Difference between revisions of "Military Tier 0-1"

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Revision as of 09:51, 31 May 2021


If you are here, you must be new around here! Welcome to our community!

Be warned that this game is still in Early-access and so changes might occur to the current progression system.

Without further ado lets get started!

Warning: This page and other related progression guides are under construction and/or incomplete.

Tutorial

When you create a new save file, you have the option to turn off tutorials. I recommend you to keep these on as they help with understanding the game, but if you don't, that is okay.

Once you start the file, you should immediately be put into a tower testing run. Tower testing consists of the main gameplay loop of the game where you test out clones of your tower against the environment.

The loop (in tower testing only) goes like this:

  1. Defeat enemies to gain experience
  2. Use the experience gained to upgrade modules which helps your tower become stronger.
  3. Each wave enemies get stronger and as such, your tower must also become stronger to defeat them.
  4. Each enemy killed would gain you a specific amount of Town resources, which would be talked about later on.
  5. The round will end once the tower's hit points reaches zero or on beating Wave 100.

Enemies and Stats

Top down: Enemies Alive (Max 100), Enemy Damage, Enemy HP

On the bottom left of the screen here are numbers which indicate enemy's base damage and hit points. These numbers are then manipulated to form different types of enemies. For now you only have to worry about normal, archer, and boss enemies. Normal enemies use the same base stats as shown and attacks melee. Archers are similar to normal but they attack from a distance, meaning that in your first few tower tests, these guys will usually get a hit off before being defeated. The final enemy you will encounter for now is the boss type, which appears every 10 waves and has 10x damage and 10x hit points of base stats. Usually these guys will end the tower test early on because of their high damage output.

Elements

Along with enemy types, each enemy also has an element associated with it. Each element treats elemental damage differently, such as being resistant to other elements or take extra damage from them. For example water damage would do extra damage to fire enemies, but less to electric enemies. For now you shouldn't worry too much about these elements but later on you will gain modules that deals water damage for example instead of neutral damage (which basic attack deals). Any extra information on elements you might need can be found here.

Modules

Modules are abilities that you can add to your tower later on. During your first tower test run, you have 4 modules, 2 offensive and 2 defensive:

  • Basic attack (Deals neutral dmg)
  • Attack speed (Increases speed of attacking or decreases the waiting in between each attack)
  • Stone foundation (Increases base hit points)
  • Basic Regeneration (Makes your hit points regenerate over time)

Most of these mods (short form of modules) are self explanatory, but it is important to note that basic attack does neutral damage.

Modules can be upgraded with EXP in-game, which upgrades the modules lvl for more buffs. For example upgrading Basic Attack will increase the neutral dmg you deal to enemies. Every time you upgrade a module, the EXP cost of it increases by 1. It is recommended to bring your basic attack high enough in order to one shot enemies and then upgrade attack speed to be able to take them out faster. Also upgrade your defensive modules to have more hp as archers can often get a hit in and bosses will often one-shot you. Upgrading regeneration is good, but often should be less.

Town

Sonner or later, you will lose to the enemies due to them consistently out scaling you. Do not fret, it's not game over! In fact, in brings you to the heart of where a lot of things takes place: The Town.

Construction firm

If you enabled town tutorial, you will be shown the construction firm and the workshop but we go in a little more detail here.

The construction firm is like a town hall; every time you upgrade it, more other buildings unlock to help build the perfect tower. However, as you have noticed, it requires brown cubes (or construction firm resources). How do we get those brown cubes? Remember the town resources from before, this is where it comes in play. You can convert your town resources to brown cubes to use them for building purposes. Now using those brown resources, go ahead and build your first building, the workshop.

Before we move on, I will tell you the main loop of this game (up until this point).

  1. Do tower testing and gain resources.
  2. Go to town and use those resources on buildings.
  3. Use the buildings to upgrade your tower.
  4. Repeat

Workshop

Here we get to the good stuff. You can convert town resources into blue resources in order to (almost) permanently upgrade your modules. Here's how it works:

  1. Convert resources to blue resources.
  2. You can use the blue resources to upgrade mods that will persist through tower testing (upgrades bought with EXP do not persist) Recommend upgrading basic attack first
  3. Every time you go in tower testing, EXP costs start at 1, and workshop upgrades don't add to the scaling!
  4. Workshop upgrades do scale though, so beware and keep in mind that usually modules cap at level 100, with some exceptions like attack speed.

