Difference between revisions of "Forest"
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− | + | {{Infobox region | |
− | The '''Forest''' is the first region in the game, and is unlocked | + | |image=Forest.png |
+ | |lanes=4 | ||
+ | |enemies={{Element|Neutral}} {{Element|Fire}} {{Element|Nature}} {{Element|Earth}} | ||
+ | |easy=100 | ||
+ | |medium=6377 | ||
+ | |hard=128043 | ||
+ | |insane=8830000 | ||
+ | |nightmare=4.99E09 | ||
+ | |impossible=3.21E15 | ||
+ | }} | ||
+ | The '''Forest''' is the first region in the game, and is unlocked from the beginning. | ||
− | + | Completing wave 100 in this region unlocks the [[Desert]] region. | |
− | ==Enemies== | + | ==Challenges== |
− | + | {{See also|Challenge Mode}} | |
− | * Neutral | + | {| class="wikitable" |
− | * Fire | + | !Name!!Enemies!!Goals!!Rules!!Rewards |
− | * | + | |- |
− | * | + | !Level #1 |
− | + | | style="text-align: center;" |{{Element|Fire}} {{Element|Water}} | |
− | == | + | |Reach wave 111 |
− | + | |{{collapsible|width=400|Rules| | |
+ | * Max. 7 modules in total | ||
+ | * Modules have to be maxed T1 or above | ||
+ | * Modules will be set to maxed T1}} | ||
+ | |{{Module|Offensive|size=30px}} '''Phoenix Bounce''' | ||
+ | |- | ||
+ | !Level #2 | ||
+ | | style="text-align: center;" |{{Element|Earth}} | ||
+ | |Reach wave 325 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max. 5 modules in total | ||
+ | * Modules have to be maxed T2 or above | ||
+ | * Modules will be set to maxed T2}} | ||
+ | | +5% resource drops per<br>completed challenge | ||
+ | |- | ||
+ | !Level #3 | ||
+ | | style="text-align: center;" |{{Element|Nature}} | ||
+ | |Reach wave 500 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max. 5 modules in total | ||
+ | * No offensive modules | ||
+ | * No utility modules | ||
+ | * No ultimate modules | ||
+ | * Modules have to be maxed T3 or above | ||
+ | * Modules will be set to maxed T3}} | ||
+ | |{{Module|Defensive|size=30px}} '''Stab Prevention''' | ||
+ | |- | ||
+ | !Level #4 | ||
+ | | style="text-align: center;" |{{Element|Neutral}} {{Element|Fire}} {{Element|Nature}} {{Element|Water}} | ||
+ | |Reach wave 50 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max 5 modules in total | ||
+ | * No defensive modules | ||
+ | * Modules have to be maxed T4 or above | ||
+ | * Modules will be set to maxed T4}} | ||
+ | |{{Module|Defensive|size=30px}} '''Planned Strike''' | ||
+ | |- | ||
+ | !Level #5 | ||
+ | | style="text-align: center;" |{{Element|Neutral}} {{Element|Fire}} {{Element|Earth}} | ||
+ | |Reach wave 20 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max 6 modules in total | ||
+ | * Max 2 offensive modules | ||
+ | * Modules have to be maxed T5 or above | ||
+ | * Modules will be set to maxed T5 | ||
+ | * Neutral enemies are immune to anything except universal | ||
+ | * Universal damage can only damage neutral enemies | ||
+ | * Tower element type is considered universal instead of neutral}} | ||
+ | |{{Module|Special|size=30px}} '''Universal''' | ||
+ | |- | ||
+ | !Level #6 | ||
+ | | style="text-align: center;" |{{Element|Nature}} {{Element|Earth}} | ||
+ | |Reach wave 60 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max 10 modules in total | ||
+ | * Max 4 offensive modules | ||
+ | * Max 4 defensive modules | ||
+ | * Max 2 ultimate modules | ||
+ | * Modules have to be maxed T5 or above | ||
+ | * Modules will be set to maxed T5 | ||
+ | * Enemies have only 1% of their original health | ||
+ | * Enemy damage is multiplied by 10}} | ||
+ | |{{Module|Defensive|size=30px}} '''Forest Gift''' | ||
+ | |} | ||
==Modules== | ==Modules== | ||
{{See also|Modules}} | {{See also|Modules}} | ||
− | {| class= | + | |
+ | {| class="wikitable sortable" | ||
!Type!!Name!!Unlock Condition | !Type!!Name!!Unlock Condition | ||
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Basic Bounce'''||Wave 10 |
|- | |- | ||
− | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Elemental Resistance'''||Wave 20 |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Multishot'''||Wave 30 |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Nature's Touch'''||Wave 40 |
|- | |- | ||
− | | | + | |<center>{{Module|Utility|size=30px}}</center>||'''Wave Resources'''||Wave 50 |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Fire Attack'''||Random 5% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Nature Attack'''||Random 5% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Earth Attack'''||Random 5% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center> |
+ | |'''Nature Crit''' | ||
+ | |Random 2% | ||
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Fire Burst'''||Random 2% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Nature Burst'''||Random 2% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Earth Burst'''||Random 2% |
|- | |- | ||
− | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Fire Resistance'''||Random 5% |
|- | |- | ||
− | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Nature Resistance'''||Random 5% |
+ | |- | ||
+ | |<center>{{Module|Defensive|size=30px}}</center>||'''Earth Resistance'''||Random 5% | ||
|} | |} | ||
− | == Town Assets == | + | ==Town Assets== |
− | + | The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100: | |
− | + | ||
− | + | :[[File:Tree town asset.png|40px|Tree]] Tree | |
− | + | :[[File:Rock town asset.png|40px|Rock]] Rock | |
+ | :[[File:Bush town asset.png|40px|Bush]] Bush | ||
{{PerfectNavigation}} | {{PerfectNavigation}} | ||
− |
Latest revision as of 00:07, 24 August 2023
Forest | |
---|---|
Lanes | 4 |
Enemies | |
Difficulties | |
Easy | 100% |
Medium | 6,377% |
Hard | 128,043% |
Insane | 8.83 M% (8.83e6%) |
Nightmare | 4.99 B% (4.99e9%) |
Impossible | 3.21 Qa% (3.21e15%) |
The Forest is the first region in the game, and is unlocked from the beginning.
Completing wave 100 in this region unlocks the Desert region.
Challenges
- See also: Challenge Mode
Modules
- See also: Modules
Type | Name | Unlock Condition |
---|---|---|
Basic Bounce | Wave 10 | |
Elemental Resistance | Wave 20 | |
Multishot | Wave 30 | |
Nature's Touch | Wave 40 | |
Wave Resources | Wave 50 | |
Fire Attack | Random 5% | |
Nature Attack | Random 5% | |
Earth Attack | Random 5% | |
Nature Crit | Random 2% | |
Fire Burst | Random 2% | |
Nature Burst | Random 2% | |
Earth Burst | Random 2% | |
Fire Resistance | Random 5% | |
Nature Resistance | Random 5% | |
Earth Resistance | Random 5% |
Town Assets
The following town assets are unlocked after completing wave 100: