Difference between revisions of "Shipyard"
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{{Building|Tier=3|ConversionRate=100000|Image=Shipyard.png|Color=Spring Green|ColorCode=#00E77F}} | {{Building|Tier=3|ConversionRate=100000|Image=Shipyard.png|Color=Spring Green|ColorCode=#00E77F}} | ||
− | The | + | [[File:Cyan resource.png|left]] |
− | [[File:Shipyard2.png|thumb | + | The '''Shipyard''' is a building where you can send ships out to gather resources. |
− | + | [[File:Shipyard2.png|thumb]] | |
+ | {{clear|left}} | ||
==Weather== | ==Weather== | ||
Weather is a modifier to the resource gain of your shipments. | Weather is a modifier to the resource gain of your shipments. | ||
− | Weather changes over time, except when you start a mission, then weather stays the same until you collect the shipment. | + | Weather changes over time, except when you start a mission, then weather stays the same until you collect the shipment. |
− | + | The effect of weather is affected by certain upgrades. | |
+ | |||
+ | If you have bad weather, then it's advisable to wait until the weather changes, or consider restarting a shipment if the weather has improved shortly after it starts. | ||
==Shipments== | ==Shipments== | ||
Line 17: | Line 20: | ||
You can upgrade your bonus modifier per shipment, which recalculates you reward bonus by multiplying shipment number by the new percentage bonus. | You can upgrade your bonus modifier per shipment, which recalculates you reward bonus by multiplying shipment number by the new percentage bonus. | ||
− | There are 6 options of shipments | + | There are 6 options for shipments |
+ | |||
+ | *'''5 minutes:''' White Resources | ||
+ | *'''15 minutes:''' Orange Resources, Brown Resources, and Red Resources | ||
+ | *'''60 minutes:''' Green Resources, Blue Resources, and Purple Resources | ||
+ | *'''4 hours:''' Yellow Resources, Light Blue Resources, and Pink Resources | ||
+ | *'''8 hours:''' Cyan Resources, Gray Resources, and Black Resources | ||
+ | *'''24 hours:''' Gems, and Exotic Gems. | ||
+ | |||
+ | ==Sea miles== | ||
+ | As long as your ships are out making shipments, they are gaining sea miles. Unlike shipments, this gain happens continuously, regardless of if the shipment completes. | ||
+ | |||
+ | The formula for sea mile gain is <code>0.0002 / sec. * ShipmentConstant</code> (which is 1 for 5 min. shipment, 2 for 15 min., 3 for 1 hour, etc.) and the skill raises the shipment constant to the power of 1.2. So with the skill, a 24-hour shipment has a constant of ~8.59, and is that much better than doing 5-min shipments. | ||
+ | |||
+ | Like everything else in the Shipyard, sea mile gain is affected by the [[Power Plant]]. | ||
+ | |||
+ | Sea miles earn you the following '''Milestones''': | ||
+ | {| class="wikitable" | ||
+ | !Miles!!Name!!Description | ||
+ | |- | ||
+ | |1 | ||
+ | |Freshwaters | ||
+ | |Increases resource rewards (excluding gems and exotic gems) from shipments by 10%. (multiplicative) | ||
+ | |- | ||
+ | |8 | ||
+ | |Third Mate | ||
+ | |Unlocks temperature forecasting. | ||
+ | |- | ||
+ | |15 | ||
+ | |Offshore | ||
+ | |Increases resource rewards (excluding gems and exotic gems) from shipments by 25%. (multiplicative) | ||
+ | |- | ||
+ | |25 | ||
+ | |Second Mate | ||
+ | |Unlocks wind forecasting. | ||
+ | |- | ||
+ | |40 | ||
+ | |Dead Sea | ||
+ | |Increases resource rewards (excluding gems and exotic gems) from shipments by 30%. (multiplicative) | ||
+ | |- | ||
+ | |100||Engineers Island||Increases production from resource producers in the factory (excluding gem and exotic gems) by 1% per shipment. | ||
+ | |- | ||
+ | |200 | ||
+ | |First Mate | ||
+ | |Unlocks humidity forecasting. | ||
+ | |- | ||
+ | |250||High Seas | ||
+ | |Multiplies resource rewards from shipments (excluding gems and exotic gems) with your town level. | ||
+ | |- | ||
+ | |500 | ||
+ | |Cave Islands | ||
+ | |Increases all mining resource rewards (town resources, shards and gems) by 1% per sea mile. | ||
+ | |- | ||
+ | |1250 | ||
+ | |Atlantic Ocean | ||
+ | |Increases resource rewards (excluding gems and exotic gems) from shipments by 100%. (multiplicative) | ||
+ | |- | ||
+ | |5000 | ||
+ | |Pacific Ocean | ||
+ | |Increases resource rewards (excluding gems and exotic gems) from shipments by 200%. (multiplicative) | ||
+ | |- | ||
+ | |15000 | ||
+ | |Sea Bear | ||
+ | |Increases resource drops from enemies during tower testing by 1% per sea mile. | ||
+ | |- | ||
+ | |27500 | ||
+ | |Atlantis | ||
+ | |Each shipment increases all mining rewards (town resources, shards and gems) by 100% (additive with itself) | ||
+ | |- | ||
+ | |50000 | ||
+ | |Mariana Trench | ||
+ | |Increases resource rewards (excluding gems and exotic gems) from shipments by 400%. (multiplicative) | ||
+ | |- | ||
+ | |100000 | ||
+ | |Sea Lion | ||
+ | |Increases resource rewards (excluding gems and exotic gems) from shipments by 5% per sea mile. (additive with itself) | ||
+ | |} | ||
+ | |||
+ | ==Upgrades== | ||
+ | Upgrades can be bought to provide bonus to shipment reward. | ||
+ | |||
+ | ===Shipment Rewards Upgrades=== | ||
+ | |||
+ | *Improved decks (Max. 400 levels): Increase the reward bonus per shipment by 0.05%. | ||
+ | |||
+ | That means, multiply the resource gain by x(1+0.05%*upgrades*shipments) | ||
