Difference between revisions of "Dark Realm"
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!Type!!Name!!Unlock Condition | !Type!!Name!!Unlock Condition | ||
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− | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Crit'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Crit'''||Random 1% |
|- | |- | ||
− | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Crit'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Crit'''||Random 1% |
|- | |- | ||
− | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Crit'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Crit'''||Random 1% |
|- | |- | ||
− | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Crit'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Crit'''||Random 1% |
|- | |- | ||
− | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Subsistence'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Subsistence'''||Random 1% |
|- | |- | ||
− | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Subsistence'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Subsistence'''||Random 1% |
|- | |- | ||
− | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Subsistence'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Subsistence'''||Random 1% |
|- | |- | ||
− | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Subsistence'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Subsistence'''||Random 1% |
|- | |- | ||
− | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Subsistence'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Subsistence'''||Random 1% |
|- | |- | ||
− | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Subsistence'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Subsistence'''||Random 1% |
|- | |- | ||
− | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Subsistence'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Subsistence'''||Random 1% |
|- | |- | ||
− | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Subsistence'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Subsistence'''||Random 1% |
|} | |} | ||
Revision as of 16:23, 10 June 2021
Dark Realm is the twelfth region in the game, unlocked after completing wave 100 on Neutral.
Enemies
The base enemy structure consists of:
- Fire enemies
- Darkness enemies
- Water enemies
- Earth enemies
- Universal enemies
Environmental Effects
This area has no environmental effects.
Modules
- See also: Modules
Type | Name | Unlock Condition |
---|---|---|
Darkness Crit | Random 1% | |
Fire Crit | Random 1% | |
Earth Crit | Random 1% | |
Water Crit | Random 1% | |
Fire Subsistence | Random 1% | |
Water Subsistence | Random 1% | |
Earth Subsistence | Random 1% | |
Air Subsistence | Random 1% | |
Nature Subsistence | Random 1% | |
Light Subsistence | Random 1% | |
Darkness Subsistence | Random 1% | |
Electricity Subsistence | Random 1% |
Town Assets
- Dark House
- Dark Tree
- Dark Rock