Difference between revisions of "Town Perks"
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Revision as of 16:38, 6 June 2021
Spoiler warning! This article contains spoilers about Mid-Game Content. |
Mid-Game is a phase of the game which starts at Military Tier 6 .
Town Perks are found under a new tab on the right side of your screen their symbol is a Star
In total there are 12 Town Perks in total To Upgrade a Town Perk you need to invest Skill Points into the Perks The effects of Town Perks are Multiplied by your Military Tier So on Military Tier 6 these effects are Multiplied by 6
The Following are the 12 Town Perks'
Resource Drops [Base cost 1 Skill Point. +1 per level]
Gives 20% Resource drops from Enemies per Level [Multiplied by your Military Tier]
Total Damage [Base cost 1 Skill Point. +1 per level]
Increases Damage dealt by all sources in Tower Testing by % per level [Multiplied by your Military Tier]
This does NOT affect damage dealt against bosses in Statue of Cubos
Resistance [Base cost 1 Skill Point. +1 per level]
Increases Resistance against all elements in Tower Testing by % per level [Multiplied by your Military Tier]
Processing Speed [Base cost 1 Skill Point. +1 per level]
Increases Processing Speed of all Machines in the Factory by 3% per level [Multiplied by your Military Tier]
Tip |
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This Does affect the Belt in the Factory and thus also makes Shard refining faster |
Refining Speed [Base cost 1 Skill Point. +1 per level]
Increases Shard Refining Speed by 2% per level [Multiplied by your Military Tier]
Crate Factor [Base cost 1 Skill Point. +1 per level]
Increases the amount of crates being produced while trading in the Trading Post by 1% per level [Multiplied by your Military Tier]
Mining Reward [Base cost 1 Skill Point. +1 per level]
Increases all Mining Rewards in the Mine [Excluding Exotic Gems] by 10% per level [Multiplied by your Military Tier]
[NEEDS FACT CHECKING]
Max Layers [Base cost 10 Skill Points. +10 per level]
Increases the Maximum amount of Layers Generated in the Mine by 0.2 per level [Multiplied by your Military Tier]
Boost Efficency [Base cost 1 Skill Point. +1 per level]
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