Difference between revisions of "Enemies"

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normal facts about enemies
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'''Enemies''' must be defeated in [[Tower Testing]] in order to progress.
  
classes, bonis
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Enemies come in a variety of [[elements]], each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.
  
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==Enemy Types==
  
SPOILER:
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===Normal===
Era powers
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Standard melee-range enemy.
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{| class="wikitable"
 +
|-
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![[File:Attack icon.png|30px]]
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|100%
 +
![[File:Health icon.png|30px]]
 +
|100%
 +
![[File:Speed icon.png|30px]]
 +
|100%
 +
|}
 +
 
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===Tank===
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Melee-range. Has a higher HP, but lower damage than normal enemies.
 +
 
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{| class="wikitable"
 +
|-
 +
![[File:Attack icon.png|30px]]
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|50%
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![[File:Health icon.png|30px]]
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|'''250%'''
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![[File:Speed icon.png|30px]]
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|100%
 +
|}
 +
 
 +
===Archer===
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Attacks from range.
 +
 
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{| class="wikitable"
 +
|-
 +
![[File:Attack icon.png|30px]]
 +
|90%
 +
![[File:Health icon.png|30px]]
 +
|90%
 +
![[File:Speed icon.png|30px]]
 +
|100%
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|}
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===Wizard===
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Attacks from range. Applies a 300% slow [[debuff]] to your tower when they attack.
 +
 
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{| class="wikitable"
 +
|-
 +
![[File:Attack icon.png|30px]]
 +
|90%
 +
![[File:Health icon.png|30px]]
 +
|'''150%'''
 +
![[File:Speed icon.png|30px]]
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|'''150%'''
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|}
 +
 
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===Assassin===
 +
Fast enemy that can leap towards the tower when close.
 +
 
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{| class="wikitable"
 +
|-
 +
![[File:Attack icon.png|30px]]
 +
|'''200%'''
 +
![[File:Health icon.png|30px]]
 +
|90%
 +
![[File:Speed icon.png|30px]]
 +
|100%
 +
|}
 +
 
 +
===Boss===
 +
Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.
 +
 
 +
{| class="wikitable"
 +
|-
 +
![[File:Attack icon.png|30px]]
 +
|'''1000%'''
 +
![[File:Health icon.png|30px]]
 +
|'''1000%'''
 +
![[File:Speed icon.png|30px]]
 +
|'''200%'''
 +
|}
 +
 
 +
<br />
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 +
{{PerfectNavigation}}

Latest revision as of 07:18, 19 September 2021

Enemies must be defeated in Tower Testing in order to progress.

Enemies come in a variety of elements, each with their own strengths and weaknesses. Each elemental enemy also comes in 6 archetypes.

Enemy Types

Normal

Standard melee-range enemy.

Attack icon.png 100% Health icon.png 100% Speed icon.png 100%

Tank

Melee-range. Has a higher HP, but lower damage than normal enemies.

Attack icon.png 50% Health icon.png 250% Speed icon.png 100%

Archer

Attacks from range.

Attack icon.png 90% Health icon.png 90% Speed icon.png 100%

Wizard

Attacks from range. Applies a 300% slow debuff to your tower when they attack.

Attack icon.png 90% Health icon.png 150% Speed icon.png 150%

Assassin

Fast enemy that can leap towards the tower when close.

Attack icon.png 200% Health icon.png 90% Speed icon.png 100%

Boss

Bosses have a higher HP and attack than normal enemies, but only appear every 10 waves and give 10 (confirm) xp when killed.

Attack icon.png 1000% Health icon.png 1000% Speed icon.png 200%