Difference between revisions of "Arcade"

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Also, a card that hasn't been dropped ever will have its drop chance increased.
 
Also, a card that hasn't been dropped ever will have its drop chance increased.
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Skillpoints drop in groups of 200, the last one drops at distance 100
  
 
Here is a list of max armor/sword obtainable from a certain distance.
 
Here is a list of max armor/sword obtainable from a certain distance.

Revision as of 18:46, 12 May 2023


Arcade
Arcade.png
Max. Tier 3
Conversion rate 25000:1
Color theme Pink
Pink resource.png

The Arcade is a building where you can play a small collection of arcade games.

Playing the games will earn you tokens which you can turn in for prizes.

Upgrades

The Arcade has 3 levels, each unlocking a new minigame as follows:

Level 1 unlocks Lucky Wheel

Level 2 unlocks Jumble

Level 3 unlocks Adventure

Games

Lucky Wheel

Spin a wheel to receive whatever it lands on!

Reward type Reward amount
Small resources
Medium resources
Large resources
Skillpoints up to 100
Artifact none can be earned for now
Cards 15 cards, 6 tiers of each
Modules 6 modules
Tokens
Gems

Modules

Jumble

placeholder

Adventure

ArcadeAdventure.png

Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.

Stats

Heart(HP): Your health. If it reaches 0, you die and have to start a new game.

Sword(Attack): Base damage done per attack.

Shield(Defense): Reduces damage taken when being attacked.

Key: Used for opening gates.

Bomb: Can be placed to deal damage or break rocks. Explodes in 3 turns.

Items

Items are found in chests. They usually require you to reach a certain distance to obtain.

Map:

Compass: Points to the starting room.

Boots: Reduces action cooldown.

Eod Armor: Bombs no longer damage you.

Golden Heart: +1 Heart per Chest (per Golden Heart).

Ultra Key: Unlimited Key.

Cheats

Where you can increase your stats and unlock QoL features with arcade tokens.

Name Cost Limit
Hearts +1 5 * 1.2lvl 99
Armor +1 100 * 3.5lvl 50
Key +1 20 * 1.2lvl 99
Bombs +3 60 * 1.4lvl 99
Loot Table 100 1

Rewards

You can see a list of rewards possible in the Loot Table tab, once unlocked.

Reward type Reward amount Min. distance to drop
Resources 23000 per color 2
Tokens 1
Gems 100 10
Skillpoints 1000 5
Artifact 1 25
Sword vaires varies
Armor varies varies
Bombs up to 99 2
Cards(Not From This World) 6*5 10
Cards(It's Dangerous to Go Alone) 6*5 20
Cards(The Mighty Five) 6*4 30
Cards(Boss 5) 6 50

Also, a card that hasn't been dropped ever will have its drop chance increased.

Skillpoints drop in groups of 200, the last one drops at distance 100

Here is a list of max armor/sword obtainable from a certain distance.

Distance Max. Armor Max Sword
1 0 2
2 0 7
5 1 7
10 15 7
14 15 17
40 30 39
100 40? 50
200 ? ?

Technical

Enemy Stats

Enemy Count: round(d*0.1+3)

Enemy Health: round(d*0.38+1)

Enemy Armor: round(d*0.08)

Enemy Attack: ceil(d*0.39), capped at 99

All rounding would round half to even.

Order of Operation

1. Player action

This includes moving(WASD), waiting(Space) or placing bombs(Q).

Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.

Moving outside a room would move the player to the next room, and respawn all enemies in the room.

Moving towards a wall/rock has no effect.

2. Bombs

All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.

Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.

Explosion will also damage yourself without the Eod Armor, using the same formula.

3. Enemy action

All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.

Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.

Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).

Maze Generation

The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms

Then, the game uses the recursive backtracker algorithm to generate the maze of the primary tiles.

Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.

Note that due to order of operation, enemies will move right after you enter a new room and spawn them.

Perfect Space

Perfect Space has been hidden due to it being reworked.

PerfectSpace.png

A space shooter game, where shooting asteroids and enemies increases score and experience.

The goal is to survive for 7 minutes, obtaining 10 tokens every minute, +30 upon winning.

Requires 100 Arcade resources to play.

Press "E" for autofire

Upgrades (R to open):

PerfectSpaceUpgrades.png
  • Power: Increases the damage of that spaceship's bullets.
  • Max health: Increases the maximum capacity of spaceship health.
  • Health Regeneration: Increases the speed of spaceship health regeneration.
  • Movement Speed: Increases the speed which the spaceship moves.
  • Attack Speed: Decreases the interval between shooting bullets.
  • Bullet Size: Increases the size of the spaceship's bullets.
  • Dash: Reduces the cooldown of dash. (Hold direction and up arrow)
  • Shotgun: Reduces the cooldown of shotgun. (Q to activate)

Abilities:

  • Leech: Restores health based on damage dealt.
  • Piercing: Bullets go through all obstacles and enemies, instead of disappearing on contact.
  • Multishot: Occasionally Shoots two additional bullets to the side in a V pattern. This also shoots extra bullets for shotgun.

Modules

This is an easter egg module. Note: This unlock condition has been changed and will still be subject to further change in a future update.

Cards

Cards allow you to gain bonus skillpoints each tier gives 1,2,3,5,8,13 more Sp, for a total of 42(note that common gives 1 and divine gives 13 in the list to the left) There are currently 45 unique cards, and 9 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine)

Card category Cards in category Where to find them
The Mighty Five Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5 Adventure
The Source Of Power Defensive, Offensive, Utility, Ultimate, Special Lucky Wheel
The Journey Begins Forest, Desert, Winter, Underground, Volcano Lucky Wheel
Highest Peak To Deepest Trench High Mountain, Jungle, Metallic Ruins, Beach, Ocean Jumble
Not From This World Neutral, Dark Realm, Heaven, Universe, Chaos Adventure
The Fundamentals Fire, Water, Earth, Nature, Air Jumble
Advanced Alchemy Neutral, Light, Darkness, Electricity, Universal Jumble
Shapes Of Evil Tank, Archer, Wizard, Assassin, Boss Lucky Wheel
It's Dangerous To Go Alone Heart, Armor, Sword, Bomb, Boots Adventure

Skills

See also: Skills (Upgrade)
  • Gambler's Luck - Raises the chance to revive unique rewards.
  • Foretelling - Raises the luck factor for all minigames to the power of 1.1.
  • Determination - Increase the luck factor in Adventure based on rooms cleared and distance to the starting room.
  • Extended Possibilities - Adds the top and the bottom rows of Jumble to the rows that are checked for potential reward combinations.
  • Fate Forging - Unlocks the ability to manually refresh the rewards of the Lucky Wheel
  • High Stakes - increases the amount of tokens gained from minigames.

Exotic skills

See also: Exotic Skills
  • Metallic Tokens: Increases your tower's armor and elemental armor by using the metallic properties of your tokens. (15)
  • Spiked Tokens: Enhances the projectiles of your tower with pointy tokens which in turn increase the total damage output. (25)
  • Charged Tokens: Charges your tokens and directs them to your tower to increase it's energy and energy regeneration. (50)