rewards: Phoenix Bounce
Solution (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋:
Level #2
THE DIRT IS ALIVE. CAN YOU OVERCOME 325 WAVES OF ANGRY, TANKY AND BOSSY EARTH ELEMENTALS?
Goal: Reach wave 325
Challenge Rules:
Challenge Rewards: +5% Resource Drops per Completed Challenge
Solution: (please add)
Level #3
NATURE STRIKES BACK. MAKE SURE TO HOLD BACK THE INCOMING WAVES OF ARCHERS AND ASSASSINS.
Elements: (Archers and Assassins)
Goal: Reach wave 500
Challenge Rules:
Challenge Rewards: Placeholder
Solution: (please add)
Level #4
RAGE OF THE FOREST. A COMBINATION OF VARIOUS ELEMENTAL TYPES TRY TO BREAK YOUR GLASS TOWER.
Goal: Reach wave 50
Challenge Rules:
Challenge Rewards: Placeholder
Solution: (please add)
Level #5
ARE THE NEUTRALS EVOLVING?
Goal: Reach wave 20
Challenge Rules:
- Max. 6 modules in total
- Max. 2 Offensive Modules
- Modules have to be maxed T5 or above
- Modules will be set to maxed T5
- Neutral enemies are IMMUNE to anything except universal
- Universal damage can ONLY damage neutral enemies
- TOWER ELEMENT TYPE IS CONSIDERED UNIVERSAL INSTEAD OF NEUTRAL
Solution: (please add)
Level #6
PIERCING "ARROWS". ONLY WAVES FULL OF ARCHERS ARE NOW TRYING TO TEAR DOWN YOUR TOWER.
Goal: Reach wave 60
Challenge Rules:
- Max. 10 modules in total
- Max. 4 Offensive Modules
- Max. 4 Defensive Modules
- Max. 2 Ultimate Modules
- Modules have to be maxed T5 or above
- Modules will be set to maxed T5
- Enemies have only 1% of their original health
- Enemy damage is multiplied by 10
Challenge Rewards: Forest Gift
Solution: (please add)
Desert Challenges (Region 2):
<TBA>