Difference between revisions of "Challenge Mode"
(Added Legendary Module and aligned Modules specifications for relevant Challenges. Corrected minor typos, and flavor texts.) |
m (Added size (30px) to Modules.) |
||
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| [[File:Tank.png|40px|Tank]] | | [[File:Tank.png|40px|Tank]] | ||
| | | | ||
− | * Max. 7 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} total | + | * Max. 7 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} total |
* Modules have to be maxed T1 or above | * Modules have to be maxed T1 or above | ||
* Modules will be set to maxed T1 | * Modules will be set to maxed T1 | ||
| | | | ||
* None | * None | ||
− | | {{Module|Offensive}} '''Phoenix Bounce''' | + | | {{Module|Offensive|size=30px}} '''Phoenix Bounce''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
Line 85: | Line 85: | ||
| [[File:Tank.png|40px|Tank]] [[File:Boss.png|40px|Boss]] | | [[File:Tank.png|40px|Tank]] [[File:Boss.png|40px|Boss]] | ||
| | | | ||
− | * Max. 5 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} total | + | * Max. 5 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} total |
* Modules have to be maxed T2 or above | * Modules have to be maxed T2 or above | ||
* Modules will be set to maxed T2 | * Modules will be set to maxed T2 | ||
Line 145: | Line 145: | ||
| [[File:Archer.png|40px|Archer]] [[File:Assasin.png|40px|Assasin]] | | [[File:Archer.png|40px|Archer]] [[File:Assasin.png|40px|Assasin]] | ||
| | | | ||
− | * Max. 5 {{Module|Defensive}} {{Module|Legendary}} {{Module|Special}} total | + | * Max. 5 {{Module|Defensive|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} total |
− | * No {{Module|Offensive}} {{Module|Utility}} {{Module|Ultimate}} | + | * No {{Module|Offensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} |
* Modules have to be maxed T3 or above | * Modules have to be maxed T3 or above | ||
* Modules will be set to maxed T3 | * Modules will be set to maxed T3 | ||
| | | | ||
* None | * None | ||
− | | {{Module|Defensive}} '''Stab Prevention''' | + | | {{Module|Defensive|size=30px}} '''Stab Prevention''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
Line 204: | Line 204: | ||
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 5 {{Module|Offensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} total | + | * Max. 5 {{Module|Offensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} total |
− | * No {{Module|Defensive}} | + | * No {{Module|Defensive|size=30px}} |
* Modules have to be maxed T4 or above | * Modules have to be maxed T4 or above | ||
* Modules will be set to maxed T4 | * Modules will be set to maxed T4 | ||
| | | | ||
* None | * None | ||
− | | {{Module|Offensive}} '''Planned Strike''' | + | | {{Module|Offensive|size=30px}} '''Planned Strike''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
Line 247: | Line 247: | ||
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 6 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} total | + | * Max. 6 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} total |
− | * Max. 2 {{Module|Offensive}} | + | * Max. 2 {{Module|Offensive|size=30px}} |
* Modules have to be maxed T5 or above | * Modules have to be maxed T5 or above | ||
* Modules will be set to maxed T5 | * Modules will be set to maxed T5 | ||
Line 255: | Line 255: | ||
* Universal damage can ONLY damage neutral enemies | * Universal damage can ONLY damage neutral enemies | ||
* Tower element type is considered universal instead of neutral | * Tower element type is considered universal instead of neutral | ||
− | | {{Module|Special}} '''Universal''' | + | | {{Module|Special|size=30px}} '''Universal''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
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| Unknown | | Unknown | ||
| | | | ||
− | * Max. 10 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} total | + | * Max. 10 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} total |
− | * Max. 4 {{Module|Offensive}} | + | * Max. 4 {{Module|Offensive|size=30px}} |
− | * Max. 4 {{Module|Defensive}} | + | * Max. 4 {{Module|Defensive|size=30px}} |
− | * Max. 2 {{Module|Ultimate}} | + | * Max. 2 {{Module|Ultimate|size=30px}} |
* Modules have to be maxed T5 or above | * Modules have to be maxed T5 or above | ||
* Modules will be set to maxed T5 | * Modules will be set to maxed T5 | ||
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* Enemies have only 1% of their original health | * Enemies have only 1% of their original health | ||
* Enemy damage is multiplied by 10 | * Enemy damage is multiplied by 10 | ||
