Difference between revisions of "Challenge Mode"

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'''Challenge Rules: '''
 
'''Challenge Rules: '''
  
*[[File:Offensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. 5 modules in total
+
*[[File:Offensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''5''' modules in total
 
*[[File:Defensive Module.png|frameless|25x25px]] '''None'''
 
*[[File:Defensive Module.png|frameless|25x25px]] '''None'''
 
*Modules have to be maxed '''T4''' or above
 
*Modules have to be maxed '''T4''' or above
Line 132: Line 132:
 
'''Challenge Rules: '''
 
'''Challenge Rules: '''
  
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. 6 modules in total
+
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''6''' modules in total
*[[File:Offensive Module.png|frameless|25x25px]] Max. 2 Offensive Modules
+
*[[File:Offensive Module.png|frameless|25x25px]] Max. '''2''' Offensive Modules
 
*Modules have to be maxed '''T5''' or above
 
*Modules have to be maxed '''T5''' or above
 
*Modules will be set to maxed '''T5'''
 
*Modules will be set to maxed '''T5'''
Line 171: Line 171:
 
'''Challenge Rules: '''
 
'''Challenge Rules: '''
  
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. 10 modules in total
+
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''10''' modules in total
*[[File:Offensive Module.png|frameless|25x25px]] Max. 4 Offensive Modules
+
*[[File:Offensive Module.png|frameless|25x25px]] Max. '''4''' Offensive Modules
*[[File:Defensive Module.png|frameless|25x25px]] Max. 4 Defensive Modules
+
*[[File:Defensive Module.png|frameless|25x25px]] Max. '''4''' Defensive Modules
*[[File:Ultimate Module.png|frameless|25x25px]] Max. 2 Ultimate Modules
+
*[[File:Ultimate Module.png|frameless|25x25px]] Max. '''2''' Ultimate Modules
 
*Modules have to be maxed '''T5''' or above
 
*Modules have to be maxed '''T5''' or above
 
*Modules will be set to maxed '''T5'''
 
*Modules will be set to maxed '''T5'''
*Enemies have only 1% of their original health
+
*Enemies have only '''1%''' of their original health
*Enemy damage is multiplied by 10
+
*Enemy damage is multiplied by '''10'''
  
 
'''Challenge Rewards:''' [[File:Defensive Module.png|frameless|25x25px]] Forest Gift
 
'''Challenge Rewards:''' [[File:Defensive Module.png|frameless|25x25px]] Forest Gift
Line 221: Line 221:
 
*Modules start at '''level 0'''
 
*Modules start at '''level 0'''
 
*Utility modules keep their original tier and level
 
*Utility modules keep their original tier and level
*Enemies don't drop XP
+
*Enemies don't drop '''XP'''
  
 
'''Challenge Rewards:''' + 1 [[File:Exotic gem.png|frameless|25x25px]] per completed challenge <small><sub>Rewarded Retroactively. As such completion order for challenges does not matter.</sub></small>
 
'''Challenge Rewards:''' + 1 [[File:Exotic gem.png|frameless|25x25px]] per completed challenge <small><sub>Rewarded Retroactively. As such completion order for challenges does not matter.</sub></small>
Line 270: Line 270:
 
'''Challenge Rules: '''
 
'''Challenge Rules: '''
  
*[[File:Offensive Module.png|frameless|25x25px]] Max 8 modules in total
+
*[[File:Offensive Module.png|frameless|25x25px]] Max '''8''' modules in total
 
*[[File:Defensive Module.png|frameless|25x25px]] '''No''' defensive modules
 
*[[File:Defensive Module.png|frameless|25x25px]] '''No''' defensive modules
 
*[[File:Utility Module.png|frameless|25x25px]] '''No''' utility modules
 
*[[File:Utility Module.png|frameless|25x25px]] '''No''' utility modules
Line 277: Line 277:
 
*Modules will be set to maxed '''T2'''
 
*Modules will be set to maxed '''T2'''
  
'''Challenge Rewards:''' [[File:Utility Module.png|frameless|25x25px]] '''Energy Flow'''
+
'''Challenge Rewards:''' [[File:Utility Module.png|frameless|25x25px]] Energy Flow
  
 
'''Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)''':  
 
'''Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)''':  
Line 305: Line 305:
  
 
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]] Max. '''6''' modules in total
 
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]] Max. '''6''' modules in total
*[[File:Defensive Module.png|frameless|25x25px]] Max 3 defensive modules
+
*[[File:Defensive Module.png|frameless|25x25px]] Max. '''3''' defensive modules
*[[File:Ultimate Module.png|frameless|25x25px]] No ultimate modules
+
*[[File:Ultimate Module.png|frameless|25x25px]] '''No''' ultimate modules
 
*Modules have to be maxed '''T2''' or above
 
*Modules have to be maxed '''T2''' or above
 
*Modules will be set to maxed '''T2'''
 
*Modules will be set to maxed '''T2'''

Revision as of 11:33, 10 August 2021

Challenge Mode is a gauntlet of scenarios (6 per region, totaling to 90 once all regions get challenges) in which you make a blueprint that adheres to special rules (varies between challenges) to defeat waves upon waves upon enemies. Successful completion of a challenge will give you a reward which may come as a module or something that would help influence gameplay.

If the solutions on this page do not work for you, your Laboratory Boosts and Museum powerstone Boosts may not be sufficient enough.

Forest Challenges (Region 1):

Level #1

A SYMPHONY OF WATER AND FIRE.

