Difference between revisions of "Challenge Mode"
(Updated Jungle Challenge 4 as per 0.33.1.) |
m (Sanitized trailing whitespace.) |
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|+ A Symphony Of Water And Fire. | |+ A Symphony Of Water And Fire. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 111 | | Wave 111 | ||
| {{Element|Fire}} {{Element|Water}} | | {{Element|Fire}} {{Element|Water}} | ||
Line 83: | Line 83: | ||
|+ The Dirt Is Alive. Can You Overcome 325 Waves Of Angry, Tanky and Bossy Earth Elementals? | |+ The Dirt Is Alive. Can You Overcome 325 Waves Of Angry, Tanky and Bossy Earth Elementals? | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
− | | Wave 325 | + | | Wave 325 |
− | | {{Element|Earth}} | + | | {{Element|Earth}} |
| [[File:Tank.png|40px|Tank]] [[File:Boss.png|40px|Boss]] | | [[File:Tank.png|40px|Tank]] [[File:Boss.png|40px|Boss]] | ||
| | | | ||
Line 93: | Line 93: | ||
| | | | ||
* None | * None | ||
− | | +5% Resource Drops per Completed Challenge | + | | +5% Resource Drops per Completed Challenge |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
Line 143: | Line 143: | ||
|+ Nature Strikes Back. Make Sure To Hold Back The Incoming Waves Of Archers And Assassins. | |+ Nature Strikes Back. Make Sure To Hold Back The Incoming Waves Of Archers And Assassins. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
− | | Wave 500 | + | | Wave 500 |
− | | {{Element|Nature}} | + | | {{Element|Nature}} |
| [[File:Archer.png|40px|Archer]] [[File:Assasin.png|40px|Assasin]] | | [[File:Archer.png|40px|Archer]] [[File:Assasin.png|40px|Assasin]] | ||
| | | | ||
Line 202: | Line 202: | ||
|+ Rage Of The Forest. A Combination Of Various Elemental Types Try To Break Your Glass Tower. | |+ Rage Of The Forest. A Combination Of Various Elemental Types Try To Break Your Glass Tower. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 50 | | Wave 50 | ||
| {{Element|Neutral}} {{Element|Fire}} {{Element|Water}} {{Element|Nature}} | | {{Element|Neutral}} {{Element|Fire}} {{Element|Water}} {{Element|Nature}} | ||
Line 235: | Line 235: | ||
</spoiler> | </spoiler> | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 245: | Line 245: | ||
|+ Are The Neutrals Evolving? | |+ Are The Neutrals Evolving? | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 20 | | Wave 20 | ||
| {{Element|Neutral}} {{Element|Fire}} {{Element|Earth}} | | {{Element|Neutral}} {{Element|Fire}} {{Element|Earth}} | ||
Line 314: | Line 314: | ||
==Level #6:== | ==Level #6:== | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
− | |+ Piercing "Arrows". Only Waves Full Of Archers Are Now Trying To Tear Down Your Tower. | + | |+ Piercing "Arrows". Only Waves Full Of Archers Are Now Trying To Tear Down Your Tower. |
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 60 | | Wave 60 | ||
− | | {{Element|Nature}} {{Element|Earth}} | + | | {{Element|Nature}} {{Element|Earth}} |
| Unknown | | Unknown | ||
| | | | ||
Line 361: | Line 361: | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 373: | Line 373: | ||
|+ The Wizards Of Light Blend In With The Scenery. | |+ The Wizards Of Light Blend In With The Scenery. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 250 | | Wave 250 | ||
− | | {{Element|Light}} | + | | {{Element|Light}} |
| [[File:Wizard.png|40px|Wizard]] | | [[File:Wizard.png|40px|Wizard]] | ||
| | | | ||
Line 389: | Line 389: | ||
| +1 [[File:Exotic gem.png|frameless|25x25px]] per completed challenge. (Applied retroactively) | | +1 [[File:Exotic gem.png|frameless|25x25px]] per completed challenge. (Applied retroactively) | ||
|- | |- | ||
− | !colspan="6"|Solutions | + | !colspan="6"|Solutions |
|- | |- | ||
!colspan="6"|Pre-era non-hardmode (credits to BöshiBöshi (@Yoshi128986#6141)) | !colspan="6"|Pre-era non-hardmode (credits to BöshiBöshi (@Yoshi128986#6141)) | ||
Line 417: | Line 417: | ||
</spoiler> | </spoiler> | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 427: | Line 427: | ||