− | | {{Module|Defensive}} '''Forest Gift''' | + | | {{Module|Defensive|size=30px}} '''Forest Gift''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
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| [[File:Wizard.png|40px|Wizard]] | | [[File:Wizard.png|40px|Wizard]] | ||
| | | | ||
− | * Max. 10 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} total | + | * Max. 10 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} total |
− | * Max. 2 {{Module|Offensive}} | + | * Max. 2 {{Module|Offensive|size=30px}} |
* Modules have to be maxed T1 or above | * Modules have to be maxed T1 or above | ||
* Modules will be set to T1 | * Modules will be set to T1 | ||
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| Unknown | | Unknown | ||
| | | | ||
− | * Max. 8 {{Module|Offensive}} {{Module|Legendary}} {{Module|Special}} total | + | * Max. 8 {{Module|Offensive|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} total |
− | * No {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} | + | * No {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} |
* Modules have to be maxed T2 or above | * Modules have to be maxed T2 or above | ||
* Modules will be set to maxed T2 | * Modules will be set to maxed T2 | ||
| | | | ||
* None | * None | ||
− | | {{Module|Utility}} '''Energy Flow''' | + | | {{Module|Utility|size=30px}} '''Energy Flow''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
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| [[File:Assassin.png|40px|Assassin]] [[File:Boss.png|40px|Boss]] | | [[File:Assassin.png|40px|Assassin]] [[File:Boss.png|40px|Boss]] | ||
| | | | ||
− | * Max. 6 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 6 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
− | * Max. 3 {{Module|Defensive}} | + | * Max. 3 {{Module|Defensive|size=30px}} |
− | * No {{Module|Ultimate}} | + | * No {{Module|Ultimate|size=30px}} |
* Modules have to be maxed T2 or above | * Modules have to be maxed T2 or above | ||
* Modules will be set to maxed T2 | * Modules will be set to maxed T2 | ||
| | | | ||
* None | * None | ||
− | | {{Module|Offensive}} '''Headhunting''' | + | | {{Module|Offensive|size=30px}} '''Headhunting''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
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| [[File:Tank.png|40px|Tank]] and [[File:Boss.png|40px|Boss]] | | [[File:Tank.png|40px|Tank]] and [[File:Boss.png|40px|Boss]] | ||
| | | | ||
− | * Max. 6 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 6 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
* Modules have to be maxed T3 or above | * Modules have to be maxed T3 or above | ||
* Modules will be set to maxed T3 | * Modules will be set to maxed T3 | ||
| | | | ||
* None | * None | ||
− | | {{Module|Defensive}} '''Advanced Heal''' | + | | {{Module|Defensive|size=30px}} '''Advanced Heal''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
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| Unknown | | Unknown | ||
| | | | ||
− | * Max. 8 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 8 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
− | * Max. 2 {{Module|Offensive}} | + | * Max. 2 {{Module|Offensive|size=30px}} |
− | * Max. 2 {{Module|Defensive}} | + | * Max. 2 {{Module|Defensive|size=30px}} |
− | * Max. 2 {{Module|Utility}} | + | * Max. 2 {{Module|Utility|size=30px}} |
− | * Max. 2 {{Module|Ultimate}} | + | * Max. 2 {{Module|Ultimate|size=30px}} |
* Modules have to be maxed T4 or above | * Modules have to be maxed T4 or above | ||
* Modules will be set to maxed T4 | * Modules will be set to maxed T4 | ||
| | | | ||
* None | * None | ||
− | | {{Module|Defensive}} '''Sandstorm''' | + | | {{Module|Defensive|size=30px}} '''Sandstorm''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
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| [[File:Assassin.png|40px|Assassin]] [[File:Wizard.png|40px|Wizard]] | | [[File:Assassin.png|40px|Assassin]] [[File:Wizard.png|40px|Wizard]] | ||
| | | | ||
− | * Max. 12 {{Module|Offensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 12 {{Module|Offensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
− | * Max. 1 {{Module|Offensive}} | + | * Max. 1 {{Module|Offensive|size=30px}} |
− | * No {{Module|Defensive}} | + | * No {{Module|Defensive|size=30px}} |
* Modules have to be maxed T5 or above | * Modules have to be maxed T5 or above | ||
* Modules will be set to maxed T5 | * Modules will be set to maxed T5 | ||
Line 619: | Line 619: | ||
* Enemies have only 0.1% of their original health | * Enemies have only 0.1% of their original health | ||
* Enemy damage is multiplied by 100 | * Enemy damage is multiplied by 100 | ||
− | | {{Module|Defensive}} '''Desert Gift''' | + | | {{Module|Defensive|size=30px}} '''Desert Gift''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
