Difference between revisions of "Forest"
Jump to navigation
Jump to search
m (Fix page reference) |
(Replaced hardcoded PerfectNavigation NavBox with Template:PerfectNavigation NavBox) |
||
Line 35: | Line 35: | ||
* South text | * South text | ||
− | {{ | + | {{PerfectNavigation}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} |
Revision as of 00:39, 27 November 2020
The first region, the forest is a simple natural environment with 4 lanes that enemies may spawn from.
Contents
Enemies
The base enemy structure consists of:
- Neutral enemies
- Fire enemies
- Nature enemies
- Earth enemies
Environmental Effects
This area has no environmental effects.
Modules
RNG Modules:
- Placeholder Text
Scripted Modules:
- Modules [Wave: Placeholder Text]
Town Assets
After completing wave 100, you unlock:
- Small tree
- Small rocks
- Small shrub
Easter Eggs
This section currently has no easter eggs.
- South text