Difference between revisions of "Enemies"

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(Added all era powers.)
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classes, bonis
 
classes, bonis
  
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==  SPOILER: Era powers: ==
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===== Neutral =====
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Kills: Deals 25% additional random-element damage.
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Hits: Non-neutral tower damage is reduce by 95%.
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===== Fire =====
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Kills: Ignores shield.
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Hits: Explodes on death.
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===== Water =====
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Kills: Slows the tower by 250%
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Hits: 80% to reduce damage to 10% of MAX. HP.
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===== Nature =====
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Kills:100% Lifesteal.
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Hits: +25% HP/sec. & +5% MAX. HP/sec.
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===== Earth =====
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Kills: Chance to stun the tower.
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Hits: 55% chance to block incoming damage.
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===== Electricity =====
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Kills: Warp / Dash Movement.
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Hits: Reflects 10% of incoming damage.
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===== Air =====
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Kills: Always ranged + Impetus.
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Hits: Immune to stun.
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===== Darkness =====
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Kills: Deals 25% of current tower hp as pure damage.
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Hits: Invisible until close range.
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===== Light =====
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Kills: Reduces resistance against all elements.
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Hits: Shield that grants 1 sec. invulnerability.
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===== Universal =====
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Kills: +100% damage split across all elements.
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Hits: 40% chance to fully heal after lethal hit.
  
SPOILER:
 
Era powers
 
  
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}

Revision as of 16:26, 25 February 2021

normal facts about enemies

classes, bonis

SPOILER: Era powers:

Neutral

Kills: Deals 25% additional random-element damage.

Hits: Non-neutral tower damage is reduce by 95%.

Fire

Kills: Ignores shield.

Hits: Explodes on death.

Water

Kills: Slows the tower by 250%

Hits: 80% to reduce damage to 10% of MAX. HP.

Nature

Kills:100% Lifesteal.

Hits: +25% HP/sec. & +5% MAX. HP/sec.

Earth

Kills: Chance to stun the tower.

Hits: 55% chance to block incoming damage.

Electricity

Kills: Warp / Dash Movement.

Hits: Reflects 10% of incoming damage.

Air

Kills: Always ranged + Impetus.

Hits: Immune to stun.

Darkness

Kills: Deals 25% of current tower hp as pure damage.

Hits: Invisible until close range.

Light

Kills: Reduces resistance against all elements.

Hits: Shield that grants 1 sec. invulnerability.

Universal

Kills: +100% damage split across all elements.

Hits: 40% chance to fully heal after lethal hit.