Line 652: | Line 652: | ||
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 10 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 10 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
− | * Max. 1 {{Module|Defensive}} | + | * Max. 1 {{Module|Defensive|size=30px}} |
* Modules have to be maxed T1 or above | * Modules have to be maxed T1 or above | ||
* Modules will be set to maxed T1 | * Modules will be set to maxed T1 | ||
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| Unknown | | Unknown | ||
| | | | ||
− | * Max. 12 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 12 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
− | * Max. 6 {{Module|Offensive}} | + | * Max. 6 {{Module|Offensive|size=30px}} |
− | * No {{Module|Ultimate}} | + | * No {{Module|Ultimate|size=30px}} |
* Modules have to be maxed T2 or above | * Modules have to be maxed T2 or above | ||
* Modules will be set to maxed T2 | * Modules will be set to maxed T2 | ||
Line 692: | Line 692: | ||
* Tower starts with 400% increased attack cooldown | * Tower starts with 400% increased attack cooldown | ||
* Map is covered in a snowstorm | * Map is covered in a snowstorm | ||
− | | {{Module|Defensive}} '''Snowstorm''' | + | | {{Module|Defensive|size=30px}} '''Snowstorm''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
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| Unknown | | Unknown | ||
| | | | ||
− | * Max. 8 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 8 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
* Modules have to be maxed T3 or above | * Modules have to be maxed T3 or above | ||
* Modules will be set to maxed T3 | * Modules will be set to maxed T3 | ||
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| Unknown | | Unknown | ||
| | | | ||
− | * Max. 18 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 18 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
* Modules have to be maxed T4 or above | * Modules have to be maxed T4 or above | ||
* Modules will be set to maxed T4 | * Modules will be set to maxed T4 | ||
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| Unknown | | Unknown | ||
| | | | ||
− | * Max. 10 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 10 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
* Modules have to be maxed T5 or above | * Modules have to be maxed T5 or above | ||
* Modules will be set to maxed T5 | * Modules will be set to maxed T5 | ||
| | | | ||
* Olaf! | * Olaf! | ||
− | | {{Module|Ultimate}} '''Mjölnir''' | + | | {{Module|Ultimate|size=30px}} '''Mjölnir''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
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| Unknown | | Unknown | ||
| | | | ||
− | * Max. 8 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 8 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
* Modules have to be maxed T5 or above | * Modules have to be maxed T5 or above | ||
* Modules will be set to maxed T5 | * Modules will be set to maxed T5 | ||
Line 811: | Line 811: | ||
* Enemies gain 1% resistance per enemy on the map (additive) | * Enemies gain 1% resistance per enemy on the map (additive) | ||
* Enemies become invulnerable to almost all damage when 100 enemies are on the map | * Enemies become invulnerable to almost all damage when 100 enemies are on the map | ||
− | | {{Module|Defensive}} '''Winter's Gift''' | + | | {{Module|Defensive|size=30px}} '''Winter's Gift''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
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| Unknown | | Unknown | ||
| | | | ||
− | * Max. 7 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 7 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
− | * Max. 3 {{Module|Defensive}} | + | * Max. 3 {{Module|Defensive|size=30px}} |
− | * No {{Module|Ultimate}} | + | * No {{Module|Ultimate|size=30px}} |
* Modules have to be maxed T1 or above | * Modules have to be maxed T1 or above | ||
* Modules will be set to maxed T1 | * Modules will be set to maxed T1 | ||
Line 867: | Line 867: | ||
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 10 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 10 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
− | * Max. 2 {{Module|Offensive}} | + | * Max. 2 {{Module|Offensive|size=30px}} |
− | * Max. 2 {{Module|Ultimate}} | + | * Max. 2 {{Module|Ultimate|size=30px}} |
* Modules have to be maxed T2 or above | * Modules have to be maxed T2 or above | ||
* Modules will be set to maxed T2 | * Modules will be set to maxed T2 | ||
Line 898: | Line 898: | ||
