Difference between revisions of "Volcano"
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(→Challenges: Added the final 2 volcano challenges) |
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* Enemies ignore elemental damage amplification/reduction from the element grid when attacking}} | * Enemies ignore elemental damage amplification/reduction from the element grid when attacking}} | ||
|[[File:Special Module.png|Offensive|30px]] '''Molten Core''' | |[[File:Special Module.png|Offensive|30px]] '''Molten Core''' | ||
+ | |||
|- | |- | ||
!Level #3 | !Level #3 | ||
Line 66: | Line 67: | ||
|- | |- | ||
!Level #4 | !Level #4 | ||
− | | style="text-align: center;" |{{Element|Darkness}} {{Element| | + | |style="text-align: center;" |{{Element|Fire}} {{Element|Darkness}} {{Element|Universal}} |
|Reach wave 200 | |Reach wave 200 | ||
|{{collapsible|width=400|Rules| | |{{collapsible|width=400|Rules| | ||
Line 77: | Line 78: | ||
* Shield amount is equal to max. hitpoint raised to the power of 3 | * Shield amount is equal to max. hitpoint raised to the power of 3 | ||
* Boss units can spawn randomly like regular unit types}} | * Boss units can spawn randomly like regular unit types}} | ||
− | | | + | | {{Module|Defensive}} '''Heatwave''' |
+ | |||
+ | |||
+ | |||
+ | |- | ||
+ | !Level #5 | ||
+ | | style="text-align: center;" |{{Element|Electricity}} {{Element|Fire}} {{Element|Earth}} | ||
+ | |Reach wave 300 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max. 15 modules in total | ||
+ | * Max. 5 defensive modules | ||
+ | * Max. 3 ultimate modules | ||
+ | * Modules have to be maxed T5 or above | ||
+ | * Modules will be set to maxed T5 | ||
+ | * Enemies are immune to a random element (immunity shows up as resistance when selecting a unit) | ||
+ | }} | ||
+ | |{{Module|Defensive}} '''Rain of Ashes''' | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | !Level #6 | ||
+ | | style="text-align: center;" |{{Element|Electricity}} {{Element|Fire}} {{Element|Earth}} | ||
+ | |Reach wave 400 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max. 30 modules in total | ||
+ | * No ultimate modules | ||
+ | * Modules have to be maxed T5 or above | ||
+ | * Modules will be set to maxed T5 | ||
+ | * Everytime a unit spawns or dies the tower loses 25% of its current health, shield and energy | ||
+ | * Health and shield loss is not considered incoming damage | ||
+ | * For each module you bring into this challenge the loss amount increases by 2% | ||
+ | }} | ||
+ | |{{Module|Offensive}} '''Volcano gift''' | ||
|- | |- | ||
|} | |} |
Revision as of 14:46, 3 April 2023
Volcano | |
---|---|
Lanes | 3 |
Enemies | |
Difficulties | |
Easy | 154,692% |
Medium | 305,789% |
Hard | 2.337 M% (2.337e6%) |
Insane | 117.5 M% (1.175e8%) |
Nightmare | 124 B% (1.24e11%) |
Impossible | 632.2 Qa% (6.322e17%) |
Volcano is the fifth region in the game, unlocked after completing wave 100 on Underground.
Completing wave 100 in this region unlocks the High Mountain region.
Environmental Effects
This area has no environmental effects.
Challenges
- See also: Challenge Mode
Modules
- See also: Modules
Type | Name | Unlock Condition |
---|---|---|
Magma Foundation | Wave 100? | |
Firestorm | Random 1% | |
Burning Attack | Random 0.1% | |
Light Armor | Random 5% | |
Fire Armor | Random 5% | |
Water Armor | Random 5% | |
Electricity Armor | Random 5% |
Town Assets
The following town assets are unlocked after completing wave 100:
- Lava pit Lava pit
- Volcanic rock Volcanic rock
- Lava Lava