Difference between revisions of "Enemies"
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classes, bonis | classes, bonis | ||
+ | == SPOILER: Era powers: == | ||
+ | |||
+ | ===== Neutral ===== | ||
+ | Kills: Deals 25% additional random-element damage. | ||
+ | |||
+ | Hits: Non-neutral tower damage is reduce by 95%. | ||
+ | |||
+ | ===== Fire ===== | ||
+ | Kills: Ignores shield. | ||
+ | |||
+ | Hits: Explodes on death. | ||
+ | |||
+ | ===== Water ===== | ||
+ | Kills: Slows the tower by 250% | ||
+ | |||
+ | Hits: 80% to reduce damage to 10% of MAX. HP. | ||
+ | |||
+ | ===== Nature ===== | ||
+ | Kills:100% Lifesteal. | ||
+ | |||
+ | Hits: +25% HP/sec. & +5% MAX. HP/sec. | ||
+ | |||
+ | ===== Earth ===== | ||
+ | Kills: Chance to stun the tower. | ||
+ | |||
+ | Hits: 55% chance to block incoming damage. | ||
+ | |||
+ | ===== Electricity ===== | ||
+ | Kills: Warp / Dash Movement. | ||
+ | |||
+ | Hits: Reflects 10% of incoming damage. | ||
+ | |||
+ | ===== Air ===== | ||
+ | Kills: Always ranged + Impetus. | ||
+ | |||
+ | Hits: Immune to stun. | ||
+ | |||
+ | ===== Darkness ===== | ||
+ | Kills: Deals 25% of current tower hp as pure damage. | ||
+ | |||
+ | Hits: Invisible until close range. | ||
+ | |||
+ | ===== Light ===== | ||
+ | Kills: Reduces resistance against all elements. | ||
+ | |||
+ | Hits: Shield that grants 1 sec. invulnerability. | ||
+ | |||
+ | ===== Universal ===== | ||
+ | Kills: +100% damage split across all elements. | ||
+ | |||
+ | Hits: 40% chance to fully heal after lethal hit. | ||
− | |||
− | |||
{{PerfectNavigation}} | {{PerfectNavigation}} |
Revision as of 16:26, 25 February 2021
normal facts about enemies
classes, bonis
Contents
SPOILER: Era powers:
Neutral
Kills: Deals 25% additional random-element damage.
Hits: Non-neutral tower damage is reduce by 95%.
Fire
Kills: Ignores shield.
Hits: Explodes on death.
Water
Kills: Slows the tower by 250%
Hits: 80% to reduce damage to 10% of MAX. HP.
Nature
Kills:100% Lifesteal.
Hits: +25% HP/sec. & +5% MAX. HP/sec.
Earth
Kills: Chance to stun the tower.
Hits: 55% chance to block incoming damage.
Electricity
Kills: Warp / Dash Movement.
Hits: Reflects 10% of incoming damage.
Air
Kills: Always ranged + Impetus.
Hits: Immune to stun.
Darkness
Kills: Deals 25% of current tower hp as pure damage.
Hits: Invisible until close range.
Light
Kills: Reduces resistance against all elements.
Hits: Shield that grants 1 sec. invulnerability.
Universal
Kills: +100% damage split across all elements.
Hits: 40% chance to fully heal after lethal hit.