Difference between revisions of "Challenge Mode"
Rookieerror (talk | contribs) (→Level #3:: Added solution to volcano challenge 3 non-hard mode) |
(Added Legendary Module and aligned Modules specifications for relevant Challenges. Corrected minor typos, and flavor texts.) |
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==Level #1== | ==Level #1== | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
− | |+ A Symphony Of Fire | + | |+ A Symphony Of Water And Fire. |
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
|- | |- | ||
| Wave 111 | | Wave 111 | ||
− | |{{Element|Fire}} {{Element|Water}} | + | | {{Element|Fire}} {{Element|Water}} |
| [[File:Tank.png|40px|Tank]] | | [[File:Tank.png|40px|Tank]] | ||
| | | | ||
− | * Max. 7 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Special}} total | + | * Max. 7 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} total |
* Modules have to be maxed T1 or above | * Modules have to be maxed T1 or above | ||
* Modules will be set to maxed T1 | * Modules will be set to maxed T1 | ||
| | | | ||
* None | * None | ||
− | | | + | | {{Module|Offensive}} '''Phoenix Bounce''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
Line 82: | Line 82: | ||
|- | |- | ||
| Wave 325 | | Wave 325 | ||
− | |{{Element|Earth}} | + | | {{Element|Earth}} |
| [[File:Tank.png|40px|Tank]] [[File:Boss.png|40px|Boss]] | | [[File:Tank.png|40px|Tank]] [[File:Boss.png|40px|Boss]] | ||
| | | | ||
− | * Max. 5 | + | * Max. 5 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} total |
* Modules have to be maxed T2 or above | * Modules have to be maxed T2 or above | ||
* Modules will be set to maxed T2 | * Modules will be set to maxed T2 | ||
Line 142: | Line 142: | ||
|- | |- | ||
| Wave 500 | | Wave 500 | ||
− | |{{Element|Nature}} | + | | {{Element|Nature}} |
| [[File:Archer.png|40px|Archer]] [[File:Assasin.png|40px|Assasin]] | | [[File:Archer.png|40px|Archer]] [[File:Assasin.png|40px|Assasin]] | ||
| | | | ||
− | * Max. 5 | + | * Max. 5 {{Module|Defensive}} {{Module|Legendary}} {{Module|Special}} total |
* No {{Module|Offensive}} {{Module|Utility}} {{Module|Ultimate}} | * No {{Module|Offensive}} {{Module|Utility}} {{Module|Ultimate}} | ||
* Modules have to be maxed T3 or above | * Modules have to be maxed T3 or above | ||
Line 151: | Line 151: | ||
| | | | ||
* None | * None | ||
− | | {{Module|Defensive}} Stab Prevention | + | | {{Module|Defensive}} '''Stab Prevention''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
Line 201: | Line 201: | ||
|- | |- | ||
| Wave 50 | | Wave 50 | ||
− | |{{Element|Neutral}} {{Element|Fire}} {{Element|Water}} {{Element|Nature}} | + | | {{Element|Neutral}} {{Element|Fire}} {{Element|Water}} {{Element|Nature}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 5 {{Module|Offensive}} | + | * Max. 5 {{Module|Offensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} total |
* No {{Module|Defensive}} | * No {{Module|Defensive}} | ||
* Modules have to be maxed T4 or above | * Modules have to be maxed T4 or above | ||
Line 210: | Line 210: | ||
| | | | ||
* None | * None | ||
− | | {{Module|Offensive}} Planned Strike | + | | {{Module|Offensive}} '''Planned Strike''' |
|- | |- | ||
!colspan="6"|Solutions | !colspan="6"|Solutions | ||
Line 244: | Line 244: | ||
|- | |- | ||
| Wave 20 | | Wave 20 | ||
− | |{{Element|Neutral}} {{Element|Fire}} {{Element|Earth}} | + | | {{Element|Neutral}} {{Element|Fire}} {{Element|Earth}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 6 {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Special}} total | + | * Max. 6 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} total |
* Max. 2 {{Module|Offensive}} | * Max. 2 {{Module|Offensive}} | ||
* Modules have to be maxed T5 or above | * Modules have to be maxed T5 or above | ||
Line 315: | Line 315: | ||
|- | |- | ||
| Wave 60 | | Wave 60 | ||
− | |{{Element|Nature}} {{Element|Earth}} | + | | {{Element|Nature}} {{Element|Earth}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 10 {{Module|Utility}} | + | * Max. 10 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} total |
