Difference between revisions of "Volcano"

From The Perfect Tower II
Jump to navigation Jump to search
m (Updated module icons to use Template:Module.)
 
Line 48: Line 48:
 
* Enemies can only be damaged by using water or any module that ignores their element  
 
* Enemies can only be damaged by using water or any module that ignores their element  
 
* Enemies ignore elemental damage amplification/reduction from the element grid when attacking}}
 
* Enemies ignore elemental damage amplification/reduction from the element grid when attacking}}
|[[File:Special Module.png|Offensive|30px]] '''Molten Core'''
+
|{{Module|Special|size=30px}} '''Molten Core'''
  
 
|-
 
|-
Line 78: Line 78:
 
* Shield amount is equal to max. hitpoint raised to the power of 3
 
* Shield amount is equal to max. hitpoint raised to the power of 3
 
* Boss units can spawn randomly like regular unit types}}
 
* Boss units can spawn randomly like regular unit types}}
| {{Module|Defensive}} '''Heatwave'''
+
| {{Module|Defensive|size=30px}} '''Heatwave'''
 
|-
 
|-
 
!Level #5
 
!Level #5
Line 91: Line 91:
 
* Enemies are immune to a random element (immunity shows up as resistance when selecting a unit)
 
* Enemies are immune to a random element (immunity shows up as resistance when selecting a unit)
 
}}
 
}}
|{{Module|Defensive}} '''Rain of Ashes'''
+
|{{Module|Defensive|size=30px}} '''Rain of Ashes'''
 
|-
 
|-
  
Line 107: Line 107:
 
* For each module you bring into this challenge the loss amount increases by 2%
 
* For each module you bring into this challenge the loss amount increases by 2%
 
}}
 
}}
|{{Module|Offensive}} '''Volcano gift'''
+
|{{Module|Offensive|size=30px}} '''Volcano gift'''
 
|-
 
|-
 
|}
 
|}
Line 116: Line 116:
 
!Type!!Name!!Unlock Condition
 
!Type!!Name!!Unlock Condition
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Magma Foundation'''||Wave 100?
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Magma Foundation'''||Wave 100?
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Firestorm'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Firestorm'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Burning Attack'''||Random 0.1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Burning Attack'''||Random 0.1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Light Armor'''||Random 5%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Light Armor'''||Random 5%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Armor'''||Random 5%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Fire Armor'''||Random 5%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Armor'''||Random 5%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Water Armor'''||Random 5%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Electricity Armor'''||Random 5%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Electricity Armor'''||Random 5%
 
|}
 
|}
  

Latest revision as of 00:50, 24 August 2023

Volcano
Volcano
Lanes 3
Enemies
Neutral element Light element Electricity element Fire element Darkness element Earth element Universal element
Difficulties
Easy 154,692%
Medium 305,789%
Hard 2.337 M% (2.337e6%)
Insane 117.5 M% (1.175e8%)
Nightmare 124 B% (1.24e11%)
Impossible 632.2 Qa% (6.322e17%)

Volcano is the fifth region in the game, unlocked after completing wave 100 on Underground.

Completing wave 100 in this region unlocks the High Mountain region.

Environmental Effects

This area has no environmental effects.

Challenges

See also: Challenge Mode
Name Enemies Goals Rules Rewards
Level #1 Fire element Reach wave 50
Rules
  • Max. 10 modules in total
  • Max. 1 offensive modules
  • Max. 1 ultimate modules
  • Modules have to be maxed T1 or above
  • Modules will be set to maxed T1
  • Enemies spawn with 1e100 generic armor
  • Enemies start with negative health regeneration
  • Enemies deal 1000 times more damage than normaly
+1% fire resistance per completed challenge
Level #2 Fire element Earth element Universal element Reach wave 125
Rules
  • Max. 12 modules in total
  • Max. 5 offensive modules
  • Max. 2 ultimate modules
  • Modules have to be maxed T2 or above
  • Modules will be set to maxed T2
  • Enemies can only be damaged by using water or any module that ignores their element
  • Enemies ignore elemental damage amplification/reduction from the element grid when attacking
Special Module Molten Core
Level #3 Light element Fire element Earth element Reach wave 300
Rules
  • Max. 12 modules in total
  • Max. 4 defensive modules
  • Modules have to be maxed T3 or above
  • Modules will be set to T3
  • You cannot use gems to upgrade modules
  • Enemies spawn with 1e100 universal, fire, nature, darkness and universal armor
  • Enemies have 75% debuff resistance
+3% fire damage per completed challenge
Level #4 Fire element Darkness element Universal element Reach wave 200
Rules
  • Max. 20 modules in total
  • Max. 6 offensive modules
  • Max. 4 ultimate modules
  • Modules have to be maxed T4 or above
  • Modules will be set to maxed T4
  • Enemies spawn with shield points
  • Shield amount is equal to max. hitpoint raised to the power of 3
  • Boss units can spawn randomly like regular unit types
Defensive Module Heatwave
Level #5 Electricity element Fire element Earth element Reach wave 300
Rules
  • Max. 15 modules in total
  • Max. 5 defensive modules
  • Max. 3 ultimate modules
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Enemies are immune to a random element (immunity shows up as resistance when selecting a unit)
Defensive Module Rain of Ashes
Level #6 Electricity element Fire element Earth element Reach wave 400
Rules
  • Max. 30 modules in total
  • No ultimate modules
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Everytime a unit spawns or dies the tower loses 25% of its current health, shield and energy
  • Health and shield loss is not considered incoming damage
  • For each module you bring into this challenge the loss amount increases by 2%
Offensive Module Volcano gift

Modules

See also: Modules
Type Name Unlock Condition
Defensive Module
Magma Foundation Wave 100?
Offensive Module
Firestorm Random 1%
Offensive Module
Burning Attack Random 0.1%
Defensive Module
Light Armor Random 5%
Defensive Module
Fire Armor Random 5%
Defensive Module
Water Armor Random 5%
Defensive Module
Electricity Armor Random 5%

Town Assets

The following town assets are unlocked after completing wave 100:

Lava pit Lava pit
Volcanic rock Volcanic rock
Lava Lava