Difference between revisions of "Neutral"

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m (→‎Modules: In the new update the names changed)
m (Updated module icons to use Template:Module.)
 
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!Type!!Name!!Unlock Condition
 
!Type!!Name!!Unlock Condition
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Neutral Projectiles'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Neutral Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Fire Projectiles'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Fire Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Water Projectiles'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Water Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Earth Projectiles'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Earth Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Air Projectiles'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Air Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Electricity Projectiles'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Electricity Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Nature Projectiles'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Nature Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Light Projectiles'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Light Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Darkness Projectiles'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Darkness Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Universal Projectiles'''||Random 1%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Universal Projectiles'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Neutral Exchange'''||Random 1%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Neutral Exchange'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Universal Exchange'''||Random 1%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Universal Exchange'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Marble Foundation'''||Random 0.5%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Marble Foundation'''||Random 0.5%
 
|}
 
|}
  

Latest revision as of 00:26, 24 August 2023

Neutral
Neutral
Lanes 6
Enemies
Neutral element Universal element
Difficulties
Easy 16.8 B% (1.68e10%)
Medium 33.9 B% (3.39e10%)
Hard 266 B% (2.66e11%)
Insane 7.2 T% (7.2e12%)
Nightmare 3.48 Qa% (3.48e15%)
Impossible 50.6 Sx% (5.06e22%)

Neutral is the eleventh region in the game, unlocked after completing wave 100 on Ocean.

Completing wave 100 in this region unlocks the Dark Realm region.

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive Module
Anti-Neutral Projectiles Random 1%
Offensive Module
Anti-Fire Projectiles Random 1%
Offensive Module
Anti-Water Projectiles Random 1%
Offensive Module
Anti-Earth Projectiles Random 1%
Offensive Module
Anti-Air Projectiles Random 1%
Offensive Module
Anti-Electricity Projectiles Random 1%
Offensive Module
Anti-Nature Projectiles Random 1%
Offensive Module
Anti-Light Projectiles Random 1%
Offensive Module
Anti-Darkness Projectiles Random 1%
Offensive Module
Anti-Universal Projectiles Random 1%
Defensive Module
Neutral Exchange Random 1%
Defensive Module
Universal Exchange Random 1%
Defensive Module
Marble Foundation Random 0.5%

Town Assets

  • Neutral Cube
  • Universal Cube
  • Spinning Neutral Cube