* Max. 4 {{Module|Offensive}} | * Max. 4 {{Module|Offensive}} | ||
* Max. 4 {{Module|Defensive}} | * Max. 4 {{Module|Defensive}} | ||
Line 372: | Line 372: | ||
|- | |- | ||
| Wave 250 | | Wave 250 | ||
− | |{{Element|Light}} | + | | {{Element|Light}} |
| [[File:Wizard.png|40px|Wizard]] | | [[File:Wizard.png|40px|Wizard]] | ||
| | | | ||
− | * Max. 10 {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Special}} total | + | * Max. 10 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} total |
− | * Max 2 {{Module|Offensive}} | + | * Max. 2 {{Module|Offensive}} |
* Modules have to be maxed T1 or above | * Modules have to be maxed T1 or above | ||
* Modules will be set to T1 | * Modules will be set to T1 | ||
Line 426: | Line 426: | ||
|- | |- | ||
| Wave 175 | | Wave 175 | ||
− | |{{Element|Nature}} {{Element|Air}} | + | | {{Element|Nature}} {{Element|Air}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 8 | + | * Max. 8 {{Module|Offensive}} {{Module|Legendary}} {{Module|Special}} total |
* No {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} | * No {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} | ||
* Modules have to be maxed T2 or above | * Modules have to be maxed T2 or above | ||
Line 466: | Line 466: | ||
==Level #3:== | ==Level #3:== | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
− | |+ Assassins Don't Like Sand. They Are Not The Only Type Of Enemy You Will Face Between The Dunes... | + | |+ Assassins Don't Like Sand. They Are Not The Only Type Of Enemy You Will Face Between The Dunes ... |
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
|- | |- | ||
| Wave 300 | | Wave 300 | ||
− | |{{Element|Electricity}} | + | | {{Element|Electricity}} |
− | | | + | | [[File:Assassin.png|40px|Assassin]] [[File:Boss.png|40px|Boss]] |
| | | | ||
− | * Max. 6 | + | * Max. 6 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Legendary}} {{Module|Special}} |
* Max. 3 {{Module|Defensive}} | * Max. 3 {{Module|Defensive}} | ||
* No {{Module|Ultimate}} | * No {{Module|Ultimate}} | ||
Line 511: | Line 511: | ||
==Level #4:== | ==Level #4:== | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
− | |+ What | + | |+ What Do You Get When You Combine Two Bosses And Three Tanks? That's Right. A Half-buried Camel In The Sand. |
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
|- | |- | ||
| Wave 400 | | Wave 400 | ||
− | |{{Element|Neutral}} {{Element|Light}} {{Element|Fire}} {{Element|Earth}} | + | | {{Element|Neutral}} {{Element|Light}} {{Element|Fire}} {{Element|Earth}} |
| [[File:Tank.png|40px|Tank]] and [[File:Boss.png|40px|Boss]] | | [[File:Tank.png|40px|Tank]] and [[File:Boss.png|40px|Boss]] | ||
| | | | ||
− | * Max. 6 | + | * Max. 6 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} |
* Modules have to be maxed T3 or above | * Modules have to be maxed T3 or above | ||
* Modules will be set to maxed T3 | * Modules will be set to maxed T3 | ||
Line 553: | Line 553: | ||
==Level #5:== | ==Level #5:== | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
− | |+ A Storm Of Spells And Arrows Is Approaching, Stay Firm And You Will Unlock The Secret Power Of The | + | |+ A Storm Of Spells And Arrows Is Approaching, Stay Firm And You Will Unlock The Secret Power Of The Desert. |
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
|- | |- | ||
| Wave 150 | | Wave 150 | ||
− | |{{Element|Neutral}} {{Element|Fire}} {{Element|Air}} {{Element|Universal}} | + | | {{Element|Neutral}} {{Element|Fire}} {{Element|Air}} {{Element|Universal}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 8 {{Module|Special}} | + | * Max. 8 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} |
* Max. 2 {{Module|Offensive}} | * Max. 2 {{Module|Offensive}} | ||
* Max. 2 {{Module|Defensive}} | * Max. 2 {{Module|Defensive}} | ||
Line 604: | Line 604: | ||
==Level #6:== | ==Level #6:== | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