Elements: Fire element.pngWater element.png (All tanks)

Goal: Reach wave 111

Challenge Rules:

  • Offensive Module.pngDefensive Module.pngUtility Module.pngUltimate Module.png Max. 7 modules in total
  • Modules have to be maxed T1 or above
  • Modules will be set to maxed T1

Challenge Rewards: Offensive Module.png Phoenix Bounce

Solution (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271):

Level #2

THE DIRT IS ALIVE. CAN YOU OVERCOME 325 WAVES OF ANGRY, TANKY AND BOSSY EARTH ELEMENTALS?

Elements: Earth element.png (Tanks and Bosses)

Goal: Reach wave 325

Challenge Rules:

  • Offensive Module.pngDefensive Module.pngUtility Module.pngUltimate Module.png Max. 5 modules in total
  • Modules have to be maxed T2 or above
  • Modules will be set to maxed T2

Challenge Rewards: +5% Resource Drops per Completed Challenge

Solution: (Courtesy to @Tortoise Box#9049):

Level #3

NATURE STRIKES BACK. MAKE SURE TO HOLD BACK THE INCOMING WAVES OF ARCHERS AND ASSASSINS.

Elements: Nature element.png (Archers and Assassins)

Goal: Reach wave 500

Challenge Rules:

  • Defensive Module.png Max. 5 modules in total
  • Offensive Module.pngUtility Module.pngUltimate Module.png None
  • Modules have to be maxed T3 or above
  • Modules will be set to maxed T3

Challenge Rewards: Defensive Module.png Stab Prevention

Solution: (Courtesy to @Coffee#5926):

Level #4

RAGE OF THE FOREST. A COMBINATION OF VARIOUS ELEMENTAL TYPES TRY TO BREAK YOUR GLASS TOWER.

Elements: Neutral element.pngFire element.pngWater element.pngNature element.png

Goal: Reach wave 50

Challenge Rules:

  • Offensive Module.pngUtility Module.pngUltimate Module.png Max. 5 modules in total
  • Defensive Module.png None
  • Modules have to be maxed T4 or above
  • Modules will be set to maxed T4

Challenge Rewards: Offensive Module.png Planned Strike

Solution: (Courtesy to @DeserveVictory#3600)

Level #5

ARE THE NEUTRALS EVOLVING?

Elements: Neutral element.pngFire element.pngEarth element.png

Goal: Reach wave 20

Challenge Rules:

  • Offensive Module.pngDefensive Module.pngUtility Module.pngUltimate Module.png Max. 6 modules in total
  • Offensive Module.png Max. 2 Offensive Modules
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Neutral enemies are IMMUNE to anything except universal
  • Universal damage can ONLY damage neutral enemies
  • TOWER ELEMENT TYPE IS CONSIDERED UNIVERSAL INSTEAD OF NEUTRAL

Challenge Rewards: Special Module.png Universal

Solution: (Courtesy to @Traxaner#3385):

Level #6

PIERCING "ARROWS". ONLY WAVES FULL OF ARCHERS ARE NOW TRYING TO TEAR DOWN YOUR TOWER.

Elements: Nature element.pngEarth element.png (All Archers)

Goal: Reach wave 60

Challenge Rules:

  • Offensive Module.pngDefensive Module.pngUtility Module.pngUltimate Module.png Max. 10 modules in total
  • Offensive Module.png Max. 4 Offensive Modules
  • Defensive Module.png Max. 4 Defensive Modules
  • Ultimate Module.png Max. 2 Ultimate Modules
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Enemies have only 1% of their original health
  • Enemy damage is multiplied by 10

Challenge Rewards: Defensive Module.png Forest Gift

Solution: (Courtesy to @MasonTheDuke#8227 and Kotton#2664):

Desert Challenges (Region 2):

Level #1

THE WIZARDS OF LIGHT BLEND IN WITH THE SCENERY.

Elements: Light element.png (All Wizard)

Goal: Reach wave 250

Challenge Rules:

  • Offensive Module.pngDefensive Module.pngUtility Module.pngUltimate Module.png Max. 10 modules in total
  • Offensive Module.png Max. 2 modules
  • Modules have to be maxed T1 or above
  • Modules will be set to maxed T1
  • Modules start at level 0
  • Utility modules keep their original tier and level
  • Enemies don't drop XP

Challenge Rewards: + 1 Exotic gem.png per completed challenge Rewarded Retroactively. As such completion order for challenges does not matter.

Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271):

Solution (Post-Era) (Courtesy to @Sün.chr#8775):

Level #2

SANDSTORM FROM THE ROOT.

Elements: Nature element.png Air element.png

Goal: Reach wave 175

Challenge Rules:

  • Offensive Module.png Max 8 modules in total
  • Defensive Module.png No defensive modules
  • Utility Module.png No utility modules
  • Ultimate Module.png No ultimate modules
  • Modules have to be maxed T2 or above
  • Modules will be set to maxed T2

Challenge Rewards: Utility Module.png Energy Flow

Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271):

Level #3

ASSASSINS DON'T LIKE SAND. THEY ARE NOT THE ONLY TYPE OF ENEMY YOU WILL FACE BETWEEN THE DUNES.

Elements: Electricity element.png (Assassin and Boss)

Goal: Reach wave 300

Challenge Rules:

  • Offensive Module.pngDefensive Module.pngUtility Module.png Max. 6 modules in total
  • Defensive Module.png Max. 3 defensive modules
  • Ultimate Module.png No ultimate modules
  • Modules have to be maxed T2 or above
  • Modules will be set to maxed T2

Challenge Rewards: Offensive Module.png Headhunting

Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271):

Level #4

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Level #5

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Level #6

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