Difference between revisions of "Challenge Mode"
(→Desert Challenges (Region 2):: Reformated desert challenges) |
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=Desert Challenges (Region 2):= | =Desert Challenges (Region 2):= | ||
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− | + | ==Level #1:== | |
− | + | {| class="wikitable" style="text-align: center" | |
− | + | |+ The Wizards Of Light Blend In With The Scenery. | |
− | + | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | |
− | * | + | |- |
− | * | + | | Wave 250 |
− | *Modules have to be maxed | + | |{{Element|Light}} |
− | *Modules will be set to | + | | Wizards |
+ | | | ||
+ | * Max. 10 {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Special}} total | ||
+ | * Max 2 {{Module|Offensive}} | ||
+ | * Modules have to be maxed T1 or above | ||
+ | * Modules will be set to T1 | ||
+ | | | ||
*Modules start at '''level 0''' | *Modules start at '''level 0''' | ||
*Utility modules keep their original tier and level | *Utility modules keep their original tier and level | ||
*Enemies don't drop '''XP''' | *Enemies don't drop '''XP''' | ||
− | + | | +1 [[File:Exotic gem.png|frameless|25x25px]] per completed challenge. (Applied retroactively) | |
− | + | |- | |
− | + | !colspan="6"|Solutions | |
− | + | |- | |
+ | !colspan="6"|Pre-era non-hardmode (credits to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271) | ||
+ | |- | ||
+ | |colspan="6"| | ||
<spoiler> | <spoiler> | ||
'''Import Code:''' | '''Import Code:''' | ||
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Notes: You need to spend 325 gems each on the foundation and regen at the beginning and keep spamming desperado through out. | Notes: You need to spend 325 gems each on the foundation and regen at the beginning and keep spamming desperado through out. | ||
</spoiler> | </spoiler> | ||
+ | |- | ||
+ | !colspan="6"|Pre-era hardmode | ||
+ | |- | ||
+ | |colspan="6"| | ||
− | + | |} | |
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− | + | ==Level #2:== | |
− | + | {| class="wikitable" style="text-align: center" | |
− | + | |+ Sandstorm From The Root. | |
− | + | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | |
− | + | |- | |
− | + | | Wave 175 | |
− | + | |{{Element|Nature}} {{Element|Air}} | |
− | + | | Unknown | |
− | + | | | |
− | + | * Max. 8 {{Module|Offensive}} {{Module|Special}} total | |
− | + | * No {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} | |
− | + | * Modules have to be maxed T2 or above | |
− | + | * Modules will be set to maxed T2 | |
− | + | | | |
− | + | * None | |
− | + | | {{Module|Utility}} '''Energy Flow''' | |
− | + | |- | |
− | + | !colspan="6"|Solutions | |
− | + | |- | |
− | + | !colspan="6"|Pre-era non-hardmode (credits to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271) | |
− | + | |- | |
− | + | |colspan="6"| | |
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− | * | ||
− | * | ||
− | *Modules have to be maxed | ||
− | *Modules will be set to maxed | ||
− | |||
− | ''' | ||
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<spoiler> | <spoiler> | ||
'''Import Code:''' | '''Import Code:''' | ||
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**Darkness Burst | **Darkness Burst | ||
</spoiler> | </spoiler> | ||
+ | |- | ||
+ | !colspan="6"|Pre-era hardmode | ||
+ | |- | ||
+ | |colspan="6"| | ||
− | + | |} | |
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− | + | ==Level #3:== | |
− | + | {| class="wikitable" style="text-align: center" | |
− | ''' | + | |+ Assassins Don't Like Sand. They Are Not The Only Type Of Enemy You Will Face Between The Dunes... |
+ | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
+ | |- | ||
+ | | Wave 300 | ||
+ | |{{Element|Electricity}} | ||
+ | | Assassins and Bosses | ||
+ | | | ||
+ | * Max. 6 {{Module|Offensive}} {{Module|Utility}} {{Module|Special}} | ||
+ | * Max. 3 {{Module|Defensive}} | ||
+ | * No {{Module|Ultimate}} | ||
+ | * Modules have to be maxed T2 or above | ||
+ | * Modules will be set to maxed T2 | ||
+ | | | ||
+ | * None | ||
+ | | {{Module|Offensive}} '''Headhunting''' | ||
+ | |- | ||
+ | !colspan="6"|Solutions | ||
+ | |- | ||
+ | !colspan="6"|Pre-era non-hardmode (credits to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271) | ||
+ | |- | ||
+ | |colspan="6"| | ||
<spoiler> | <spoiler> | ||
'''Import Code:''' | '''Import Code:''' | ||
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**Stone Foundation | **Stone Foundation | ||
</spoiler> | </spoiler> | ||
+ | |- | ||
+ | !colspan="6"|Pre-era hardmode | ||
+ | |- | ||
+ | |colspan="6"| | ||
− | + | |} | |
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− | ' | + | ==Level #4:== |
− | + | {| class="wikitable" style="text-align: center" | |
− | + | |+ What Happens When You Combine Two Bosses And Three Tanks? That's Right. A Half-buried Camel In The Sand. | |
− | + | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | |
− | * | + | |- |
− | *Modules have to be maxed | + | | Wave 400 |
− | *Modules will be set to maxed | + | |{{Element|Neutral}} {{Element|Light}} {{Element|Fire}} {{Element|Earth}} |
− | + | | Tanks and Bosses | |
− | ''' | + | | |
− | + | * Max. 6 {{Module|Offensive}} {{Module|Defensive}} {{Module|Utility}} {{Module|Ultimate}} {{Module|Special}} | |
− | + | * Modules have to be maxed T3 or above | |
+ | * Modules will be set to maxed T3 | ||
+ | | | ||
+ | * None | ||
+ | | {{Module|Defensive}} '''Advanced Heal''' | ||
+ | |- | ||
+ | !colspan="6"|Solutions | ||
+ | |- | ||
+ | !colspan="6"|Pre-era non-hardmode | ||
+ | |- | ||
+ | |colspan="6"| | ||
<spoiler> | <spoiler> | ||
'''Import Code:''' | '''Import Code:''' | ||
Line 534: | Line 541: | ||
</spoiler> | </spoiler> | ||
− | + | |- | |
− | + | !colspan="6"|Pre-era hardmode | |
− | = | + | |- |
− | + | |colspan="6"| | |
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− | + | |} | |
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− | ''' | + | ==Level #5:== |
+ | {| class="wikitable" style="text-align: center" | ||
+ | |+ A Storm Of Spells And Arrows Is Approaching, Stay Firm And You Will Unlock The Secret Power Of The Dessert. | ||
+ | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
+ | |- | ||
+ | | Wave 150 | ||
+ | |{{Element|Neutral}} {{Element|Fire}} {{Element|Air}} {{Element|Universal}} | ||
+ | | Unknown | ||
+ | | | ||
+ | * Max. 8 {{Module|Special}} | ||
+ | * Max. 2 {{Module|Offensive}} | ||
+ | * Max. 2 {{Module|Defensive}} | ||
+ | * Max. 2 {{Module|Utility}} | ||
+ | * Max. 2 {{Module|Ultimate}} | ||
+ | * Modules have to be maxed T4 or above | ||
+ | * Modules will be set to maxed T4 | ||
+ | | | ||
+ | * None | ||
+ | | {{Module|Defensive}} '''Sandstorm''' | ||
+ | |- | ||
+ | !colspan="6"|Solutions | ||
+ | |- | ||
+ | !colspan="6"|Pre-era non-hardmode | ||
+ | |- | ||
+ | |colspan="6"| | ||
<spoiler> | <spoiler> | ||
'''Import Code:''' | '''Import Code:''' | ||
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**Energy Regeneration | **Energy Regeneration | ||
− | Notes: This take a really long time(14 minutes in in-game time).All you gotta do is spam Life Leech while waiting for the cooldown of Fire Storm to end. | + | Notes: This take a really long time(14 minutes in in-game time). All you gotta do is spam Life Leech while waiting for the cooldown of Fire Storm to end. |