− | |+ Those Cacti Are The Remains Of The Assassins Turned Into Plants By The Wizards... | + | |+ Those Cacti Are The Remains Of The Assassins Turned Into Plants By The Wizards ... |
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
|- | |- | ||
| Wave 25 | | Wave 25 | ||
− | |{{Element|Light}} {{Element|Nature}} | + | | {{Element|Light}} {{Element|Nature}} |
| [[File:Assassin.png|40px|Assassin]] [[File:Wizard.png|40px|Wizard]] | | [[File:Assassin.png|40px|Assassin]] [[File:Wizard.png|40px|Wizard]] | ||
| | | | ||
− | * Max. 12 {{Module|Utility}} {{Module|Ultimate}} {{Module|Special}} | + | * Max. 12 {{Module|Offensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} |
* Max. 1 {{Module|Offensive}} | * Max. 1 {{Module|Offensive}} | ||
* No {{Module|Defensive}} | * No {{Module|Defensive}} | ||
Line 649: | Line 649: | ||
|- | |- | ||
| Wave 500 | | Wave 500 | ||
− | |{{Element|Darkness}} {{Element|Water}} | + | | {{Element|Darkness}} {{Element|Water}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 10 {{Module|Offensive}} | + | * Max. 10 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} |
− | * Max 1 {{Module|Defensive}} | + | * Max. 1 {{Module|Defensive}} |
* Modules have to be maxed T1 or above | * Modules have to be maxed T1 or above | ||
* Modules will be set to maxed T1 | * Modules will be set to maxed T1 | ||
Line 677: | Line 677: | ||
==Level #2:== | ==Level #2:== | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
− | |+ A Blizzard Is An Entertainment By Itself. It Will Really Teach You The | + | |+ A Blizzard Is An Entertainment By Itself. It Will Really Teach You The Craft Of War. |
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
|- | |- | ||
| Wave 400 | | Wave 400 | ||
− | |{{Element|Air}} {{Element|Water}} | + | | {{Element|Air}} {{Element|Water}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 12 | + | * Max. 12 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Legendary}} {{Module|Special}} |
* Max. 6 {{Module|Offensive}} | * Max. 6 {{Module|Offensive}} | ||
* No {{Module|Ultimate}} | * No {{Module|Ultimate}} | ||
Line 713: | Line 713: | ||
|- | |- | ||
| Wave 350 | | Wave 350 | ||
− | |{{Element|Darkness}} {{Element|Water}} | + | | {{Element|Darkness}} {{Element|Water}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 8 | + | * Max. 8 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} |
* Modules have to be maxed T3 or above | * Modules have to be maxed T3 or above | ||
* Modules will be set to maxed T3 | * Modules will be set to maxed T3 | ||
Line 743: | Line 743: | ||
|- | |- | ||
| Wave 225 | | Wave 225 | ||
− | |{{Element|Darkness}} {{Element|Water}} | + | | {{Element|Darkness}} {{Element|Water}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 18 | + | * Max. 18 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} |
* Modules have to be maxed T4 or above | * Modules have to be maxed T4 or above | ||
* Modules will be set to maxed T4 | * Modules will be set to maxed T4 | ||
Line 773: | Line 773: | ||
|- | |- | ||
| Wave 200 | | Wave 200 | ||
− | |{{Element|Darkness}} {{Element|Water}} {{Element|Earth}} | + | | {{Element|Darkness}} {{Element|Water}} {{Element|Earth}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 10 | + | * Max. 10 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} |
* Modules have to be maxed T5 or above | * Modules have to be maxed T5 or above | ||
* Modules will be set to maxed T5 | * Modules will be set to maxed T5 | ||
Line 786: | Line 786: | ||
|- | |- | ||
!colspan="6"|Pre-era non-hardmode | !colspan="6"|Pre-era non-hardmode | ||
− | + | |- | |
|colspan="6"| | |colspan="6"| | ||
Line 798: | Line 798: | ||
==Level #6:== | ==Level #6:== | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
− | |+ A Dark Ancient Spell Unites Enemies In This Challenge. Better Keep Them Divided | + | |+ A Dark Ancient Spell Unites Enemies In This Challenge. Better Keep Them Divided. |
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
|- | |- | ||
| Wave 125 | | Wave 125 | ||