|+ Sandstorm From The Root. | |+ Sandstorm From The Root. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 175 | | Wave 175 | ||
| {{Element|Nature}} {{Element|Air}} | | {{Element|Nature}} {{Element|Air}} | ||
Line 461: | Line 461: | ||
</spoiler> | </spoiler> | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 471: | Line 471: | ||
|+ Assassins Don't Like Sand. They Are Not The Only Type Of Enemy You Will Face Between The Dunes ... | |+ Assassins Don't Like Sand. They Are Not The Only Type Of Enemy You Will Face Between The Dunes ... | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 300 | | Wave 300 | ||
− | | {{Element|Electricity}} | + | | {{Element|Electricity}} |
| [[File:Assassin.png|40px|Assassin]] [[File:Boss.png|40px|Boss]] | | [[File:Assassin.png|40px|Assassin]] [[File:Boss.png|40px|Boss]] | ||
| | | | ||
* Max. 6 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} total | * Max. 6 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} total | ||
* Max. 3 {{Module|Defensive|size=30px}} | * Max. 3 {{Module|Defensive|size=30px}} | ||
− | * No {{Module|Ultimate|size=30px}} | + | * No {{Module|Ultimate|size=30px}} |
* Modules have to be maxed T2 or above | * Modules have to be maxed T2 or above | ||
* Modules will be set to maxed T2 | * Modules will be set to maxed T2 | ||
Line 506: | Line 506: | ||
</spoiler> | </spoiler> | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 516: | Line 516: | ||
|+ What Do You Get When You Combine Two Bosses And Three Tanks? That's Right. A Half-buried Camel In The Sand. | |+ What Do You Get When You Combine Two Bosses And Three Tanks? That's Right. A Half-buried Camel In The Sand. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 400 | | Wave 400 | ||
| {{Element|Neutral}} {{Element|Light}} {{Element|Fire}} {{Element|Earth}} | | {{Element|Neutral}} {{Element|Light}} {{Element|Fire}} {{Element|Earth}} | ||
Line 530: | Line 530: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 548: | Line 548: | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 556: | Line 556: | ||
==Level #5:== | ==Level #5:== | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
− | |+ A Storm Of Spells And Arrows Is Approaching, Stay Firm And You Will Unlock The Secret Power Of The Desert. | + | |+ A Storm Of Spells And Arrows Is Approaching, Stay Firm And You Will Unlock The Secret Power Of The Desert. |
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 150 | | Wave 150 | ||
| {{Element|Neutral}} {{Element|Fire}} {{Element|Air}} {{Element|Universal}} | | {{Element|Neutral}} {{Element|Fire}} {{Element|Air}} {{Element|Universal}} | ||
Line 576: | Line 576: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 599: | Line 599: | ||
</spoiler> | </spoiler> | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 609: | Line 609: | ||
|+ Those Cacti Are The Remains Of The Assassins Turned Into Plants By The Wizards ... | |+ Those Cacti Are The Remains Of The Assassins Turned Into Plants By The Wizards ... | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 25 | | Wave 25 | ||
− | | {{Element|Light}} {{Element|Nature}} | + | | {{Element|Light}} {{Element|Nature}} |
| [[File:Assassin.png|40px|Assassin]] [[File:Wizard.png|40px|Wizard]] | | [[File:Assassin.png|40px|Assassin]] [[File:Wizard.png|40px|Wizard]] | ||
| | | | ||
Line 638: | Line 638: | ||
</spoiler> | </spoiler> | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 650: | Line 650: | ||
|+ The Harsh Cold Greatly Enhances The Resistance To Negative Magic Of All The Creatures In This Region. | |+ The Harsh Cold Greatly Enhances The Resistance To Negative Magic Of All The Creatures In This Region. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 500 | | Wave 500 | ||
| {{Element|Darkness}} {{Element|Water}} | | {{Element|Darkness}} {{Element|Water}} | ||
Line 667: | Line 667: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 682: | Line 682: | ||