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 10 {{Module|Offensive}} {{Module|Defensive}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 10 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
− | * No {{Module|Utility}} | + | * No {{Module|Utility|size=30px}} |
− | * No {{Module|Ultimate}} | + | * No {{Module|Ultimate|size=30px}} |
* Modules have to be maxed T3 or above | * Modules have to be maxed T3 or above | ||
* Modules will be set to T3 | * Modules will be set to T3 | ||
Line 906: | Line 906: | ||
* Enemies ONLY take 100% damage from their own element type | * Enemies ONLY take 100% damage from their own element type | ||
* Enemies are IMMUNE to any other element type damage except for their own | * Enemies are IMMUNE to any other element type damage except for their own | ||
− | | {{Module|Defensive}} '''Aftershock''' | + | | {{Module|Defensive|size=30px}} '''Aftershock''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
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| Unknown | | Unknown | ||
| | | | ||
− | * Max. 10 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 10 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
− | * No {{Module|Ultimate}} | + | * No {{Module|Ultimate|size=30px}} |
* Modules have to be maxed T4 or above | * Modules have to be maxed T4 or above | ||
* Modules will be set to maxed T4 | * Modules will be set to maxed T4 | ||
Line 938: | Line 938: | ||
* Destroying light enemies damages the tower for 33% of its current shield as light damage | * Destroying light enemies damages the tower for 33% of its current shield as light damage | ||
* Destroying earth enemies reduces the current energy of the tower by 33% | * Destroying earth enemies reduces the current energy of the tower by 33% | ||
− | | {{Module|Ultimate}} '''Tremors''' | + | | {{Module|Ultimate|size=30px}} '''Tremors''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
Line 962: | Line 962: | ||
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 15 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 15 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
− | * Max. 4 {{Module|Defensive}} | + | * Max. 4 {{Module|Defensive|size=30px}} |
− | * No {{Module|Ultimate}} | + | * No {{Module|Ultimate|size=30px}} |
* Modules have to be maxed T5 or above | * Modules have to be maxed T5 or above | ||
* Modules will be set to maxed T5 | * Modules will be set to maxed T5 | ||
Line 971: | Line 971: | ||
* Poison reduces nature resistance and deals damage based on max. hp | * Poison reduces nature resistance and deals damage based on max. hp | ||
* Higher stacks of poison are more potent | * Higher stacks of poison are more potent | ||
− | | {{Module|Offensive}} '''Poison Sting''' | + | | {{Module|Offensive|size=30px}} '''Poison Sting''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
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| Unknown | | Unknown | ||
| | | | ||
− | * Max. 8 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 8 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
− | * Max. 3 {{Module|Defensive}} | + | * Max. 3 {{Module|Defensive|size=30px}} |
− | * Max. 3 {{Module|Ultimate}} | + | * Max. 3 {{Module|Ultimate|size=30px}} |
* Modules have to be maxed T5 or above | * Modules have to be maxed T5 or above | ||
* Modules will be set to maxed T5 | * Modules will be set to maxed T5 | ||
Line 1,003: | Line 1,003: | ||
* Enemies are invisible and untargetable | * Enemies are invisible and untargetable | ||
* Enemies become visible and targetable for 0.25 sec. after attacking | * Enemies become visible and targetable for 0.25 sec. after attacking | ||
− | | {{Module|Defensive}} '''Underground gift''' | + | | {{Module|Defensive|size=30px}} '''Underground gift''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
Line 1,028: | Line 1,028: | ||
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 10 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 10 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
− | * Max. 1 {{Module|Offensive}} | + | * Max. 1 {{Module|Offensive|size=30px}} |
− | * Max. 1 {{Module|Ultimate}} | + | * Max. 1 {{Module|Ultimate|size=30px}} |
* Modules have to be maxed T1 or above | * Modules have to be maxed T1 or above | ||
* Modules will be set to maxed T1 | * Modules will be set to maxed T1 | ||
Line 1,061: | Line 1,061: | ||
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 12 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 12 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
− | * Max. 5 {{Module|Offensive}} | + | * Max. 5 {{Module|Offensive|size=30px}} |
− | * Max. 2 {{Module|Ultimate}} | + | * Max. 2 {{Module|Ultimate|size=30px}} |
* Modules have to be maxed T2 or above | * Modules have to be maxed T2 or above | ||