− | |{{Element|Darkness}} {{Element|Nature}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}} | + | | {{Element|Darkness}} {{Element|Nature}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 8 | + | * Max. 8 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} |
* Modules have to be maxed T5 or above | * Modules have to be maxed T5 or above | ||
* Modules will be set to maxed T5 | * Modules will be set to maxed T5 | ||
Line 833: | Line 833: | ||
|- | |- | ||
| Wave 250 | | Wave 250 | ||
− | |{{Element|Earth}} | + | | {{Element|Earth}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 7 {{Module|Offensive}} {{Module|Utility}} | + | * Max. 7 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Legendary}} {{Module|Special}} |
* Max. 3 {{Module|Defensive}} | * Max. 3 {{Module|Defensive}} | ||
* No {{Module|Ultimate}} | * No {{Module|Ultimate}} | ||
Line 864: | Line 864: | ||
|- | |- | ||
| Wave 500 | | Wave 500 | ||
− | |{{Element|Darkness}} {{Element|Earth}} | + | | {{Element|Darkness}} {{Element|Earth}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 10 | + | * Max. 10 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} |
* Max. 2 {{Module|Offensive}} | * Max. 2 {{Module|Offensive}} | ||
* Max. 2 {{Module|Ultimate}} | * Max. 2 {{Module|Ultimate}} | ||
Line 895: | Line 895: | ||
|- | |- | ||
| Wave 125 | | Wave 125 | ||
− | |{{Element|Light}} {{Element|Darkness}} {{Element|Earth}} | + | | {{Element|Light}} {{Element|Darkness}} {{Element|Earth}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 10 | + | * Max. 10 {{Module|Offensive}} {{Module|Defensive}} {{Module|Legendary}} {{Module|Special}} |
* No {{Module|Utility}} | * No {{Module|Utility}} | ||
* No {{Module|Ultimate}} | * No {{Module|Ultimate}} | ||
Line 904: | Line 904: | ||
* Modules will be set to T3 | * Modules will be set to T3 | ||
| | | | ||
− | * Enemies | + | * Enemies ONLY take 100% damage from their own element type |
− | * Enemies are | + | * Enemies are IMMUNE to any other element type damage except for their own |
| {{Module|Defensive}} '''Aftershock''' | | {{Module|Defensive}} '''Aftershock''' | ||
|- | |- | ||
Line 927: | Line 927: | ||
|- | |- | ||
| Wave 100 | | Wave 100 | ||
− | |{{Element|Light}} {{Element|Fire}} {{Element|Earth}} | + | | {{Element|Light}} {{Element|Fire}} {{Element|Earth}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 10 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} | + | * Max. 10 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Legendary}} {{Module|Special}} |
* No {{Module|Ultimate}} | * No {{Module|Ultimate}} | ||
* Modules have to be maxed T4 or above | * Modules have to be maxed T4 or above | ||
* Modules will be set to maxed T4 | * Modules will be set to maxed T4 | ||
| | | | ||
− | * Destroying fire enemies damages the tower for 33% of its | + | * Destroying fire enemies damages the tower for 33% of its current health as fire damage (ignores shield) |
− | * Destroying light enemies damages the tower for 33% of its | + | * Destroying light enemies damages the tower for 33% of its current shield as light damage |
* Destroying earth enemies reduces the current energy of the tower by 33% | * Destroying earth enemies reduces the current energy of the tower by 33% | ||
| {{Module|Ultimate}} '''Tremors''' | | {{Module|Ultimate}} '''Tremors''' | ||
Line 959: | Line 959: | ||
|- | |- | ||
| Wave 125 | | Wave 125 | ||
− | |{{Element|Nature}} {{Element|Air}} {{Element|Water}} {{Element|Earth}} | + | | {{Element|Nature}} {{Element|Air}} {{Element|Water}} {{Element|Earth}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 15 | + | * Max. 15 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Legendary}} {{Module|Special}} |
* Max. 4 {{Module|Defensive}} | * Max. 4 {{Module|Defensive}} | ||
* No {{Module|Ultimate}} | * No {{Module|Ultimate}} | ||
Line 969: | Line 969: | ||
| | | | ||
* Enemies apply poison when attacking | * Enemies apply poison when attacking | ||
− | * Poison reduces nature resistance and damage based on max. hp | + | * Poison reduces nature resistance and deals damage based on max. hp |
