Difference between revisions of "Enemies"

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(Add lede, enemy types, spoiler warning)
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'''Enemies''' must be defeated in [[Tower Testing]] in order to progress.
 
'''Enemies''' must be defeated in [[Tower Testing]] in order to progress.
  
Enemies come in a variety of [[elements]], each with their own strengths and weaknesses. Each elemental enemy also comes in 5 archetypes.
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Enemies come in a variety of [[elements]], each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.
  
 
==Enemy Types==
 
==Enemy Types==
 +
 
===Normal===
 
===Normal===
 
Standard melee-range enemy.
 
Standard melee-range enemy.
  
===Archer===
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{| class="wikitable"
Attacks from range.
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|-
 
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![[File:Attack icon.png|30px]]
===Wizard===
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|100%
Attacks from range. Can apply a slow [[debuff]] to your tower when they attack.
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![[File:Health icon.png|30px]]
 +
|100%
 +
![[File:Speed icon.png|30px]]
 +
|100%
 +
|}
  
 
===Tank===
 
===Tank===
Has a higher HP, but lower damage than normal enemies.
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Melee-range. Has a higher HP, but lower damage than normal enemies.
  
===Boss===
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{| class="wikitable"
Bosses have a higher HP and attack than normal enemies, but appear less frequently.
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|-
 +
![[File:Attack icon.png|30px]]
 +
|50%
 +
![[File:Health icon.png|30px]]
 +
|'''250%'''
 +
![[File:Speed icon.png|30px]]
 +
|100%
 +
|}
  
==Era Powers==
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===Archer===
{{Spoiler hatnote|Era content}}
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Attacks from range.
  
===Neutral===
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{| class="wikitable"
Kills: Deals 25% additional random-element damage.
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|-
 +
![[File:Attack icon.png|30px]]
 +
|90%
 +
![[File:Health icon.png|30px]]
 +
|90%
 +
![[File:Speed icon.png|30px]]
 +
|100%
 +
|}
  
Hits: Non-neutral tower damage is reduce by 95%.
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===Wizard===
 +
Attacks from range. Applies a 300% slow [[debuff]] to your tower when they attack.
  
===Fire===
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{| class="wikitable"
Kills: Ignores shield.
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|-
 +
![[File:Attack icon.png|30px]]
 +
|90%
 +
![[File:Health icon.png|30px]]
 +
|'''150%'''
 +
![[File:Speed icon.png|30px]]
 +
|'''150%'''
 +
|}
  
Hits: Explodes on death.
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===Assassin===
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Fast enemy that can leap towards the tower when close.
  
===Water===
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{| class="wikitable"
Kills: Slows the tower by 250%.
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|-
 +
![[File:Attack icon.png|30px]]
 +
|'''200%'''
 +
![[File:Health icon.png|30px]]
 +
|90%
 +
![[File:Speed icon.png|30px]]
 +
|100%
 +
|}
  
Hits: 80% to reduce damage to 10% of MAX. HP.
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===Boss===
 
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Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.
===Nature===
 
Kills:100% Lifesteal.
 
 
 
Hits: +25% HP/sec. & +5% MAX. HP/sec.
 
 
 
===Earth===
 
Kills: Chance to stun the tower.
 
 
 
Hits: 55% chance to block incoming damage.
 
 
 
===Electricity===
 
Kills: Warp / Dash Movement.
 
 
 
Hits: Reflects 10% of incoming damage.
 
 
 
===Air===
 
Kills: Always ranged + Impetus.
 
 
 
Hits: Immune to stun.
 
 
 
===Darkness===
 
Kills: Deals 25% of current tower hp as pure damage.
 
 
 
Hits: Invisible until close range.
 
 
 
===Light===
 
Kills: Reduces resistance against all elements.
 
 
 
Hits: Shield that grants 1 sec. invulnerability.
 
  
===Universal===
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{| class="wikitable"
Kills: +100% damage split across all elements.
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|-
 +
![[File:Attack icon.png|30px]]
 +
|'''1000%'''
 +
![[File:Health icon.png|30px]]
 +
|'''1000%'''
 +
![[File:Speed icon.png|30px]]
 +
|'''200%'''
 +
|}
  
Hits: 40% chance to fully heal after lethal hit.
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<br />
  
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}

Latest revision as of 07:18, 19 September 2021

Enemies must be defeated in Tower Testing in order to progress.

Enemies come in a variety of elements, each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.

Enemy Types

Normal

Standard melee-range enemy.

Attack icon.png 100% Health icon.png 100% Speed icon.png 100%

Tank

Melee-range. Has a higher HP, but lower damage than normal enemies.

Attack icon.png 50% Health icon.png 250% Speed icon.png 100%

Archer

Attacks from range.

Attack icon.png 90% Health icon.png 90% Speed icon.png 100%

Wizard

Attacks from range. Applies a 300% slow debuff to your tower when they attack.

Attack icon.png 90% Health icon.png 150% Speed icon.png 150%

Assassin

Fast enemy that can leap towards the tower when close.

Attack icon.png 200% Health icon.png 90% Speed icon.png 100%

Boss

Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.

Attack icon.png 1000% Health icon.png 1000% Speed icon.png 200%