* Modules will be set to maxed T2 | * Modules will be set to maxed T2 | ||
Line 1,069: | Line 1,069: | ||
* Enemies can only be damaged by using water or any module that ignores their element | * Enemies can only be damaged by using water or any module that ignores their element | ||
* Enemies ignore elemental damage amplification/reduction from the element grid when attacking | * Enemies ignore elemental damage amplification/reduction from the element grid when attacking | ||
− | | {{Module|Special}} '''Molten Core''' | + | | {{Module|Special|size=30px}} '''Molten Core''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
Line 1,093: | Line 1,093: | ||
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 12 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 12 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
− | * Max. 4 {{Module|Defensive}} | + | * Max. 4 {{Module|Defensive|size=30px}} |
* Modules have to be maxed T3 or above | * Modules have to be maxed T3 or above | ||
* Modules will be set to T3 | * Modules will be set to T3 | ||
Line 1,131: | Line 1,131: | ||
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 20 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 20 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
− | * Max. 6 {{Module|Offensive}} | + | * Max. 6 {{Module|Offensive|size=30px}} |
− | * Max. 5 {{Module|Ultimate}} | + | * Max. 5 {{Module|Ultimate|size=30px}} |
* Modules have to be maxed T4 or above | * Modules have to be maxed T4 or above | ||
* Modules will be set to maxed T4 | * Modules will be set to maxed T4 | ||
Line 1,140: | Line 1,140: | ||
* Shield amount is equal to max. hitpoint raised to the power of 3 | * Shield amount is equal to max. hitpoint raised to the power of 3 | ||
* Boss units can spawn randomly like regular unit types | * Boss units can spawn randomly like regular unit types | ||
− | | {{Module|Defensive}} '''Heatwave''' | + | | {{Module|Defensive|size=30px}} '''Heatwave''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
Line 1,164: | Line 1,164: | ||
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 15 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 15 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
− | * Max. 5 {{Module|Defensive}} | + | * Max. 5 {{Module|Defensive|size=30px}} |
− | * Max. 3 {{Module|Ultimate}} | + | * Max. 3 {{Module|Ultimate|size=30px}} |
* Modules have to be maxed T5 or above | * Modules have to be maxed T5 or above | ||
* Modules will be set to maxed T5 | * Modules will be set to maxed T5 | ||
| | | | ||
* Enemies are immune to a random element (immunity shows up as resistance when selecting a unit) | * Enemies are immune to a random element (immunity shows up as resistance when selecting a unit) | ||
− | | {{Module|Defensive}} '''Rain of Ashes''' | + | | {{Module|Defensive|size=30px}} '''Rain of Ashes''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
Line 1,195: | Line 1,195: | ||
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 30 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 30 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
− | * No {{Module|Ultimate}} | + | * No {{Module|Ultimate|size=30px}} |
* Modules have to be maxed T5 or above | * Modules have to be maxed T5 or above | ||
* Modules will be set to maxed T5 | * Modules will be set to maxed T5 | ||
Line 1,203: | Line 1,203: | ||
* Health and shield loss is not considered incoming damage | * Health and shield loss is not considered incoming damage | ||
* For each module you bring into this challenge the loss amount increases by 2% | * For each module you bring into this challenge the loss amount increases by 2% | ||
− | | {{Module|Offensive}} '''Volcano gift''' | + | | {{Module|Offensive|size=30px}} '''Volcano gift''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
Line 1,229: | Line 1,229: | ||
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 10 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} | + | * Max. 10 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Ultimate|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} |
* Modules have to be maxed T1 or above | * Modules have to be maxed T1 or above | ||
* Modules will be set to maxed T1 | * Modules will be set to maxed T1 |
Revision as of 19:48, 23 August 2023
Challenge Mode is a gauntlet of scenarios (12 per region, totaling to 180 once all regions get challenges) in which you make a blueprint that adheres to special rules (varies between challenges) to defeat waves upon waves upon enemies. Successful completion of a challenge will give you a reward which may come as a module or something that would help influence gameplay.