* Higher stacks of poison are more potent | * Higher stacks of poison are more potent | ||
| {{Module|Offensive}} '''Poison Sting''' | | {{Module|Offensive}} '''Poison Sting''' | ||
Line 992: | Line 992: | ||
|- | |- | ||
| Wave 75 | | Wave 75 | ||
− | |{{Element|Darkness}} {{Element|Earth}} | + | | {{Element|Darkness}} {{Element|Earth}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 8 | + | * Max. 8 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} |
− | * Max. 3 {{Module|Defensive}} | + | * Max. 3 {{Module|Defensive}} |
− | * Max. 3 {{Module|Ultimate}} | + | * Max. 3 {{Module|Ultimate}} |
* Modules have to be maxed T5 or above | * Modules have to be maxed T5 or above | ||
* Modules will be set to maxed T5 | * Modules will be set to maxed T5 | ||
Line 1,025: | Line 1,025: | ||
|- | |- | ||
| Wave 50 | | Wave 50 | ||
− | |{{Element|Fire}} | + | | {{Element|Fire}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 10 {{Module|Defensive}} {{Module|Utility}} | + | * Max. 10 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} |
* Max. 1 {{Module|Offensive}} | * Max. 1 {{Module|Offensive}} | ||
* Max. 1 {{Module|Ultimate}} | * Max. 1 {{Module|Ultimate}} | ||
Line 1,054: | Line 1,054: | ||
==Level #2:== | ==Level #2:== | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
− | |+ We Have Reached The Molten Core. It Seems We Require Water To Proceed. | + | |+ We Have Reached The Molten Core. It Seems Like We Require Water To Proceed. |
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
|- | |- | ||
| Wave 125 | | Wave 125 | ||
− | |{{Element|Fire}} {{Element|Earth}} {{Element|Universal}} | + | | {{Element|Fire}} {{Element|Earth}} {{Element|Universal}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 12 | + | * Max. 12 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} |
* Max. 5 {{Module|Offensive}} | * Max. 5 {{Module|Offensive}} | ||
* Max. 2 {{Module|Ultimate}} | * Max. 2 {{Module|Ultimate}} | ||
Line 1,090: | Line 1,090: | ||
|- | |- | ||
| Wave 300 | | Wave 300 | ||
− | |{{Element|Light}} {{Element|Fire}} {{Element|Earth}} | + | | {{Element|Light}} {{Element|Fire}} {{Element|Earth}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 12 | + | * Max. 12 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} |
* Max. 4 {{Module|Defensive}} | * Max. 4 {{Module|Defensive}} | ||
* Modules have to be maxed T3 or above | * Modules have to be maxed T3 or above | ||
Line 1,128: | Line 1,128: | ||
|- | |- | ||
| Wave 200 | | Wave 200 | ||
− | |{{Element|Fire}} {{Element|Darkness}} {{Element|Universal}} | + | | {{Element|Fire}} {{Element|Darkness}} {{Element|Universal}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 20 | + | * Max. 20 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} |
* Max. 6 {{Module|Offensive}} | * Max. 6 {{Module|Offensive}} | ||
* Max. 5 {{Module|Ultimate}} | * Max. 5 {{Module|Ultimate}} | ||
Line 1,161: | Line 1,161: | ||
|- | |- | ||
| Wave 300 | | Wave 300 | ||
− | |{{Element|Electricity}} {{Element|Fire}} {{Element|Earth}} | + | | {{Element|Electricity}} {{Element|Fire}} {{Element|Earth}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 15 | + | * Max. 15 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} |
* Max. 5 {{Module|Defensive}} | * Max. 5 {{Module|Defensive}} | ||
* Max. 3 {{Module|Ultimate}} | * Max. 3 {{Module|Ultimate}} | ||
Line 1,188: | Line 1,188: | ||
==Level #6:== | ==Level #6:== | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
− | |+ The Pool Of Lava Is | + | |+ The Pool Of Lava Is Filling Up. Make Sure Not To Overheat Your Tower. |
!Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
|- | |- | ||
| Wave 400 | | Wave 400 | ||
− | |{{Element|Electricity}} {{Element|Fire}} {{Element|Earth}} | + | | {{Element|Electricity}} {{Element|Fire}} {{Element|Earth}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 30 | + | * Max. 30 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Legendary}} {{Module|Special}} |
+ | * No {{Module|Ultimate}} | ||