|+ A Blizzard Is An Entertainment By Itself. It Will Really Teach You The Craft Of War. | |+ A Blizzard Is An Entertainment By Itself. It Will Really Teach You The Craft Of War. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 400 | | Wave 400 | ||
| {{Element|Air}} {{Element|Water}} | | {{Element|Air}} {{Element|Water}} | ||
Line 699: | Line 699: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 714: | Line 714: | ||
|+ Mind Your Speed In This Challenge. Ice Giants Don't Like Quick Movements. | |+ Mind Your Speed In This Challenge. Ice Giants Don't Like Quick Movements. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 350 | | Wave 350 | ||
| {{Element|Darkness}} {{Element|Water}} | | {{Element|Darkness}} {{Element|Water}} | ||
Line 729: | Line 729: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 744: | Line 744: | ||
|+ Looks Like The Enemies Are Coming Straight Out Of Jötunheim. Is There Anything To Stop Them? | |+ Looks Like The Enemies Are Coming Straight Out Of Jötunheim. Is There Anything To Stop Them? | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 225 | | Wave 225 | ||
| {{Element|Darkness}} {{Element|Water}} | | {{Element|Darkness}} {{Element|Water}} | ||
Line 759: | Line 759: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 777: | Line 777: | ||
</spoiler> | </spoiler> | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 787: | Line 787: | ||
|+ Defeat Olaf! | |+ Defeat Olaf! | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 200 | | Wave 200 | ||
| {{Element|Darkness}} {{Element|Water}} {{Element|Earth}} | | {{Element|Darkness}} {{Element|Water}} {{Element|Earth}} | ||
Line 801: | Line 801: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 816: | Line 816: | ||
|+ A Dark Ancient Spell Unites Enemies In This Challenge. Better Keep Them Divided. | |+ A Dark Ancient Spell Unites Enemies In This Challenge. Better Keep Them Divided. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 125 | | Wave 125 | ||
| {{Element|Darkness}} {{Element|Nature}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}} | | {{Element|Darkness}} {{Element|Nature}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}} | ||
Line 831: | Line 831: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 847: | Line 847: | ||
|+ A Sequence Of Avalanches And Earthquakes Has Awakened The Deep Earth Tanks. Can You Put Them Back To Sleep? | |+ A Sequence Of Avalanches And Earthquakes Has Awakened The Deep Earth Tanks. Can You Put Them Back To Sleep? | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 250 | | Wave 250 | ||
| {{Element|Earth}} | | {{Element|Earth}} | ||
Line 863: | Line 863: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 876: | Line 876: | ||
==Level #2:== | ==Level #2:== | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
− | |+ The Tormented Spirits Of Old Miners Will Haunt Your Tower | + | |+ The Tormented Spirits Of Old Miners Will Haunt Your Tower |
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 500 | | Wave 500 | ||
| {{Element|Darkness}} {{Element|Earth}} | | {{Element|Darkness}} {{Element|Earth}} | ||
Line 894: | Line 894: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 909: | Line 909: | ||
|+ It Looks Like Those Cave Dwellers Consumed Some Strange Ores Which Hardened Them. | |+ It Looks Like Those Cave Dwellers Consumed Some Strange Ores Which Hardened Them. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 125 | | Wave 125 | ||
| {{Element|Light}} {{Element|Darkness}} {{Element|Earth}} | | {{Element|Light}} {{Element|Darkness}} {{Element|Earth}} | ||
Line 926: | Line 926: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 941: | Line 941: | ||
|+ We Have Found A Deep, Hot Ravine. | |+ We Have Found A Deep, Hot Ravine. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 100 | | Wave 100 | ||
− | | {{Element|Light}} {{Element|Fire}} {{Element|Earth}} | + | | {{Element|Light}} {{Element|Fire}} {{Element|Earth}} |
