Difference between revisions of "Neutral"
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m (Added new module, added drop chances based on workshop treasure map) |
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Universal Boost'''||Random 1% | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Universal Boost'''||Random 1% | ||
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− | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Neutral Exchange'''||Random | + | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Neutral Exchange'''||Random 1% |
|- | |- | ||
− | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Universal Exchange'''||Random | + | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Universal Exchange'''||Random 1% |
+ | |- | ||
+ | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Marble Foundation'''||Random 0.5% | ||
|} | |} | ||
Revision as of 16:22, 10 June 2021
Neutral is the eleventh region in the game, unlocked after completing wave 100 on Ocean.
Enemies
The base enemy structure consists of:
- Neutral enemies
- Universal enemies
Environmental Effects
This area has no environmental effects.
Modules
- See also: Modules
Type | Name | Unlock Condition |
---|---|---|
Neutral Boost | Random 1% | |
Fire Boost | Random 1% | |
Water Boost | Random 1% | |
Earth Boost | Random 1% | |
Air Boost | Random 1% | |
Electricity Boost | Random 1% | |
Nature Boost | Random 1% | |
Light Boost | Random 1% | |
Darkness Boost | Random 1% | |
Universal Boost | Random 1% | |
Neutral Exchange | Random 1% | |
Universal Exchange | Random 1% | |
Marble Foundation | Random 0.5% |
Town Assets
- Neutral Cube
- Universal Cube
- Spinning Neutral Cube