Difference between revisions of "Heaven"
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!Type!!Name!!Unlock Condition | !Type!!Name!!Unlock Condition | ||
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− | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Crit'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Crit'''||Random 1% |
|- | |- | ||
− | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Crit'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Crit'''||Random 1% |
|- | |- | ||
− | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Crit'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Crit'''||Random 1% |
|- | |- | ||
− | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Crit'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Crit'''||Random 1% |
|- | |- | ||
− | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Protection'''||Random | + | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Protection'''||Random 1% |
|- | |- | ||
− | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Protection'''||Random | + | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Protection'''||Random 1% |
|- | |- | ||
− | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Protection'''||Random | + | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Protection'''||Random 1% |
|- | |- | ||
− | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Protection'''||Random | + | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Protection'''||Random 1% |
|- | |- | ||
− | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Protection'''||Random | + | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Protection'''||Random 1% |
|- | |- | ||
− | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Electricity Protection'''||Random | + | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Electricity Protection'''||Random 1% |
|- | |- | ||
− | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Light Protection'''||Random | + | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Light Protection'''||Random 1% |
|- | |- | ||
− | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Protection'''||Random | + | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Protection'''||Random 1% |
|} | |} | ||
Revision as of 16:25, 10 June 2021
Heaven is the thirteenth region in the game, unlocked after completing wave 100 on Dark Realm.
Enemies
The base enemy structure consists of:
- Neutral enemies
- Light enemies
- Electricity enemies
- Nature enemies
- Air enemies
- Universal enemies
Environmental Effects
This area has no environmental effects.
Modules
- See also: Modules
Type | Name | Unlock Condition |
---|---|---|
Light Crit | Random 1% | |
Nature Crit | Random 1% | |
Air Crit | Random 1% | |
Electricity Crit | Random 1% | |
Fire Protection | Random 1% | |
Water Protection | Random 1% | |
Air Protection | Random 1% | |
Earth Protection | Random 1% | |
Nature Protection | Random 1% | |
Electricity Protection | Random 1% | |
Light Protection | Random 1% | |
Darkness Protection | Random 1% |
Town Assets
Unknown (edit)