Difference between revisions of "Module:FormatNumber"
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(add ability to add an icon (e.g. for currency)) |
(iconpos casing) |
||
Line 146: | Line 146: | ||
local sortkey = frame.args.sortkey or frame:getParent().args.sortkey | local sortkey = frame.args.sortkey or frame:getParent().args.sortkey | ||
local icon = frame.args.icon or frame:getParent().args.icon | local icon = frame.args.icon or frame:getParent().args.icon | ||
− | local iconPos = frame.args. | + | local iconPos = frame.args.iconpos or frame:getParent().args.iconpos |
local num = parseNumber(input) | local num = parseNumber(input) | ||
if num then | if num then |
Latest revision as of 02:32, 27 March 2021
Documentation for this module may be created at Module:FormatNumber/doc
--[[----------------------------------------------------------------------------
Module:Num
For displaying large numbers in a consistent format
See Template:Number
----------------------------------------------------------------------------]]--
local p = {}
local THRESHOLD = 1e6 -- Anything below this number is displayed in long format
local LANG = mw.language.getContentLanguage()
local SUFFIXES = {
't', 'M', 'B', 'T', 'Qa', 'Qi', 'Sx', 'Sp', 'Oc', 'No', 'De',
'UDe', 'DDe', 'TDe', 'QaD', 'QiD', 'SxD', 'SpD', 'OcD', 'NoD',
'Vi', 'UVi', 'DVi', 'TVi', 'QaV', 'QiV', 'SxV', 'SpV', 'OcV', 'NoV',
'Tr', 'UTr', 'DTr', 'TTr', 'QaT', 'QiT', 'SxT', 'SpT', 'OcT', 'NoT',
'Qua', 'UQu', 'DQu', 'TQu', 'QQu', 'QiQ', 'SxQ', 'SpQ', 'OcQ', 'NoQ',
'Qui', 'UQi', 'DQi', 'TQi', 'QQi', 'QiQi', 'SxQi', 'SpQi', 'OcQi', 'NoQi',
'Sg', 'USg', 'DSg', 'TSg', 'QSg', 'QiS', 'SxS', 'SpS', 'OcS', 'NoS',
'Spt', 'USp', 'DSp', 'TSp', 'QSp', 'QiSp', 'SxSp', 'SpSp', 'OcSp', 'NoSp',
'Og', 'UOg', 'DOg', 'TOg', 'QOg', 'QiO', 'SxO', 'SpO', 'OcO', 'NoO',
'Ng', 'UNg', 'DNg', 'TNg', 'QNg', 'QiNg', 'SxN', 'SpN', 'OcN', 'NoN',
'Ce', 'UCe', 'DCe'
}
-- Round a value to X decimal places
local function round(value, decimals)
local p = 10^(decimals or 3)
local n = value * p
return (value >= 0 and math.floor(n + 0.5) or math.ceil(n - 0.5)) / p
end
local function belowThreshold(value)
return (value > -THRESHOLD and value < THRESHOLD)
end
-- Ensure a number is a valid number and return it
-- If value is not a valid number, return nil
local function parseNumber(value)
local num
if value == '-inf' or value == '-Infinity' then
num = -math.huge
elseif value == 'inf' or value == 'Infinity' then
num = math.huge
else
-- use this instead of tonumber() so we can parse thousand seperators
num = LANG:parseFormattedNumber(value)
end
return num
end
-- Get the number for use in data-sort-value attributes (for table sorting)
local function getSortValue(value)
if belowThreshold(value) then
return string.format('%d', value)
elseif value == -math.huge then
return '-2e+308' -- lower than the lowest possible non-inf number
elseif value == math.huge then
return '2e+308' -- higher than the highest possible non-inf number
else
return string.format('%e', value)
end
end
-- Get a number in scientific notation, ingame style (e.g. 12e7)
local function getScientific(value, prefix, suffix)
-- Do this manually rather than using string.format "%e" representation,
-- so that we can match output to ingame notation
local exponent = math.floor(math.log10(math.abs(value)))
local mantissa = round(value / (10^exponent), 3)
return string.format('%s%se%s%s',
prefix or '',
mantissa,
exponent,
suffix or ''
)
end
-- Get a number with its number suffix (e.g. 120 M)
local function getNamed(value, prefix, suffix)
local exponent = math.floor(math.log10(math.abs(value)))
local remainder = exponent % 3
return string.format(
'%s%s %s%s',
prefix or '',
round(value / (10 ^ (exponent - remainder)), 3), -- number
SUFFIXES[math.floor(exponent / 3)], -- number suffix
suffix or ''
)
end
-- Choose a number representation depending on the size of the number
-- Second parameter forces format: 'named' or 'scientific'
-- For modules only - do not call this from template, use 'main' instead.
-- No type checking is performed on 'value' - this is the responsibility
-- of the calling function
function p.format(value, prefix, suffix, icon, iconPos, format)
local formatted = ''
if value == -math.huge then
formatted = string.format('%s-Infinity%s', prefix or '', suffix or '')
elseif value == math.huge then
formatted = string.format('%sInfinity%s', prefix or '', suffix or '')
elseif belowThreshold(value) then
formatted = string.format('%s%s%s',
prefix or '',
LANG:formatNum(value),
suffix or ''
)
elseif format == 'named' then
formatted = string.format(
'<abbr title="%s">%s</abbr>',
getScientific(value, prefix, suffix),
getNamed(value, prefix, suffix)
)
elseif format == 'scientific' then
formatted = string.format(
'<abbr title="%s">%s</abbr>',
getNamed(value, prefix, suffix),
getScientific(value, prefix, suffix)
)
else
formatted = string.format(
'%s \'\'(%s)\'\'',
getNamed(value, prefix, suffix),
getScientific(value, prefix, suffix)
)
end
if icon then
return string.format('%s %s',
iconPos == 'left' and icon or formatted,
iconPos == 'left' and formatted or icon
)
else
return formatted
end
end
-- Use this function when calling from template
-- See usage above
function p.main(frame)
if not frame then error('No frame found') end
local input = frame.args[1] or frame:getParent().args[1]
local format = frame.args.format or frame:getParent().args.format
local prefix = frame.args.prefix or frame:getParent().args.prefix
local suffix = frame.args.suffix or frame:getParent().args.suffix
local sortkey = frame.args.sortkey or frame:getParent().args.sortkey
local icon = frame.args.icon or frame:getParent().args.icon
local iconPos = frame.args.iconpos or frame:getParent().args.iconpos
local num = parseNumber(input)
if num then
return mw.html.create('span')
:wikitext(p.format(num, prefix, suffix, icon, iconPos, format))
:attr('data-sort-value', sortkey or getSortValue(num))
else
return input
end
end
return p