* Modules have to be maxed T5 or above | * Modules have to be maxed T5 or above | ||
* Modules will be set to maxed T5 | * Modules will be set to maxed T5 | ||
Line 1,225: | Line 1,226: | ||
|- | |- | ||
| Wave 250 | | Wave 250 | ||
− | |{{Element|Air}} | + | | {{Element|Air}} |
| Unknown | | Unknown | ||
| | | | ||
− | * Max. 10 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Special}} | + | * Max. 10 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Legendary}} {{Module|Special}} |
* Modules have to be maxed T1 or above | * Modules have to be maxed T1 or above | ||
* Modules will be set to maxed T1 | * Modules will be set to maxed T1 | ||
Line 1,246: | Line 1,247: | ||
|colspan="6"| | |colspan="6"| | ||
− | |||
|} | |} |
Revision as of 18:52, 23 August 2023
Challenge Mode is a gauntlet of scenarios (12 per region, totaling to 180 once all regions get challenges) in which you make a blueprint that adheres to special rules (varies between challenges) to defeat waves upon waves upon enemies. Successful completion of a challenge will give you a reward which may come as a module or something that would help influence gameplay.
There are 2 modes to challenges Normal Mode, and Hard Mode. Hard Mode imposes extra restrictions to increase the difficulty. On top of the normal restrictions from Normal Mode, all challenges universally also...
double the required amount of waves needed to finish the challenge. disables the boosts from the Town (Museme, Arcade, Shipyard, ect.).
UPDATE: Page needs to include Hard Mode Challenges https://github.com/Blueturbo47/bluecats-PerfectTower2-comp./blob/main/Challenges/Hardmode/Pre%20Era/README.md
Note: If the solutions on this page do not work for you, your Laboratory and Museum powerstone Boosts may not be sufficient.
If you have alternate solutions to Challenges that are not here, please use the Discussion page or create another solution box instead of editing an existing solution with your own solution.
Contents
Forest Challenges (Region 1):
Level #1
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 111 | Tank |
|
Phoenix Bounce | ||
Solutions | |||||
Pre-era non-hardmode (credits to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271) | |||||
| |||||
Pre-era hardmode (credits to @Eternal663) | |||||
|
Level #2:
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 325 | Tank Boss |
|
+5% Resource Drops per Completed Challenge | ||
Solutions | |||||
Pre-era non-hardmode (Credits to @Tortoise Box#9049) | |||||
| |||||
Pre-era hardmode (credits to @Eternal663) | |||||
|
Level #3:
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 500 | Archer Assasin |
|
Stab Prevention | ||
Solutions | |||||
Pre-era non-hardmode (credits to @Coffee#5926) | |||||
| |||||
Pre-era hardmode (credits to @Eternal663) | |||||
|
Level #4:
Level #5:
Level #6:
Desert Challenges (Region 2):
Level #1:
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 250 | Wizard |
|
+1 per completed challenge. (Applied retroactively) | ||
Solutions | |||||
Pre-era non-hardmode (credits to BöshiBöshi (@Yoshi128986#6141)) | |||||
| |||||
Pre-era hardmode | |||||
Level #2:
Level #3:
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 300 | Assassin Boss |
|
Headhunting | ||
Solutions | |||||
Pre-era non-hardmode (credits to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271) | |||||
| |||||
Pre-era hardmode | |||||
Level #4:
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 400 | Tank and Boss |
|
Advanced Heal | ||
Solutions | |||||
Pre-era non-hardmode | |||||
| |||||
Pre-era hardmode | |||||
Level #5:
Level #6:
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 25 | Assassin Wizard |
|
Desert Gift | ||
Solutions | |||||
Pre-era non-hardmode (credits to Moszuke) | |||||
| |||||
Pre-era hardmode | |||||
Winter Challenges (Region 3):
Level #1:
Level #2:
Level #3:
Level #4:
Level #5:
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 200 | Unknown |
|
Mjölnir | ||
Solutions | |||||
Pre-era non-hardmode | |||||
Pre-era hardmode | |||||