| Unknown | | Unknown | ||
| | | | ||
Line 958: | Line 958: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 973: | Line 973: | ||
|+ We've Breached The Wall Of A Chamber Filled With Toxic Organic Life. | |+ We've Breached The Wall Of A Chamber Filled With Toxic Organic Life. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 125 | | Wave 125 | ||
| {{Element|Nature}} {{Element|Air}} {{Element|Water}} {{Element|Earth}} | | {{Element|Nature}} {{Element|Air}} {{Element|Water}} {{Element|Earth}} | ||
Line 991: | Line 991: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,006: | Line 1,006: | ||
|+ The Archers And Wizards Of The Deep Dark Found An Ancient Technique To Cloak Themselves. | |+ The Archers And Wizards Of The Deep Dark Found An Ancient Technique To Cloak Themselves. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 75 | | Wave 75 | ||
| {{Element|Darkness}} {{Element|Earth}} | | {{Element|Darkness}} {{Element|Earth}} | ||
Line 1,023: | Line 1,023: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,037: | Line 1,037: | ||
==Level #1:== | ==Level #1:== | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
− | |+ The Shells Of These Magma Entities Seem Impervious. Can You Survive Them Or Find Other Means To Defeat Them Until They Cool Off? | + | |+ The Shells Of These Magma Entities Seem Impervious. Can You Survive Them Or Find Other Means To Defeat Them Until They Cool Off? |
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 50 | | Wave 50 | ||
| {{Element|Fire}} | | {{Element|Fire}} | ||
Line 1,057: | Line 1,057: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,072: | Line 1,072: | ||
|+ We Have Reached The Molten Core. It Seems Like We Require Water To Proceed. | |+ We Have Reached The Molten Core. It Seems Like We Require Water To Proceed. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 125 | | Wave 125 | ||
| {{Element|Fire}} {{Element|Earth}} {{Element|Universal}} | | {{Element|Fire}} {{Element|Earth}} {{Element|Universal}} | ||
Line 1,083: | Line 1,083: | ||
* Modules will be set to maxed T2 | * Modules will be set to maxed T2 | ||
| | | | ||
− | * Enemies can only be damaged by using water or any module that ignores their element | + | * Enemies can only be damaged by using water or any module that ignores their element |
* Enemies ignore elemental damage amplification/reduction from the element grid when attacking | * Enemies ignore elemental damage amplification/reduction from the element grid when attacking | ||
| {{Module|Special|size=30px}} '''Molten Core''' | | {{Module|Special|size=30px}} '''Molten Core''' | ||
Line 1,089: | Line 1,089: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,104: | Line 1,104: | ||
|+ We Cannot Take Our Upgraded Modules Into These Lower Sections Of The Volcano. | |+ We Cannot Take Our Upgraded Modules Into These Lower Sections Of The Volcano. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 300 | | Wave 300 | ||
| {{Element|Light}} {{Element|Fire}} {{Element|Earth}} | | {{Element|Light}} {{Element|Fire}} {{Element|Earth}} | ||
Line 1,132: | Line 1,132: | ||
</spoiler> | </spoiler> | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,142: | Line 1,142: | ||
|+ The Enemies In This Section Have Developed A Really Strong Shield. | |+ The Enemies In This Section Have Developed A Really Strong Shield. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 200 | | Wave 200 | ||
− | | {{Element|Fire}} {{Element|Darkness}} {{Element|Universal}} | + | | {{Element|Fire}} {{Element|Darkness}} {{Element|Universal}} |
| Unknown | | Unknown | ||
| | | | ||
Line 1,160: | Line 1,160: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,175: | Line 1,175: | ||
|+ The Volcano Is About To Erupt! Seems Like The Ashes Falling From The Sky Protect The Inhabitants Of This Area. | |+ The Volcano Is About To Erupt! Seems Like The Ashes Falling From The Sky Protect The Inhabitants Of This Area. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 300 | | Wave 300 | ||
