Difference between revisions of "Modules"

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(Added "module list" (offensive module, defensive and utility) and 4 modules to the list.)
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doing a unique attack upon activation or meeting the modules conditions.
 
doing a unique attack upon activation or meeting the modules conditions.
  
'''Offensive modules list :'''
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<div style="font-weight:bold;line-height:1.6;">SPOILER ALERT - Offensive modules list</div>
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- Attack speed : increase the amount of attack per second the tower.
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- '''Attack speed''' : increase the amount of attack per second the tower.
  
- Basic attack : increase the tower damage amount.
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- '''Basic attack''' : increase the tower damage amount.
  
- Basic bouncing : give a change to make the tower projectile bounce.
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- '''Basic bouncing''' : give a change to make the tower projectile bounce.
 
 
- Multishot : Sometime the tower will attack twice or even thrice.
 
  
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- '''Multishot''' : Sometime the tower will attack twice or even thrice.
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====Defensive====
 
====Defensive====
 
Defensive modules improve your tower's ability to survive attacks.
 
Defensive modules improve your tower's ability to survive attacks.
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They can be improvements to health/health regeneration, or damage reduction, etc.
 
They can be improvements to health/health regeneration, or damage reduction, etc.
  
'''Defensive modules list :'''
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<div class="toccolours mw-collapsible mw-collapsed" style="width:100%; overflow:auto;">
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<div style="font-weight:bold;line-height:1.6;">SPOILER ALERT - Defensive modules list</div>
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====Utility====
 
====Utility====
 
Utility modules do not directly improve offense or defense, but instead have other effects.
 
Utility modules do not directly improve offense or defense, but instead have other effects.
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They can do things like supply energy for skills, or generate resources for example.
 
They can do things like supply energy for skills, or generate resources for example.
  
'''Utility modules list :'''
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<div class="toccolours mw-collapsible mw-collapsed" style="width:100%; overflow:auto;">
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<div style="font-weight:bold;line-height:1.6;">SPOILER ALERT - Utility modules list</div>
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==Upgrading Modules==
 
==Upgrading Modules==
 
Modules can be upgraded in the main game with experience, or permanently upgraded inside the [[workshop]].
 
Modules can be upgraded in the main game with experience, or permanently upgraded inside the [[workshop]].

Revision as of 17:07, 20 November 2019

borderless Modules function as interchangeable upgrades to your tower. You cannot make a perfect tower without these.

You can upgrade modules temporarily with experience, or go to the workshop to permanently upgrade your modules and switch them out.

It is important to experiment with different module loadouts, there will be 800 modules in the game so the amount of possible builds is massive.


Types of Modules

There are various kinds of modules to find.

Active vs Passive

Modules will be either active or passive.

Active

Active modules require manual activation.

Some need to be aimed, while others activate immediately on use.

Passive

Passive modules can be improvements to the core stats of your tower.

They can also activate automatically upon meeting their conditions.

Offensive, Defensive & Utility

A module is either offensive, defensive, or utility.

Offensive

Offensive increase the damage of your tower in some way.

This can be by boosting the damage of your bullets,

doing a unique attack upon activation or meeting the modules conditions.

SPOILER ALERT - Offensive modules list

- Attack speed : increase the amount of attack per second the tower.

- Basic attack : increase the tower damage amount.

- Basic bouncing : give a change to make the tower projectile bounce.

- Multishot : Sometime the tower will attack twice or even thrice.


Defensive

Defensive modules improve your tower's ability to survive attacks.

They can be improvements to health/health regeneration, or damage reduction, etc.

SPOILER ALERT - Defensive modules list


Utility

Utility modules do not directly improve offense or defense, but instead have other effects.

They can do things like supply energy for skills, or generate resources for example.

SPOILER ALERT - Utility modules list


Upgrading Modules

Modules can be upgraded in the main game with experience, or permanently upgraded inside the workshop.

Upgrading modules will increase their effects or their chance to activate.

Tiers

You can unlock additional tiers of modules by prestiging inside the headquarters.

Increasing the tier of a module will reset it's level to 0, but will raise it's max level by 100.