Difference between revisions of "Forest"

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(paths -> lanes)
(Remove redundant info (moved to infobox), add challenges (layout needs improvement), add town asset icons)
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|impossible=3.21E15
 
|impossible=3.21E15
 
}}
 
}}
The '''Forest''' is the first region in the game, and is unlocked by default.
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The '''Forest''' is the first region in the game, and is unlocked from the beginning.
  
The forest is a simple natural environment with 4 lanes that enemies may spawn from.
+
Completing wave 100 in this region unlocks the [[Desert]] region.
  
==Enemies==
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==Challenges==
The base enemy structure consists of:
 
* Neutral enemies
 
* Fire enemies
 
* Nature enemies
 
* Earth enemies
 
  
== Environmental Effects ==
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{| class="wikitable"
This area has no environmental effects.
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!Name!!Enemies!!Goals!!Rules!!Rewards
 +
|-
 +
!Level #1
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| style="text-align: center;" |{{Element|Fire}} {{Element|Water}}
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|Reach wave 111
 +
|{{collapsible|width=400|Rules|
 +
* Max. 7 modules in total
 +
* Modules have to be maxed T1 or above
 +
* Modules will be set to maxed T1}}
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|[[File:Offensive Module.png|Offensive|30px]] '''Phoenix Bounce'''
 +
|-
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!Level #2
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| style="text-align: center;" |{{Element|Earth}}
 +
|Reach wave 325
 +
|{{collapsible|width=400|Rules|
 +
* Max. 5 modules in total
 +
* Modules have to be maxed T2 or above
 +
* Modules will be set to maxed T2}}
 +
| +5% resource drops per<br>completed challenge
 +
|-
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!Level #3
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| style="text-align: center;" |{{Element|Nature}}
 +
|Reach wave 500
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|{{collapsible|width=400|Rules|
 +
* Max. 5 modules in total
 +
* No offensive modules
 +
* No utility modules
 +
* No ultimate modules
 +
* Modules have to be maxed T3 or above
 +
* Modules will be set to maxed T3}}
 +
|[[File:Defensive Module.png|Defensive|30px]] '''Stab Prevention'''
 +
|-
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!Level #4
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| style="text-align: center;" |{{Element|Neutral}} {{Element|Fire}} {{Element|Nature}} {{Element|Water}}
 +
|Reach wave 50
 +
|{{collapsible|width=400|Rules|
 +
* Max 5 modules in total
 +
* No defensive modules
 +
* Modules have to be maxed T4 or above
 +
* Modules will be set to maxed T4}}
 +
|[[File:Defensive Module.png|Defensive|30px]] '''Planned Strike'''
 +
|-
 +
!Level #5
 +
| style="text-align: center;" |{{Element|Neutral}} {{Element|Fire}} {{Element|Earth}}
 +
|Reach wave 20
 +
|{{collapsible|width=400|Rules|
 +
* Max 6 modules in total
 +
* Max 2 offensive modules
 +
* Modules have to be maxed T5 or above
 +
* Modules will be set to maxed T5
 +
* Neutral enemies are immune to anything except universal
 +
* Universal damage can only damage neutral enemies
 +
* Tower element type is considered universal instead of neutral}}
 +
|[[File:Special Module.png|Special|30px]] '''Universal'''
 +
|-
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!Level #6
 +
| style="text-align: center;" |{{Element|Nature}} {{Element|Earth}}
 +
|Reach wave 60
 +
|{{collapsible|width=400|Rules|
 +
* Max 10 modules in total
 +
* Max 4 offensive modules
 +
* Max 4 defensive modules
 +
* Max 2 ultimate modules
 +
* Modules have to be maxed T5 or above
 +
* Modules will be set to maxed T5
 +
* Enemies have only 1% of their original health
 +
* Enemy damage is multiplied by 10}}
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|[[File:Defensive Module.png|Defensive|30px]] '''Forest Gift'''
 +
|}
  
 
==Modules==
 
==Modules==
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== Town Assets ==
 
== Town Assets ==
After completing wave 100, you unlock:
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The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100:
* Small tree
+
 
* Small rocks
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:[[File:Tree town asset.png|40px|Tree]] Tree
* Small shrub
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:[[File:Rock town asset.png|40px|Rock]] Rock
 +
:[[File:Bush town asset.png|40px|Bush]] Bush
  
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}

Revision as of 23:19, 26 March 2021

Forest
Forest
Lanes 4
Enemies
Neutral element Fire element Nature element Earth element
Difficulties
Easy 100%
Medium 6,377%
Hard 128,043%
Insane 8.83 M% (8.83e6%)
Nightmare 4.99 B% (4.99e9%)
Impossible 3.21 Qa% (3.21e15%)

The Forest is the first region in the game, and is unlocked from the beginning.

Completing wave 100 in this region unlocks the Desert region.

Challenges

Name Enemies Goals Rules Rewards
Level #1 Fire element Water element Reach wave 111
Rules
  • Max. 7 modules in total
  • Modules have to be maxed T1 or above
  • Modules will be set to maxed T1
Offensive Phoenix Bounce
Level #2 Earth element Reach wave 325
Rules
  • Max. 5 modules in total
  • Modules have to be maxed T2 or above
  • Modules will be set to maxed T2
+5% resource drops per
completed challenge
Level #3 Nature element Reach wave 500
Rules
  • Max. 5 modules in total
  • No offensive modules
  • No utility modules
  • No ultimate modules
  • Modules have to be maxed T3 or above
  • Modules will be set to maxed T3
Defensive Stab Prevention
Level #4 Neutral element Fire element Nature element Water element Reach wave 50
Rules
  • Max 5 modules in total
  • No defensive modules
  • Modules have to be maxed T4 or above
  • Modules will be set to maxed T4
Defensive Planned Strike
Level #5 Neutral element Fire element Earth element Reach wave 20
Rules
  • Max 6 modules in total
  • Max 2 offensive modules
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Neutral enemies are immune to anything except universal
  • Universal damage can only damage neutral enemies
  • Tower element type is considered universal instead of neutral
Special Universal
Level #6 Nature element Earth element Reach wave 60
Rules
  • Max 10 modules in total
  • Max 4 offensive modules
  • Max 4 defensive modules
  • Max 2 ultimate modules
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Enemies have only 1% of their original health
  • Enemy damage is multiplied by 10
Defensive Forest Gift

Modules

See also: Modules
Type Name Unlock Condition
Offensive
Basic Bounce Wave 10
Defensive
Elemental Resistance Wave 20
Offensive
Multishot Wave 30
Offensive
Nature's Touch Wave 40
Utility
Wave Resources Wave 50
Offensive
Nature Burst Wave 60
Defensive
Fire Resistance Wave 100
Offensive
Fire Attack Random 5%
Offensive
Nature Attack Random 5%
Offensive
Fire Burst Random 2%
Offensive
Earth Burst Random 2%
Defensive
Earth Resistance Random 5%
Defensive
Nature Resistance Random 5%
Offensive
Earth Attack Unknown (edit)

Town Assets

The following town assets are unlocked after completing wave 100:

Tree Tree
Rock Rock
Bush Bush