| {{Element|Electricity}} {{Element|Fire}} {{Element|Earth}} | | {{Element|Electricity}} {{Element|Fire}} {{Element|Earth}} | ||
Line 1,191: | Line 1,191: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,206: | Line 1,206: | ||
|+ The Pool Of Lava Is Filling Up. Make Sure Not To Overheat Your Tower. | |+ The Pool Of Lava Is Filling Up. Make Sure Not To Overheat Your Tower. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 400 | | Wave 400 | ||
| {{Element|Electricity}} {{Element|Fire}} {{Element|Earth}} | | {{Element|Electricity}} {{Element|Fire}} {{Element|Earth}} | ||
Line 1,217: | Line 1,217: | ||
| | | | ||
* Everytime a unit spawns or dies the tower loses 25% of its current health, shield and energy | * Everytime a unit spawns or dies the tower loses 25% of its current health, shield and energy | ||
− | * Health and shield loss is not considered incoming damage | + | * Health and shield loss is not considered incoming damage |
* For each module you bring into this challenge the loss amount increases by 2% | * For each module you bring into this challenge the loss amount increases by 2% | ||
| {{Module|Offensive|size=30px}} '''Volcano gift''' | | {{Module|Offensive|size=30px}} '''Volcano gift''' | ||
Line 1,223: | Line 1,223: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,238: | Line 1,238: | ||
==Level #1:== | ==Level #1:== | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
− | |+ The High Air Density In This Area Creates A Significant Amount Of Pressure. | + | |+ The High Air Density In This Area Creates A Significant Amount Of Pressure. |
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 250 | | Wave 250 | ||
| {{Element|Air}} | | {{Element|Air}} | ||
Line 1,254: | Line 1,254: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,267: | Line 1,267: | ||
==Level #2:== | ==Level #2:== | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
− | |+ Seems Like The Archers In This Area Have Incredibly Sharp Senses. | + | |+ Seems Like The Archers In This Area Have Incredibly Sharp Senses. |
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 300 | | Wave 300 | ||
| {{Element|Air}} {{Element|Water}} | | {{Element|Air}} {{Element|Water}} | ||
Line 1,275: | Line 1,275: | ||
| | | | ||
* Max. 8 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} total | * Max. 8 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} total | ||
− | * No {{Module|Ultimate|size=30px}} | + | * No {{Module|Ultimate|size=30px}} |
* Modules have to be maxed T2 or above | * Modules have to be maxed T2 or above | ||
* Modules will be set to maxed T2 | * Modules will be set to maxed T2 | ||
Line 1,285: | Line 1,285: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,300: | Line 1,300: | ||
|+ Their Golems Seem To Be Indestructible Although Short-Lived. | |+ Their Golems Seem To Be Indestructible Although Short-Lived. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 125 | | Wave 125 | ||
| {{Element|Air}} {{Element|Earth}} | | {{Element|Air}} {{Element|Earth}} | ||
Line 1,318: | Line 1,318: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,333: | Line 1,333: | ||
|+ Silent As The Wind. Don't Underestimate Them Just Because They Are Slow! | |+ Silent As The Wind. Don't Underestimate Them Just Because They Are Slow! | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 100 | | Wave 100 | ||
| {{Element|Air}} | | {{Element|Air}} | ||
Line 1,352: | Line 1,352: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,367: | Line 1,367: | ||
|+ Alert The Local Fauna. | |+ Alert The Local Fauna. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 150 | | Wave 150 | ||
| {{Element|Darkness}} {{Element|Air}} {{Element|Earth}} | | {{Element|Darkness}} {{Element|Air}} {{Element|Earth}} | ||
