Difference between revisions of "Laboratory"
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The '''laboratory''' is a building where you perform various experiments in order to unlock modules. | The '''laboratory''' is a building where you perform various experiments in order to unlock modules. | ||
− | Experiments unlock modules accordingly to it's respective element. | + | Experiments unlock modules accordingly to it's respective element.<br /> |
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==Experiments== | ==Experiments== | ||
<br /> | <br /> |
Revision as of 01:22, 14 November 2019
Laboratory | |
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Max. Tier | 6 |
Conversion rate | 400:1 |
Color theme | Green |
The laboratory is a building where you perform various experiments in order to unlock modules.
Experiments unlock modules accordingly to it's respective element.
Contents
Experiments
Neutral
The goal of the Neutral Experiment is to expand a ball.
To do this you need to buy upgrades which increase your meters of growth per second.
When at max meters you can expand to start a new ball to increase max size.
Fire
The goal of the Fire Experiment is to raise the temperature gauge.
Heaters are for raising the temperature per tick.
Tickers reduce the time per tick.
Insulators Reduce the percentage of temperature lost per minute.
Electricity
The goal of the Electricity Experiment is to raise your amp. Explain coils, wraps, wrap upgrades, and their interaction with Amps, Volts, and Ohm here.
Water
The goal of the Water Experiment Is to pump and lower the temperature of water.
The pump Produces water. Warning: Water can't be drained as of build "open alpha 0.1.8", If you pump too much water you may not be able to complete the experiment
The cooler lowers the temperature of the water.
The battery does something
Nature
The goal of the nature experiment is to grow different varieties of plants.
Plant seeds in the grid, water and then wait for plants to grow. Click the plants to harvest when ready, use the shovel to delete.
You can apply warmth and cold to individual squares, and toggle day/night for the whole grid.
Experiment with these options to find new species.
Harvesting plants also rewards points which can be spent to increase the time which watering lasts.
Earth
The goal of the Earth Experiment is to drill soil and then condense it.
Drills dig up soil.
Compression reduces volume/diameter and raises density, if it loses stability you start losing mass.
Air
to do
Darkness
The goal of the Darkness Experiment is to find particles in the dark.
Use angle and noise filter to tune where you're going and use acceleration to get closer to the particle.
The graph shows the frequency of the next particle with noise. It gets more accurate when the particle is in the center of your scan angle and faster the closer you get.
Light
to do
Universal
The goal of the Universal Experiment is to increase the gravity of a ball.
You need to change the pieces on the board, so that the ball passes through gravup pads as much as needed.
Caution is needed, as the price increases every time a piece is changed. You may recreate the board to try again, if it gets too expensive.
Gem
The goal of the Gem Experiment is to fill the board with gems.
Clicking an icon rolls the icons randomly into new ones in a + formation.
You can upgrade your chance for a roll to be a gem, you may also upgrade your chance for a gem to not be re-rolled.
A stack requires you to fill the grid 9 times.
Exotic
The goal of the exotic experiment is to create ∞universes.
At base you produce 1 universe every 48 hours.
Production Increases the amount of universes you make per bar tick.
Time factor is a divisor to all the bar's base time?
What in Cubos' name is that bottom bar?
You can rush all of the bars using exotic gems? It gets more expensive with every purchase.
Upgrades
Each building tier constructed unlocks new experiments.
Tier 1: Neutral
Tier 2: Fire, Electricity
Tier 3: Water, Nature, Earth
Tier 4: Nothing
Tier 5: Darkness
Tier 6: Light, Air, Universal, Gem, Exotic
Skills
None yet.