At this point most of your resources should be going to workshop in order to increase future profits in tower testing.

As you probably noticed by now, the tower testing menu is...different. You can change regions by clicking on the picture of the region and can see the elements under it. Arrows can also be used to navigate through to different regions. In order to reach a new region you must beat wave 100 on the previous region first. (add picture) More info on tower testing can be found here.

You can tier up the workshop via the construction firm and be able to add more modules to your blueprint!

You can add module by dragging them from the right into your blueprint.

Though you should be focusing on workshop and construction firm, other buildings are noticeable and will still help you.

Mine

The mine is an interesting place. You can use orange cubes to drill and unlock layers in order to farm shards using more orange resources. The shards can be then turned into their cube counterpart or be used in factory, which is explained next. You can upgrade the drill to drill down faster, use less fuel, and more max fuel. By mining in layers, you can also find various boosts like less conversion rate from shards to cubes and less cost for digging in the layers. Tiering up mine will give additional shards and resources. It is recommended to not start digging layers fully as they can waste a lot of resources early on.

Factory

Factory is one of the best buildings other than workshop and construction firm and is very complex but I will try to talk about it to the basic point and talk about it more in depth later.

The main goal in factory is to buy objects using red resources and manipulate them to create producers, which give automatic production even offline! The more you tier up factory, bigger inventory space, more crafting space and more recipes will be unlocked. Later, you will unlock machines to manipulate ingots and ores into all you will ever need. Like using a presser to make an ingot into a plate. You can upgrade the machines for higher efficiency. You will notice in the shop that up until t3 items are sold. In order to get higher tier, you refine your shards from mine to give ore once completed. You can use and upgrade the machine belt to speed up the process. All of this goes back to getting enough resources for higher tier producers.

Keep in mind that when upgrading producer they exponentially give higher resources meaning 1 upgrade can give a massive boost to production so it is important to not ignore this during the entire game.

Back to Testing

At this point you should grind resources in tower testing to unlock more features. However, you may have noticed that you unlocked new modules. This section will talk about what modules to use in general in your blueprint. If you want more info and drop chances and modules in general, click here

By now you should have unlocked basic multishot and basic bouncing both very good modules as they both give faster kills, as in theory they make you attack faster by attacking multiple enemies on screen, making it possible to clear a wave without enemies reaching you with enough luck and one-shot enemies. Both must haves. You may have also been getting different element attacks and bursts. These are not really necessary but good if you have extra space for additional damage. Bursts are like critical hits so same with attacks put it in after everything else.

One exception is nature's touch. this module not only will do more damage than basic attack but also heals you for a percentage of your damage, which is extremely useful as it is a percent and scales when your dmg scales. Also, wave resources is a particularly noticeable module as it gives resources per wave, which is very useful later, so put it in your blueprint.

Other than this, you should be able to complete region 1, forest, easily after enough workshop upgrades. You have now unlocked the second region, desert. Before we move on however, we need to talk about more buildings.

Power Plant

Power plant is like some other incremental games. you use yellow resources to build reactors, turbines, and among others to create power. Tiering it up gives access to more objects to place. Keep in mind chests of coal for example can run out and must be replaced with another one. Also, some objects like yellow batteries are upgradeable if they have a white square background which in case click to use yellow resources to upgrade them. More info can be found here

Laboratory

To talk about laboratory broadly, in includes minigames to play for new modules. Tiering up this building will introduce more mini-games. Laboratory minigames are a big thing to talk about, so click here in order to redirect to the Laboratory page for help with a specific mini-game.

Headquarters

This is an important building, as it has the main prestige system in the game, military tier(mt). This will help you progress by resetting all of your resources and module lvls and tiers in exchange for gems and more features! However, you must meat some requirements such as module count and region unlocked. Other than this feature, you can also get software using purple cubes in order to speed up tower testing further. Servers are used to increase the speed of getting software and another purpose later on, and contracts which can be used to boost your resource gain if you meet the requirements. Thera feature but you don't unlock it in this segment.


You notice in tower testing that the new region, desert, has a new element and a new enemy type, wizard. Wizards have a slow attack speed but can slow down your tower's attack speed by half making them threats to early-game players, as well as being ranged like archers. Because of this, think about potentially maxing multishot and bouncing to maximize your clear speed for them not to hit you. Other than that, keep grinding and getting new modules and finally beat it. (More info added later)