Difference between revisions of "Military Perks"
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Military Perks are categorized into groups of three, separated by a Specialization every fourth tier. [[Military Perks#Specializations|Jump to Specializations]] | Military Perks are categorized into groups of three, separated by a Specialization every fourth tier. [[Military Perks#Specializations|Jump to Specializations]] | ||
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== Group 1 (MT1 to MT3) == | == Group 1 (MT1 to MT3) == | ||
Revision as of 09:38, 15 September 2021
After each military tier you will get one point you can invest into an additional set of skills that will either decrease the penalty of the next military tier prestige or unlock a new set of features to aid you in your progress. There will be an equal amount of perks than there are military tiers so you will be able to max them out. Your military perk choices will define your play style rather than how fast you will be able to progress. The perk choices that are available to you are also grouped by your progression in the game so it is not possible to accidentally skill something that prevents you from progressing at an acceptable place. In the worst case scenario you will have to slightly adapt your play style.
Taken from the steam news article that introduces Military Perks
Military Perks are categorized into groups of three, separated by a Specialization every fourth tier. Jump to Specializations
Group 1 (MT1 to MT3)
Backups
Libraries
Improved Conditions
Group 2 (MT4 to MT6)
Duplicates
Symmetrical Analysis
Existence Taxes
Group 3 (ERA)
Essence Purification
International Experts
Combat Surveillance
Group 4 (INFINITY)
Twin Singularity
Time Warping
TBA
Specializations
Factory: Crafter and Fabricator (Idle Path)
Power Plant: Dyson Sphere (Active Path)