</spoiler> | </spoiler> | ||
+ | |- | ||
+ | !colspan="6"|Pre-era hardmode | ||
+ | |- | ||
+ | |colspan="6"| | ||
− | + | |} | |
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− | ''' | + | ==Level #6:== |
− | + | {| class="wikitable" style="text-align: center" | |
− | + | |+ Those Cacti Are The Remains Of The Assassins Turned Into Plants By The Wizards... | |
+ | !Goal!!Elements!!Enemy Types!!Module Rules!!Special Rules!!Reward | ||
+ | |- | ||
+ | | Wave 25 | ||
+ | |{{Element|Light}} {{Element|Nature}} | ||
+ | | Assassins and Wizards | ||
+ | | | ||
+ | * Max. 12 {{Module|Utility}} {{Module|Ultimate}} {{Module|Special}} | ||
+ | * Max. 1 {{Module|Offensive}} | ||
+ | * No {{Module|Defensive}} | ||
+ | * Modules have to be maxed T5 or above | ||
+ | * Modules will be set to maxed T5 | ||
+ | | | ||
+ | * Enemies have only 0.1% of their original health | ||
+ | * Enemy damage is multiplied by 100 | ||
+ | | {{Module|Defensive}} '''Desert Gift''' | ||
+ | |- | ||
+ | !colspan="6"|Solutions | ||
+ | |- | ||
+ | !colspan="6"|Pre-era non-hardmode (credits to Moszuke) | ||
+ | |- | ||
+ | |colspan="6"| | ||
<spoiler> | <spoiler> | ||
'''Fire bomb''' spamming with supports like: '''energy''', '''energy regeneration''' and '''universal shield''' for tankiness. | '''Fire bomb''' spamming with supports like: '''energy''', '''energy regeneration''' and '''universal shield''' for tankiness. | ||
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Y2hhbGxlbmdlO3NwZWxsLmZpcmVib21iO2VuZXJneS5iYXNpYztlbmVyZ3kucmVnZW5lcmF0aW9uO3NoaWVsZC51bml2ZXJzYWw7dG93ZXIuc3VwZXIuMQ== | Y2hhbGxlbmdlO3NwZWxsLmZpcmVib21iO2VuZXJneS5iYXNpYztlbmVyZ3kucmVnZW5lcmF0aW9uO3NoaWVsZC51bml2ZXJzYWw7dG93ZXIuc3VwZXIuMQ== | ||
</spoiler> | </spoiler> | ||
+ | |- | ||
+ | !colspan="6"|Pre-era hardmode | ||
+ | |- | ||
+ | |colspan="6"| | ||
+ | |||
+ | |} | ||
=Winter Challenges (Region 3):= | =Winter Challenges (Region 3):= |
Revision as of 10:12, 4 April 2023
Challenge Mode is a gauntlet of scenarios (12 per region, totaling to 180 once all regions get challenges) in which you make a blueprint that adheres to special rules (varies between challenges) to defeat waves upon waves upon enemies. Successful completion of a challenge will give you a reward which may come as a module or something that would help influence gameplay.
There are 2 modes to challenges Normal Mode, and Hard Mode. Hard Mode imposes extra restrictions to increase the difficulty. On top of the normal restrictions from Normal Mode, all challenges universally also...
double the required amount of waves needed to finish the challenge. disables the boosts from the Town (Museme, Arcade, Shipyard, ect.).
UPDATE: Page needs to include Hard Mode Challenges
Note: If the solutions on this page do not work for you, your Laboratory and Museum powerstone Boosts may not be sufficient.
If you have alternate solutions to Challenges that are not here, please use the Discussion page or create another solution box instead of editing an existing solution with your own solution.
Contents
Forest Challenges (Region 1):
Level #1
Level #2:
Level #3:
Level #4:
Level #5:
Level #6:
Desert Challenges (Region 2):
Level #1:
Level #2:
Level #3:
Level #4:
Level #5:
Level #6:
Winter Challenges (Region 3):
Level #1:
Level #2:
Level #3:
Level #4:
Level #5:
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 200 | Unknown |
|
Mjölnir | ||
Solutions | |||||
Pre-era non-hardmode | |||||
Pre-era hardmode | |||||
Level #6: