Difference between revisions of "Winter"

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m (Broke the crit modules into individual modules)
(Added winter challenges)
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Completing wave 100 in this region unlocks the [[Underground]] region.
 
Completing wave 100 in this region unlocks the [[Underground]] region.
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 +
==Challenges==
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 +
{| class="wikitable"
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!Name!!Enemies!!Goals!!Rules!!Rewards
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|-
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!Level #1
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| style="text-align: center;" |{{Element|Darkness}} {{Element|Water}}
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|Reach wave 500
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|{{collapsible|width=400|Rules|
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* Max. 10 modules in total
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* Max 1 defensive modules
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* Modules have to be maxed T1 or above
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* Modules will be set to maxed T1
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* Enemies cannot be slowed below their base movement speed
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* Enemies have 75% debuff resistance
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* Enemies have 75% stun resistance}}
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| +3% darkness damage per completed challenge
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 +
|-
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!Level #2
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| style="text-align: center;" |{{Element|Air}} {{Element|Water}}
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|Reach wave 400
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|{{collapsible|width=400|Rules|
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* Max. 12 modules in total
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* Max. 6 offensive modules
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* No ultimate modules
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* Modules have to be maxed T2 or above
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* Modules will be set to maxed T2
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* Tower starts with 400% increased attack cooldown
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* Map is covered in a snowstorm}}
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|[[File:Defensive Module.png|Offensive|30px]] '''Snowstorm'''
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|-
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!Level #3
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| style="text-align: center;" |{{Element|Darkness}} {{Element|Water}}
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|Reach wave 350
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|{{collapsible|width=400|Rules|
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* Max. 8 modules in total
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* Tower attacks per second affect enemies base movement speed on spawn
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* Tower attacks per second affect enemies base health regeneration on spawn
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* Modules have to be maxed T3 or above
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* Modules will be set to maxed T3}}
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| +1% darkness resistance per completed challenge
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|-
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!Level #4
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| style="text-align: center;" |{{Element|Darkness}} {{Element|Water}}
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|Reach wave 225
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|{{collapsible|width=400|Rules|
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* Max. 18 modules in total
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* Modules have to be maxed T4 or above
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* Modules will be set to maxed T4
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* Every unit that spawns increases the tower's attack cooldown by 0.001 seconds
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* Base health and damage of enemies is squared}}
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| +1% wave acceleration factor for wave streaming per completed challenge
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|-
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!Level #5
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| style="text-align: center;" |{{Element|Darkness}} {{Element|Water}} {{Element|Earth}}
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|Reach wave 200
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|{{collapsible|width=400|Rules|
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* Max. 10 modules in total
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* Modules have to be maxed T5 or above
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* Modules will be set to maxed T5
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* Olaf!}}
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|[[File:Defensive Module.png|Defensive|30px]] '''Mjölnir'''
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|-
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!Level #6
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| style="text-align: center;" |{{Element|Darkness}} {{Element|Nature}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}}
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|Reach wave 125
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|{{collapsible|width=400|Rules|
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* Max. 8 modules in total
 +
* Modules have to be maxed T5 or above
 +
* Modules will be set to maxed T5
 +
* Enemies gain 1% resistance per enemy on the map (additive)
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* Enemies become invulnerable to almost all damage when 100 enemies are on the map}}
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|[[File:Defensive Module.png|Defensive|30px]] '''Winter's Gift'''
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|}
  
 
==Modules==
 
==Modules==

Revision as of 19:10, 15 March 2023

Winter
Winter
Lanes 4
Enemies
Neutral element Light element Darkness element Water element Earth element Universal element
Difficulties
Easy 2,877%
Medium 21,852%
Hard 419,964%
Insane 34.26 M% (3.426e7%)
Nightmare 28.54 B% (2.854e10%)
Impossible 52.37 Qa% (5.237e16%)

Winter is the third region in the game, unlocked after completing wave 100 on Desert. The region consists of 4 lanes that enemies may spawn from.

Completing wave 100 in this region unlocks the Underground region.

Challenges

Name Enemies Goals Rules Rewards
Level #1 Darkness element Water element Reach wave 500
Rules
  • Max. 10 modules in total
  • Max 1 defensive modules
  • Modules have to be maxed T1 or above
  • Modules will be set to maxed T1
  • Enemies cannot be slowed below their base movement speed
  • Enemies have 75% debuff resistance
  • Enemies have 75% stun resistance
+3% darkness damage per completed challenge
Level #2 Air element Water element Reach wave 400
Rules
  • Max. 12 modules in total
  • Max. 6 offensive modules
  • No ultimate modules
  • Modules have to be maxed T2 or above
  • Modules will be set to maxed T2
  • Tower starts with 400% increased attack cooldown
  • Map is covered in a snowstorm
Offensive Snowstorm
Level #3 Darkness element Water element Reach wave 350
Rules
  • Max. 8 modules in total
  • Tower attacks per second affect enemies base movement speed on spawn
  • Tower attacks per second affect enemies base health regeneration on spawn
  • Modules have to be maxed T3 or above
  • Modules will be set to maxed T3
+1% darkness resistance per completed challenge
Level #4 Darkness element Water element Reach wave 225
Rules
  • Max. 18 modules in total
  • Modules have to be maxed T4 or above
  • Modules will be set to maxed T4
  • Every unit that spawns increases the tower's attack cooldown by 0.001 seconds
  • Base health and damage of enemies is squared
+1% wave acceleration factor for wave streaming per completed challenge
Level #5 Darkness element Water element Earth element Reach wave 200
Rules
  • Max. 10 modules in total
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Olaf!
Defensive Mjölnir
Level #6 Darkness element Nature element Water element Earth element Universal element Reach wave 125
Rules
  • Max. 8 modules in total
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Enemies gain 1% resistance per enemy on the map (additive)
  • Enemies become invulnerable to almost all damage when 100 enemies are on the map
Defensive Winter's Gift

Modules

See also: Modules
Type Name Unlock Condition
Defensive
Basic Shield Wave Unknown (edit)
Offensive
Darkness Attack Random 5%
Offensive
Darkness Burst Random 2%
Offensive
Water Attack Random 5%
Offensive
Water Burst Random 2%
Offensive
Splash Random 1%
Offensive
Bash Random 0.12%
Offensive
Earth Crit Random 1%
Offensive
Water Crit Random 1%
Offensive
Darkness Crit Random 1%
Defensive
Darkness Resistance Random 5%
Defensive
Water Resistance Random 5%
Defensive
Boss shield Random 1.2%
Utility
Moon Energy Random 5%

Town Assets

The following town assets are unlocked after completing wave 100:

Winter tree Winter tree
Snowman Snowman
Winter rock Winter rock