Difference between revisions of "Military Tier"

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(MT0 - MT2)
 
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A description of the requirements and unlocks for the military tiers in the [[Headquarters]]
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{{Spoiler warning|game progression}}
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'''Military Tier''' is the game's prestige system. Increasing the military tier grants the player various rewards including choosing a [[Military Perks|Military Perk]] to unlock, new [[buildings]], [[Headquarters#Software|software]], [[Statue of Cubos#Bosses|bosses]] and other features.
  
=== MT0 ===
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Increasing the military tier will reset all modules to their base level, and all town resources (not including gems and exotic gems) will be lost, but recovered over the length of 4 hours (1 with the exotic skill '''Trustworthy Trust Fund''').
The game starts at this tier, from which you need to unlock all of the things.
 
  
=== MT1 ===
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__NOTOC__
{| class="wikitable"
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==Tier 1 - Water Bombs==
!Requirements
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===Requirements===
!Rewards
 
|-
 
|10 modules maximised
 
|Module max tier 2
 
|-
 
|3 regions unlocked
 
|Tier 3 buildings
 
|}
 
  
=== MT2 ===
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*10 modules maximized
{| class="wikitable"
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*3 [[region|regions]] unlocked
!Requirements
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!Rewards
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===Rewards===
|-
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|25 modules maximised
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*Max. module tier: 2
|Module max tier 3
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*[[Construction Firm]] T4
|-
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*Workers
|5 regions unlocked
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|Tier 4 buildings
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==Tier 2 - A Real Tank==
|}
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===Requirements===
 +
 
 +
*25 modules maximized
 +
*5 regions unlocked
 +
 
 +
===Rewards===
 +
 
 +
*Max. module tier: 3
 +
*Construction Firm T5
 +
 
 +
==Tier 3 - Flying Aircraft Carrier==
 +
===Requirements===
 +
 
 +
*40 modules maximized
 +
*7 regions unlocked
 +
 
 +
===Rewards===
 +
 
 +
*Max. module tier: 4
 +
*Construction Firm T6
 +
**[[Construction Firm#Beacons|Beacons]]
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*New software: CRITICAL_WAVEJUMP.ZIP
 +
 
 +
==Tier 4 - Nuclear Weapons==
 +
===Requirements===
 +
 
 +
*60 modules maximized
 +
*9 regions unlocked
 +
 
 +
===Rewards===
 +
 
 +
*Max. module tier: 5
 +
*[[Headquarters#Facility AI|Facility AI]]
 +
*Boss 2
 +
 
 +
==Tier 5 - Antimatter Explosives==
 +
===Requirements===
 +
 
 +
*100 modules maximized
 +
*12 regions unlocked
 +
 
 +
===Rewards===
 +
 
 +
*Max. module tier: up to 250
 +
*New software: WAVE_MOMENTUM.INF
 +
 
 +
==Tier 6 - Institution==
 +
===Requirements===
 +
 
 +
*120 modules unlocked
 +
*Total module tier >= 625
 +
*15 regions unlocked
 +
*Boss 2 defeated
 +
 
 +
===Rewards===
 +
 
 +
*Boss 3
 +
*[[Town Perks]]
 +
*New software: WAVE_STORM.JSLIB
 +
 
 +
==Tier 7 - Independent Island==
 +
===Requirements===
 +
 
 +
*135 modules unlocked
 +
*Total module tier >= 750
 +
*Reach wave 1 Million
 +
 
 +
===Rewards===
 +
 
 +
*New software: WAVE_PERSISTENCE.DLL, WAVE_INSTABILITY.SYS, WAVE_VORTEX.LIB, WAVE_CATALYST.RAR, WAVE_ENDURANCE.BIN
 +
 
 +
==Tier 8 (Era) - Nation==
 +
===Requirements===
 +
 
 +
*150 modules unlocked
 +
*Total module tier >= 825
 +
*Reach Era 1(Wave 100B)
 +
 
 +
===Rewards===
 +
 
 +
*[[Workshop#Era|Workshop (Era)]]
 +
**Beginning of [[Era]]
 +
*New software: NEW_BOUNDS.DATA, WAVE_MARATHON.PY
 +
 
