Difference between revisions of "Neutral"

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m (Added new module, added drop chances based on workshop treasure map)
(added infobox)
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[[File:Neutral.png|thumb]]
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{{Infobox region
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| image = Neutral.png
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| lanes = 6
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| enemies = {{Element|Neutral}} {{Element|Universal}}
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| easy = 1.68e+10
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| medium = 3.39e+10
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| hard = 2.66e+11
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| insane = 7.2e+12
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| nightmare = 3.48e+15
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| impossible = 5.06e+22
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}}
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'''Neutral''' is the eleventh region in the game, unlocked after completing wave 100 on [[Ocean]].
 
'''Neutral''' is the eleventh region in the game, unlocked after completing wave 100 on [[Ocean]].
  

Revision as of 19:17, 2 August 2021

Neutral
Neutral
Lanes 6
Enemies
Neutral element Universal element
Difficulties
Easy 16.8 B% (1.68e10%)
Medium 33.9 B% (3.39e10%)
Hard 266 B% (2.66e11%)
Insane 7.2 T% (7.2e12%)
Nightmare 3.48 Qa% (3.48e15%)
Impossible 50.6 Sx% (5.06e22%)

Neutral is the eleventh region in the game, unlocked after completing wave 100 on Ocean.

Enemies

The base enemy structure consists of:

  • Neutral enemies
  • Universal enemies

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive
Neutral Boost Random 1%
Offensive
Fire Boost Random 1%
Offensive
Water Boost Random 1%
Offensive
Earth Boost Random 1%
Offensive
Air Boost Random 1%
Offensive
Electricity Boost Random 1%
Offensive
Nature Boost Random 1%
Offensive
Light Boost Random 1%
Offensive
Darkness Boost Random 1%
Offensive
Universal Boost Random 1%
Defensive
Neutral Exchange Random 1%
Defensive
Universal Exchange Random 1%
Defensive
Marble Foundation Random 0.5%

Town Assets

  • Neutral Cube
  • Universal Cube
  • Spinning Neutral Cube