Difference between revisions of "Military Tier"
Jump to navigation
Jump to search
Line 5: | Line 5: | ||
__NOTOC__ | __NOTOC__ | ||
− | ==Tier 1== | + | ==Tier 1 - Water Bombs== |
===Requirements=== | ===Requirements=== | ||
Line 13: | Line 13: | ||
===Rewards=== | ===Rewards=== | ||
− | *Max. module tier 2 | + | *Max. module tier: 2 |
*[[Construction Firm]] T3 | *[[Construction Firm]] T3 | ||
− | ==Tier 2== | + | ==Tier 2 - A Real Tank== |
===Requirements=== | ===Requirements=== | ||
Line 24: | Line 24: | ||
===Rewards=== | ===Rewards=== | ||
− | *Max. module tier 3 | + | *Max. module tier: 3 |
*Construction Firm T4 | *Construction Firm T4 | ||
− | ==Tier 3== | + | ==Tier 3 - Flying Aircraft Carrier== |
===Requirements=== | ===Requirements=== | ||
Line 40: | Line 40: | ||
*New software: CRITICAL_WAVEJUMP.ZIP | *New software: CRITICAL_WAVEJUMP.ZIP | ||
− | ==Tier 4== | + | ==Tier 4 - Nuclear Weapons== |
===Requirements=== | ===Requirements=== | ||
Line 52: | Line 52: | ||
*Boss 2 | *Boss 2 | ||
− | ==Tier 5== | + | ==Tier 5 - Antimatter Explosives== |
===Requirements=== | ===Requirements=== | ||
Line 63: | Line 63: | ||
*New software: WAVE_MOMENTUM.INF | *New software: WAVE_MOMENTUM.INF | ||
− | ==Tier 6== | + | ==Tier 6 - Insituation== |
===Requirements=== | ===Requirements=== | ||
Line 77: | Line 77: | ||
*New software: WAVE_STORM.JSLIB | *New software: WAVE_STORM.JSLIB | ||
− | ==Tier 7== | + | ==Tier 7 - Independent Island== |
===Requirements=== | ===Requirements=== | ||
Line 89: | Line 89: | ||
*Modules: T1(Maxed) | *Modules: T1(Maxed) | ||
− | ==Tier 8 (Era)== | + | ==Tier 8 (Era) - Nation== |
===Requirements=== | ===Requirements=== | ||
*150 modules unlocked | *150 modules unlocked | ||
*Total module tier >= 825 | *Total module tier >= 825 | ||
− | *Reach | + | *Reach Wave 100B |
===Rewards=== | ===Rewards=== | ||
− | *[[Workshop#Era|Era | + | *[[Workshop#Era|Workshop(Era)]] |
**Beginning of [[Era]] | **Beginning of [[Era]] | ||
*New software: NEW_BOUNDS.DATA, WAVE_MARATHON.PY | *New software: NEW_BOUNDS.DATA, WAVE_MARATHON.PY |
Revision as of 16:19, 20 March 2021
Spoiler warning! This article contains spoilers about game progression. |
Military Tier is the game's prestige system. Increasing the military tier grants the player various rewards including a higher maximum module tier, new buildings, software, bosses and other features.
Increasing the military tier will reset all modules to their base level, and all town resources (not including gems and exotic gems) will be lost.
Tier 1 - Water Bombs
Requirements
- 10 modules maximized
- 3 regions unlocked
Rewards
- Max. module tier: 2
- Construction Firm T3
Tier 2 - A Real Tank
Requirements
- 25 modules maximized
- 5 regions unlocked
Rewards
- Max. module tier: 3
- Construction Firm T4
Tier 3 - Flying Aircraft Carrier
Requirements
- 40 modules maximized
- 7 regions unlocked
Rewards
- Max. module tier: 4
- Construction Firm T5
- New software: CRITICAL_WAVEJUMP.ZIP
Tier 4 - Nuclear Weapons
Requirements
- 60 modules maximized
- 9 regions unlocked
Rewards
- Max. module tier: 5
- Facility AI
- Boss 2
Tier 5 - Antimatter Explosives
Requirements
- 100 modules maximized
- 12 regions unlocked
Rewards
- Max. module tier: Unrestricted
- New software: WAVE_MOMENTUM.INF
Tier 6 - Insituation
Requirements
- 120 modules unlocked
- Total module tier >= 625
- 15 regions unlocked
- Boss 2 defeated
Rewards
- Boss 3
- Town Perks
- New software: WAVE_STORM.JSLIB
Tier 7 - Independent Island
Requirements
- 135 modules unlocked
- Total module tier >= 750
- Reach Wave 1M
Rewards
- New software: WAVE_PERSISTENCE.DLL, WAVE_INSTABILITY.SYS, WAVE_VORTEX.LIB, WAVE_CATALYST.RAR, WAVE_ENDURANCE.BIN
- Modules: T1(Maxed)
Tier 8 (Era) - Nation
Requirements
- 150 modules unlocked
- Total module tier >= 825
- Reach Wave 100B
Rewards
- Workshop(Era)
- Beginning of Era
- New software: NEW_BOUNDS.DATA, WAVE_MARATHON.PY
Tier 9
Requirements
- 175 modules unlocked
- Total module tier >= 1075
- Reach Era 5
Rewards
- Workshop (bonus)
- New software: WAVE_COMPRESSION.DLL, ERA_SURGE.EXE
- Modules start at T2 maxed
Tier 10
Requirements
- 200 modules unlocked
- Total module tier >= 1250
- Reach Era 1000
Rewards
- Boss 4
- New software: ERA_BURST.DEB
Tier 11
Requirements
- 215 modules unlocked
- Total module tier >= 1450
- Reach Era 10M
- Discovery made! (Disable neutral past era 1 million to receive the neutral infinity stone)
Rewards
- Infinity Board
- Modules start at T3 maxed
- New software: ERA_SWIRL.ZIB2
Tier 12 (Infinity)
Requirements
- 225 modules unlocked
- Total module tier >= 1625
- Reach Era 100B
Rewards
- Infinity Workshop
- Beginning of Infinity
- New software: NO_BOUNDS.DATA
Tier 13
Requirements
- 250 modules unlocked
- Total module tier >= 1875
- Reach Infinity in 3 regions
Rewards
- Infinity stone upgrades
- Modules start at T4 maxed
Tier 14
Requirements
- 265 modules unlocked
- Total module tier >= 2125
- Reach Infinity in 10 regions
Rewards
- New Infinity perks
- New software: WAVE_FLOOR.DB, ERA_FLOOR.DB, ERA_HORIZON.DLL
Tier 15
Requirements
- 400 modules unlocked
- Total module tier >= 3000
- Reach Infinity in 15 regions
- Dr. Cubical's idea! (Unlock all Infinity Stones)
Rewards
- Boss 5
- Modules start at T5 maxed