Line 1,386: | Line 1,386: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,401: | Line 1,401: | ||
|+ The Low Air Pressure At This Altitude Severely Affects The Target Capabilities Of All Our Devices. | |+ The Low Air Pressure At This Altitude Severely Affects The Target Capabilities Of All Our Devices. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 175 | | Wave 175 | ||
| {{Element|Darkness}} {{Element|Air}} {{Element|Earth}} | | {{Element|Darkness}} {{Element|Air}} {{Element|Earth}} | ||
Line 1,419: | Line 1,419: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,436: | Line 1,436: | ||
|+ Who Knows What Lurks In The Thicket? | |+ Who Knows What Lurks In The Thicket? | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 400 | | Wave 400 | ||
| {{Element|Nature}} {{Element|Water}} {{Element|Earth}} | | {{Element|Nature}} {{Element|Water}} {{Element|Earth}} | ||
Line 1,454: | Line 1,454: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,469: | Line 1,469: | ||
|+ It Seems Like The Rainy Climate And Humid Temperatures Provide The Perfect Environment For Exceptional Growth. | |+ It Seems Like The Rainy Climate And Humid Temperatures Provide The Perfect Environment For Exceptional Growth. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 300 | | Wave 300 | ||
| {{Element|Nature}} {{Element|Water}} | | {{Element|Nature}} {{Element|Water}} | ||
Line 1,477: | Line 1,477: | ||
* Max. 12 {{Module|Offensive|size=30px}} | * Max. 12 {{Module|Offensive|size=30px}} | ||
* Max. 2 {{Module|Defensive|size=30px}} | * Max. 2 {{Module|Defensive|size=30px}} | ||
− | * No {{Module|Ultimate|size=30px}} | + | * No {{Module|Ultimate|size=30px}} |
* Modules have to be maxed T2 or above | * Modules have to be maxed T2 or above | ||
* Modules will be set to maxed T2 | * Modules will be set to maxed T2 | ||
Line 1,487: | Line 1,487: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,502: | Line 1,502: | ||
|+ Never Confuse Venomous With Poisonous! | |+ Never Confuse Venomous With Poisonous! | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 400 | | Wave 400 | ||
| {{Element|Nature}} | | {{Element|Nature}} | ||
Line 1,520: | Line 1,520: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,535: | Line 1,535: | ||
|+ Those Beasts Withstand Anything. We Should Not Make Too Much Noise. | |+ Those Beasts Withstand Anything. We Should Not Make Too Much Noise. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 350 | | Wave 350 | ||
| {{Element|Nature}} {{Element|Universal}} | | {{Element|Nature}} {{Element|Universal}} | ||
Line 1,552: | Line 1,552: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,567: | Line 1,567: | ||
|+ Where Is The Coconut? | |+ Where Is The Coconut? | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 100 | | Wave 100 | ||
| {{Element|Neutral}} {{Element|Fire}} {{Element|Nature}} {{Element|Air}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}} | | {{Element|Neutral}} {{Element|Fire}} {{Element|Nature}} {{Element|Air}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}} | ||
Line 1,586: | Line 1,586: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,601: | Line 1,601: | ||
|+ Proof That You Are The King Of The Jungle! | |+ Proof That You Are The King Of The Jungle! | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 150 | | Wave 150 | ||
| {{Element|Nature}} {{Element|Air}} {{Element|Water}} {{Element|Earth}} | | {{Element|Nature}} {{Element|Air}} {{Element|Water}} {{Element|Earth}} | ||
Line 1,619: | Line 1,619: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,636: | Line 1,636: | ||
|+ Looks Like We Have To Choose Between Hitting Against Rocks Or Getting Electrocuted ... | |+ Looks Like We Have To Choose Between Hitting Against Rocks Or Getting Electrocuted ... | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 300 | | Wave 300 | ||
| {{Element|Electricity}} {{Element|Earth}} | | {{Element|Electricity}} {{Element|Earth}} | ||