 +
==Tier 9 - International Politics==
 +
===Requirements===
 +
 
 +
*175 modules unlocked
 +
*Total module tier >= 1075
 +
*Reach Era 5
 +
 
 +
===Rewards===
 +
 
 +
*Workshop (Bonus)
 +
**<spoiler>Gives a 1% damage bonus for each Essence currently owned by the player (Essence can be found in the third tab of Workshop (Era))</spoiler>
 +
*New software: WAVE_COMPRESSION.DLL, ERA_SURGE.EXE
 +
 
 +
==Tier 10 - Global Operator==
 +
===Requirements===
 +
 
 +
*200 modules unlocked
 +
*Total module tier >= 1250
 +
*Reach Era 1000
 +
 
 +
===Rewards===
 +
 
 +
*Boss 4
 +
*New software: ERA_BURST.DEB
 +
 
 +
==Tier 11 - Planetary Domination==
 +
===Requirements===
 +
 
 +
*215 modules unlocked
 +
*Total module tier >= 1450
 +
*Reach Era 10M
 +
*Discovery made! <spoiler>(Disable neutral era element past era 1 million to receive the neutral infinity stone) if you forgot to disable the neutral element in your first run don't panic, you can easily get it in 1 min using a simple trick. all you need to do is go into a new run on the region you have already gotten to era 10m on, then disable neutral and use Critical Wavejump to skip to era 1m before getting /inf on the era shield again. doing this will make you instantly die but not before you get the neutral inf stone which saves you from having to do another hour long run.</spoiler>
 +
 
 +
===Rewards===
 +
 
 +
*Infinity Board
 +
**This does not mark the beginning of Infinity yet.
 +
*New software: ERA_SWIRL.ZIB2, WAVE_HORIZON.DLL
 +
 
 +
==Tier 12 (Infinity) - Space Travel==
 +
===Requirements===
 +
 
 +
*225 modules unlocked
 +
*Total module tier >= 1625
 +
*Reach Infinity 1(Era 100B)
 +
 
 +
===Rewards===
 +
 
 +
*[[Workshop#Infinity|Workshop (Infinity)]]
 +
**Beginning of [[Infinity]]
 +
*New software: NO_BOUNDS.DATA
 +
 
 +
==Tier 13 - Exoplanetary Colonies==
 +
===Requirements===
 +
 
 +
*250 modules unlocked
 +
*Total module tier >= 1875
 +
*Reach Infinity in 3 regions
 +
*Reach Infinity 2
 +
 
 +
===Rewards===
 +
 
 +
*Infinity stone upgrades
 +
*New Software: WAVE_BREACH.MSC, ERA_TUNNELING.JAR
 +
 
 +
==Tier 14 - Solar Conquest==
 +
===Requirements===
 +
 
 +
*265 modules unlocked
 +
*Total module tier >= 2125
 +
*Reach Infinity in 10 regions
 +
*Reach Infinity 5
 +
 
 +
===Rewards===
 +
 
 +
*New Infinity perks
 +
*New software: WAVE_FLOOR.DB, ERA_FLOOR.DB, ERA_HORIZON.DLL
 +
 
 +
==Tier 15 - FTL Travel==
 +
===Requirements===
 +
 
 +
*300 modules unlocked
 +
*Total module tier >= 3000
 +
*Reach Infinity 25
 +
*Reach Infinity in 15 regions
 +
*Dr. Cubical's idea! <spoiler>Obtain and Unlock all Infinity Stones.</spoiler>
 +
 
 +
===Rewards===
 +
 
 +
*Boss 5
 +
*New software: WAVE_RESTART.PKG, INFINITY_HORIZON.DLL
 +
 
 +
=Trivia and Notes=
 +
 
 +
*MT7 Reward: "Modules: T1(Maxed)" has been moved to Military Perks as of the Military Perks Update (v0.9.0 B1, Sunday, 29 August 2021)
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}

Latest revision as of 15:12, 17 April 2024

Difficulty icon.png Spoiler warning!
This article contains spoilers about game progression.