There are 2 modes to challenges Normal Mode, and Hard Mode. Hard Mode imposes extra restrictions to increase the difficulty. On top of the normal restrictions from Normal Mode, all challenges universally also...
double the required amount of waves needed to finish the challenge. disables the boosts from the Town (Museme, Arcade, Shipyard, ect.).
UPDATE: Page needs to include Hard Mode Challenges https://github.com/Blueturbo47/bluecats-PerfectTower2-comp./blob/main/Challenges/Hardmode/Pre%20Era/README.md
Note: If the solutions on this page do not work for you, your Laboratory and Museum powerstone Boosts may not be sufficient.
If you have alternate solutions to Challenges that are not here, please use the Discussion page or create another solution box instead of editing an existing solution with your own solution.
Contents
Forest Challenges (Region 1):
Level #1
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 111 | Tank |
|
Phoenix Bounce | ||
Solutions | |||||
Pre-era non-hardmode (credits to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271) | |||||
| |||||
Pre-era hardmode (credits to @Eternal663) | |||||
|
Level #2:
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 325 | Tank Boss |
|
+5% Resource Drops per Completed Challenge | ||
Solutions | |||||
Pre-era non-hardmode (Credits to @Tortoise Box#9049) | |||||
| |||||
Pre-era hardmode (credits to @Eternal663) | |||||
|
Level #3:
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 500 | Archer Assasin |
|
Stab Prevention | ||
Solutions | |||||
Pre-era non-hardmode (credits to @Coffee#5926) | |||||
| |||||
Pre-era hardmode (credits to @Eternal663) | |||||
|
Level #4:
Level #5:
Level #6:
Desert Challenges (Region 2):
Level #1:
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 250 | Wizard |
|
+1 per completed challenge. (Applied retroactively) | ||
Solutions | |||||
Pre-era non-hardmode (credits to BöshiBöshi (@Yoshi128986#6141)) | |||||
| |||||
Pre-era hardmode | |||||
Level #2:
Level #3:
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 300 | Assassin Boss |
|
Headhunting | ||
Solutions | |||||
Pre-era non-hardmode (credits to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271) | |||||
| |||||
Pre-era hardmode | |||||
Level #4:
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 400 | Tank and Boss |
|
Advanced Heal | ||
Solutions | |||||
Pre-era non-hardmode | |||||
| |||||
Pre-era hardmode | |||||
Level #5:
Level #6:
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 25 | Assassin Wizard |
|
Desert Gift | ||
Solutions | |||||
Pre-era non-hardmode (credits to Moszuke) | |||||
| |||||
Pre-era hardmode | |||||
Winter Challenges (Region 3):
Level #1:
Level #2:
Level #3:
Level #4:
Level #5:
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 200 | Unknown |
|
Mjölnir | ||
Solutions | |||||
Pre-era non-hardmode | |||||
Pre-era hardmode | |||||