Line 1,652: | Line 1,652: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,667: | Line 1,667: | ||
|+ They Are Short-Circuiting All Of Our Machines! | |+ They Are Short-Circuiting All Of Our Machines! | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 250 | | Wave 250 | ||
| {{Element|Electricity}} {{Element|Earth}} {{Element|Universal}} | | {{Element|Electricity}} {{Element|Earth}} {{Element|Universal}} | ||
Line 1,681: | Line 1,681: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,696: | Line 1,696: | ||
|+ The Static In The Air Seems To Cause Some Sort Of Levitation Effect On Projectiles. | |+ The Static In The Air Seems To Cause Some Sort Of Levitation Effect On Projectiles. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 400 | | Wave 400 | ||
| {{Element|Electricity}} {{Element|Fire}} {{Element|Air}} | | {{Element|Electricity}} {{Element|Fire}} {{Element|Air}} | ||
Line 1,713: | Line 1,713: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,728: | Line 1,728: | ||
|+ What Is Going On Here? The Elemental Laws Do Not Apply Here. | |+ What Is Going On Here? The Elemental Laws Do Not Apply Here. | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 300 | | Wave 300 | ||
| {{Element|Electricity}} {{Element|Fire}} {{Element|Universal}} | | {{Element|Electricity}} {{Element|Fire}} {{Element|Universal}} | ||
Line 1,745: | Line 1,745: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,760: | Line 1,760: | ||
|+ Our Tech Appears To Be Non-Fuctional In This Particluar Area. How Are We Going To Approach The Issue? | |+ Our Tech Appears To Be Non-Fuctional In This Particluar Area. How Are We Going To Approach The Issue? | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 200 | | Wave 200 | ||
| {{Element|Electricity}} {{Element|Earth}} | | {{Element|Electricity}} {{Element|Earth}} | ||
Line 1,777: | Line 1,777: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
− | !colspan="6"|Pre-era hardmode | + | !colspan="6"|Pre-era hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
Line 1,792: | Line 1,792: | ||
|+ This Level Of Engineering Confuses Our Targeting Systems! | |+ This Level Of Engineering Confuses Our Targeting Systems! | ||
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
− | |- | + | |- |
| Wave 150 | | Wave 150 | ||
| {{Element|Electricity}} {{Element|Fire}} {{Element|Darkness}} | | {{Element|Electricity}} {{Element|Fire}} {{Element|Darkness}} | ||
Line 1,809: | Line 1,809: | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
|- | |- | ||
− | !colspan="6"|Pre-era non-hardmode | + | !colspan="6"|Pre-era non-hardmode |
|- | |- | ||
|colspan="6"| | |colspan="6"| | ||
|- | |- | ||
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Revision as of 22:57, 4 October 2023
Challenge Mode is a gauntlet of scenarios (12 per region, totaling to 180 once all regions get challenges) in which you make a blueprint that adheres to special rules (varies between challenges) to defeat waves upon waves upon enemies. Successful completion of a challenge will give you a reward which may come as a module or something that would help influence gameplay.
There are 2 modes to challenges: NORMAL MODE, and HARD MODE.
Hard Mode imposes extra restrictions to increase the difficulty on top of the restrictions from Normal Mode, such as:
- All challenges have double the required amount of waves needed for completion.
- All challenges disable Town-related bonuses from various sources (Museum, Arcade, Shipyard, etc.).
UPDATE: Page needs to include Hard Mode Challenges https://github.com/Blueturbo47/bluecats-PerfectTower2-comp./blob/main/Challenges/Hardmode/Pre%20Era/README.md
Note: If the solutions on this page do not work for you, your Laboratory and Museum powerstone Boosts may not be sufficient.
If you have alternate solutions to Challenges that are not here, please use the Discussion page or create another solution box instead of editing an existing solution with your own solution.