Military Tier is the game's prestige system. Increasing the military tier grants the player various rewards including choosing a Military Perk to unlock, new buildings, software, bosses and other features.

Increasing the military tier will reset all modules to their base level, and all town resources (not including gems and exotic gems) will be lost, but recovered over the length of 4 hours (1 with the exotic skill Trustworthy Trust Fund).


Tier 1 - Water Bombs

Requirements

  • 10 modules maximized
  • 3 regions unlocked

Rewards

Tier 2 - A Real Tank

Requirements

  • 25 modules maximized
  • 5 regions unlocked

Rewards

  • Max. module tier: 3
  • Construction Firm T5

Tier 3 - Flying Aircraft Carrier

Requirements

  • 40 modules maximized
  • 7 regions unlocked

Rewards

  • Max. module tier: 4
  • Construction Firm T6
  • New software: CRITICAL_WAVEJUMP.ZIP

Tier 4 - Nuclear Weapons

Requirements

  • 60 modules maximized
  • 9 regions unlocked

Rewards

Tier 5 - Antimatter Explosives

Requirements

  • 100 modules maximized
  • 12 regions unlocked

Rewards

  • Max. module tier: up to 250
  • New software: WAVE_MOMENTUM.INF

Tier 6 - Institution

Requirements

  • 120 modules unlocked
  • Total module tier >= 625
  • 15 regions unlocked
  • Boss 2 defeated

Rewards

Tier 7 - Independent Island

Requirements

  • 135 modules unlocked
  • Total module tier >= 750
  • Reach wave 1 Million

Rewards

  • New software: WAVE_PERSISTENCE.DLL, WAVE_INSTABILITY.SYS, WAVE_VORTEX.LIB, WAVE_CATALYST.RAR, WAVE_ENDURANCE.BIN

Tier 8 (Era) - Nation

Requirements

  • 150 modules unlocked
  • Total module tier >= 825
  • Reach Era 1(Wave 100B)

Rewards

Tier 9 - International Politics

Requirements

  • 175 modules unlocked
  • Total module tier >= 1075
  • Reach Era 5

Rewards

  • Workshop (Bonus)
  • New software: WAVE_COMPRESSION.DLL, ERA_SURGE.EXE

Tier 10 - Global Operator

Requirements

  • 200 modules unlocked
  • Total module tier >= 1250
  • Reach Era 1000

Rewards

  • Boss 4
  • New software: ERA_BURST.DEB

Tier 11 - Planetary Domination

Requirements

  • 215 modules unlocked
  • Total module tier >= 1450
  • Reach Era 10M
  • Discovery made!

Rewards

  • Infinity Board
    • This does not mark the beginning of Infinity yet.
  • New software: ERA_SWIRL.ZIB2, WAVE_HORIZON.DLL

Tier 12 (Infinity) - Space Travel

Requirements

  • 225 modules unlocked
  • Total module tier >= 1625
  • Reach Infinity 1(Era 100B)

Rewards

Tier 13 - Exoplanetary Colonies

Requirements

  • 250 modules unlocked
  • Total module tier >= 1875
  • Reach Infinity in 3 regions
  • Reach Infinity 2

Rewards

  • Infinity stone upgrades
  • New Software: WAVE_BREACH.MSC, ERA_TUNNELING.JAR

Tier 14 - Solar Conquest

Requirements

  • 265 modules unlocked
  • Total module tier >= 2125
  • Reach Infinity in 10 regions
  • Reach Infinity 5

Rewards

  • New Infinity perks
  • New software: WAVE_FLOOR.DB, ERA_FLOOR.DB, ERA_HORIZON.DLL

Tier 15 - FTL Travel

Requirements

  • 300 modules unlocked
  • Total module tier >= 3000
  • Reach Infinity 25
  • Reach Infinity in 15 regions
  • Dr. Cubical's idea!

Rewards

  • Boss 5
  • New software: WAVE_RESTART.PKG, INFINITY_HORIZON.DLL

Trivia and Notes

  • MT7 Reward: "Modules: T1(Maxed)" has been moved to Military Perks as of the Military Perks Update (v0.9.0 B1, Sunday, 29 August 2021)