Difference between revisions of "Military Tier 0-1"
Cratorrex.rx (talk | contribs) |
(Added new information regarding town (1/2 edit)) |
||
Line 26: | Line 26: | ||
Along with enemy types, each enemy also has an element associated with it. Each element treats elemental damage differently, such as being resistant to other elements or take extra damage from them. For example water damage would do extra damage to fire enemies, but less to electric enemies. For now you shouldn't worry too much about these elements but later on you will gain modules that deals water damage for example instead of neutral damage (which basic attack deals). Any extra information on elements you might need can be found [[Elements|here]]. | Along with enemy types, each enemy also has an element associated with it. Each element treats elemental damage differently, such as being resistant to other elements or take extra damage from them. For example water damage would do extra damage to fire enemies, but less to electric enemies. For now you shouldn't worry too much about these elements but later on you will gain modules that deals water damage for example instead of neutral damage (which basic attack deals). Any extra information on elements you might need can be found [[Elements|here]]. | ||
− | + | == Modules == | |
+ | Modules are abilities that you can add to your tower later on. During your first tower test run, you have 4 modules, 2 offensive and 2 defensive: | ||
+ | |||
+ | * '''Basic attack''' (Deals neutral dmg) | ||
+ | * '''Attack speed''' (Increases speed of attacking or decreases the waiting in between each attack) | ||
+ | * '''Stone foundation''' (Increases base hit points) | ||
+ | * '''Basic Regeneration''' (Makes your hit points regenerate over time) | ||
+ | |||
+ | Most of these mods (short form of modules) are self explanatory, but it is important to note that basic attack does neutral damage. | ||
+ | |||
+ | Modules can be upgraded with EXP in-game, which upgrades the modules lvl for more buffs. For example upgrading '''Basic Attack''' will increase the neutral dmg you deal to enemies. Every time you upgrade a module, the EXP cost of it increases by 1. It is recommended to bring your basic attack high enough in order to one shot enemies and then upgrade attack speed to be able to take them out faster. Also upgrade your defensive modules to have more hp as archers can often get a hit in and bosses will often one-shot you. Upgrading regeneration is good, but often should be less. | ||
+ | |||
+ | == Town == | ||
+ | Sonner or later, you will lose to the enemies due to them consistently out scaling you. Do not fret, it's not game over! In fact, in brings you to the heart of where a lot of things takes place: '''The Town.''' | ||
+ | |||
+ | === Construction firm === | ||
+ | If you enabled town tutorial, you will be shown the construction firm and the workshop but we go in a little more detail here. | ||
+ | |||
+ | The construction firm is like a town hall; every time you upgrade it, more other buildings unlock to help build the perfect tower. However, as you have noticed, it requires '''brown cubes''' (or construction firm resources). How do we get those brown cubes? Remember the town resources from before, this is where it comes in play. You can convert your town resources to brown cubes to use them for building purposes. Now using those brown resources, go ahead and build your first building, the '''workshop.''' | ||
+ | |||
+ | Before we move on, I will tell you the main loop of this game (up until this point). | ||
+ | |||
+ | # Do tower testing and gain resources. | ||
+ | # Go to town and use those resources on buildings. | ||
+ | # Use the buildings to upgrade your tower. | ||
+ | # Repeat | ||
+ | |||
+ | === Workshop === | ||
+ | Here we get to the good stuff. You can convert town resources into blue resources in order to (almost) '''permanently''' upgrade your modules. How it works{{ProgressionGuides}} |
Revision as of 20:56, 29 May 2021
If you are here, you must be new around here! Welcome to our community!
Be warned that this game is still in Early-access and so changes might occur to the current progression system.
Without further ado lets get started!
Warning: This page and other related progression guides are under construction and/or incomplete.
Contents
Tutorial
When you create a new save file, you have the option to turn off tutorials. I recommend you to keep these on as they help with understanding the game, but if you don't, that is okay.
Once you start the file, you should immediately be put into a tower testing run. Tower testing consists of the main gameplay loop of the game where you test out clones of your tower against the environment.
The loop (in tower testing only) goes like this:
- Defeat enemies to gain experience
- Use the experience gained to upgrade modules which helps your tower become stronger.
- Each wave enemies get stronger and as such, your tower must also become stronger to defeat them.
- Each enemy killed would gain you a specific amount of Town resources, which would be talked about later on.
- The round will end once the tower's hit points reaches zero or on beating Wave 100.
Enemies and Stats
On the bottom left of the screen here are numbers which indicate enemy's base damage and hit points. These numbers are then manipulated to form different types of enemies. For now you only have to worry about normal, archer, and boss enemies. Normal enemies use the same base stats as shown and attacks melee. Archers are similar to normal but they attack from a distance, meaning that in your first few tower tests, these guys will usually get a hit off before being defeated. The final enemy you will encounter for now is the boss type, which appears every 10 waves and has 10x damage and 10x hit points of base stats. Usually these guys will end the tower test early on because of their high damage output.
Elements
Along with enemy types, each enemy also has an element associated with it. Each element treats elemental damage differently, such as being resistant to other elements or take extra damage from them. For example water damage would do extra damage to fire enemies, but less to electric enemies. For now you shouldn't worry too much about these elements but later on you will gain modules that deals water damage for example instead of neutral damage (which basic attack deals). Any extra information on elements you might need can be found here.
Modules
Modules are abilities that you can add to your tower later on. During your first tower test run, you have 4 modules, 2 offensive and 2 defensive:
- Basic attack (Deals neutral dmg)
- Attack speed (Increases speed of attacking or decreases the waiting in between each attack)
- Stone foundation (Increases base hit points)
- Basic Regeneration (Makes your hit points regenerate over time)
Most of these mods (short form of modules) are self explanatory, but it is important to note that basic attack does neutral damage.
Modules can be upgraded with EXP in-game, which upgrades the modules lvl for more buffs. For example upgrading Basic Attack will increase the neutral dmg you deal to enemies. Every time you upgrade a module, the EXP cost of it increases by 1. It is recommended to bring your basic attack high enough in order to one shot enemies and then upgrade attack speed to be able to take them out faster. Also upgrade your defensive modules to have more hp as archers can often get a hit in and bosses will often one-shot you. Upgrading regeneration is good, but often should be less.
Town
Sonner or later, you will lose to the enemies due to them consistently out scaling you. Do not fret, it's not game over! In fact, in brings you to the heart of where a lot of things takes place: The Town.
Construction firm
If you enabled town tutorial, you will be shown the construction firm and the workshop but we go in a little more detail here.
The construction firm is like a town hall; every time you upgrade it, more other buildings unlock to help build the perfect tower. However, as you have noticed, it requires brown cubes (or construction firm resources). How do we get those brown cubes? Remember the town resources from before, this is where it comes in play. You can convert your town resources to brown cubes to use them for building purposes. Now using those brown resources, go ahead and build your first building, the workshop.
Before we move on, I will tell you the main loop of this game (up until this point).
- Do tower testing and gain resources.
- Go to town and use those resources on buildings.
- Use the buildings to upgrade your tower.
- Repeat
Workshop
Here we get to the good stuff. You can convert town resources into blue resources in order to (almost) permanently upgrade your modules. How it works