Contents
- 1 Forest Challenges (Region 1):
- 2 Desert Challenges (Region 2):
- 3 Winter Challenges (Region 3):
- 4 Underground Challenges (Region 4):
- 5 Volcano Challenges (Region 5):
- 6 High Mountain Challenges (Region 6):
- 7 Jungle Challenges (Region 7):
- 8 Metallic Ruins Challenges (Region 8):
- 9 Beach Challenges (Region 9):
- 10 Ocean Challenges (Region 10):
- 11 Neutral Challenges (Region 11):
- 12 Dark Realm Challenges (Region 12):
- 13 Heaven Challenges (Region 13):
- 14 Universe Challenges (Region 14):
- 15 Chaos Challenges (Region 15):
Forest Challenges (Region 1):
Level #1
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 111 | Tank |
|
Phoenix Bounce | ||
Solutions | |||||
Pre-era non-hardmode (credits to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271) | |||||
| |||||
Pre-era hardmode (credits to @Eternal663) | |||||
|
Level #2:
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 325 | Tank Boss |
|
+5% Resource Drops per Completed Challenge | ||
Solutions | |||||
Pre-era non-hardmode (Credits to @Tortoise Box#9049) | |||||
| |||||
Pre-era hardmode (credits to @Eternal663) | |||||
|
Level #3:
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 500 | Archer Assasin |
|
Stab Prevention | ||
Solutions | |||||
Pre-era non-hardmode (credits to @Coffee#5926) | |||||
| |||||
Pre-era hardmode (credits to @Eternal663) | |||||
|
Level #4:
Level #5:
Level #6:
Desert Challenges (Region 2):
Level #1:
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 250 | Wizard |
|
+1 per completed challenge. (Applied retroactively) | ||
Solutions | |||||
Pre-era non-hardmode (credits to BöshiBöshi (@Yoshi128986#6141)) | |||||
| |||||
Pre-era hardmode | |||||
Level #2:
Level #3:
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 300 | Assassin Boss |
|
Headhunting | ||
Solutions | |||||
Pre-era non-hardmode (credits to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271) | |||||
| |||||
Pre-era hardmode | |||||
Level #4:
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 400 | Tank and Boss |
|
Advanced Heal | ||
Solutions | |||||
Pre-era non-hardmode | |||||
| |||||
Pre-era hardmode | |||||
Level #5:
Level #6:
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 25 | Assassin Wizard |
|
Desert Gift | ||
Solutions | |||||
Pre-era non-hardmode (credits to Moszuke) | |||||
| |||||
Pre-era hardmode | |||||
Winter Challenges (Region 3):
Level #1:
Level #2:
Level #3:
Level #4:
Level #5:
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 200 | Unknown |
|
Mjölnir | ||
Solutions | |||||
Pre-era non-hardmode | |||||
Pre-era hardmode | |||||
Level #6:
Underground Challenges (Region 4):
Level #1:
Level #2:
Level #3:
Level #4:
Level #5:
Level #6:
Volcano Challenges (Region 5):
Level #1:
Level #2:
Level #3:
Level #4:
Level #5:
Level #6:
High Mountain Challenges (Region 6):
Level #1:
Level #2:
Level #3:
Level #4:
Level #5:
Level #6:
Jungle Challenges (Region 7):
Level #1:
Level #2:
Level #3:
Level #4:
Level #5:
Level #6:
Metallic Ruins Challenges (Region 8):
Level #1:
Level #2:
Level #3:
Level #4:
Level #5:
Level #6:
Beach Challenges (Region 9):
Level #1:
WIP
Level #2:
WIP
Level #3:
WIP
Level #4:
WIP
Level #5:
WIP
Level #6:
WIP
Ocean Challenges (Region 10):
Level #1:
WIP
Level #2:
WIP
Level #3:
WIP
Level #4:
WIP
Level #5:
WIP
Level #6:
WIP
Neutral Challenges (Region 11):
Level #1:
WIP
Level #2:
WIP
Level #3:
WIP
Level #4:
WIP
Level #5:
WIP
Level #6:
WIP
Dark Realm Challenges (Region 12):
Level #1:
WIP
Level #2:
WIP
Level #3:
WIP
Level #4:
WIP
Level #5:
WIP
Level #6:
WIP
Heaven Challenges (Region 13):
Level #1:
WIP
Level #2:
WIP
Level #3:
WIP
Level #4:
WIP
Level #5:
WIP
Level #6:
WIP
Universe Challenges (Region 14):
Level #1:
WIP
Level #2:
WIP
Level #3:
WIP
Level #4:
WIP
Level #5:
WIP
Level #6:
WIP
Chaos Challenges (Region 15):
Level #1:
WIP
Level #2:
WIP
Level #3:
WIP
Level #4:
WIP
Level #5:
WIP
Level #6:
WIP