+ | |||
+ | ===Weather Effects=== | ||
+ | |||
+ | *Bigger sails (Max. 100 levels): Increase the weather exponent by 2%. | ||
+ | *Stronger keel (Max. 50 levels): Increase the weather exponent by 3%. | ||
+ | *Reinforced hull (Max. 20 levels): Increase the weather exponent by 5%. | ||
+ | |||
+ | Each weather effect upgrades stack additive with itself, but different weather upgrade stack multiplicative. | ||
+ | |||
+ | Note that the power effect also apply to weather debuffs. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Skills== | ==Skills== | ||
+ | {{See also|Skills (Upgrade)}} | ||
+ | |||
+ | *'''Sturdy Decks''' - Reduces the effects of bad weather by 50%. | ||
+ | *'''Precious Freight''' - Applies the shipment bonus to regular gems at a reduced rate of x^0.5. | ||
+ | *'''Advanced Navigation''' - Raises the seamile multiplier to the power of 1.2 for all shipments that take longer than 5 minutes in total to complete. | ||
+ | |||
+ | ==Exotic Skills== | ||
+ | {{See also|Exotic Skills}} | ||
+ | |||
+ | *'''Armored Cargo Bay''' ({{Number|35|icon=[[File:Exotic gem.png|20px]]}}) - Applies the shipment bonus to exotic gems at a reduced rate of x^0.2 by reinforcing the bulkheads of all ships. | ||
− | + | {{Navbox buildings|state=expanded}} | |
− | |||
{{PerfectNavigation}} | {{PerfectNavigation}} | ||
[[Category:Buildings]] | [[Category:Buildings]] |
Latest revision as of 21:31, 4 April 2024
Shipyard | |
---|---|
Max. Tier | 3 |
Conversion rate | 100000:1 |
Color theme | Spring Green |
The Shipyard is a building where you can send ships out to gather resources.
Contents
Weather
Weather is a modifier to the resource gain of your shipments.
Weather changes over time, except when you start a mission, then weather stays the same until you collect the shipment.
The effect of weather is affected by certain upgrades.
If you have bad weather, then it's advisable to wait until the weather changes, or consider restarting a shipment if the weather has improved shortly after it starts.
Shipments
You can send your ship out to gather shipments.
Every time you collect a shipment, your reward bonus is increased by increasing shipment number by 1, which additively increases the reward bonus by your bonus/shipment percentage.
You can upgrade your bonus modifier per shipment, which recalculates you reward bonus by multiplying shipment number by the new percentage bonus.
There are 6 options for shipments
- 5 minutes: White Resources
- 15 minutes: Orange Resources, Brown Resources, and Red Resources
- 60 minutes: Green Resources, Blue Resources, and Purple Resources
- 4 hours: Yellow Resources, Light Blue Resources, and Pink Resources
- 8 hours: Cyan Resources, Gray Resources, and Black Resources
- 24 hours: Gems, and Exotic Gems.
Sea miles
As long as your ships are out making shipments, they are gaining sea miles. Unlike shipments, this gain happens continuously, regardless of if the shipment completes.
The formula for sea mile gain is 0.0002 / sec. * ShipmentConstant
(which is 1 for 5 min. shipment, 2 for 15 min., 3 for 1 hour, etc.) and the skill raises the shipment constant to the power of 1.2. So with the skill, a 24-hour shipment has a constant of ~8.59, and is that much better than doing 5-min shipments.
Like everything else in the Shipyard, sea mile gain is affected by the Power Plant.
Sea miles earn you the following Milestones:
Miles | Name | Description |
---|---|---|
1 | Freshwaters | Increases resource rewards (excluding gems and exotic gems) from shipments by 10%. (multiplicative) |
8 | Third Mate | Unlocks temperature forecasting. |
15 | Offshore | Increases resource rewards (excluding gems and exotic gems) from shipments by 25%. (multiplicative) |
25 | Second Mate | Unlocks wind forecasting. |
40 | Dead Sea | Increases resource rewards (excluding gems and exotic gems) from shipments by 30%. (multiplicative) |
100 | Engineers Island | Increases production from resource producers in the factory (excluding gem and exotic gems) by 1% per shipment. |
200 | First Mate | Unlocks humidity forecasting. |
250 | High Seas | Multiplies resource rewards from shipments (excluding gems and exotic gems) with your town level. |
500 | Cave Islands | Increases all mining resource rewards (town resources, shards and gems) by 1% per sea mile. |
1250 | Atlantic Ocean | Increases resource rewards (excluding gems and exotic gems) from shipments by 100%. (multiplicative) |
5000 | Pacific Ocean | Increases resource rewards (excluding gems and exotic gems) from shipments by 200%. (multiplicative) |
15000 | Sea Bear | Increases resource drops from enemies during tower testing by 1% per sea mile. |
27500 | Atlantis | Each shipment increases all mining rewards (town resources, shards and gems) by 100% (additive with itself) |
50000 | Mariana Trench | Increases resource rewards (excluding gems and exotic gems) from shipments by 400%. (multiplicative) |
100000 | Sea Lion | Increases resource rewards (excluding gems and exotic gems) from shipments by 5% per sea mile. (additive with itself) |
Upgrades
Upgrades can be bought to provide bonus to shipment reward.
Shipment Rewards Upgrades
- Improved decks (Max. 400 levels): Increase the reward bonus per shipment by 0.05%.
That means, multiply the resource gain by x(1+0.05%*upgrades*shipments)
Weather Effects
- Bigger sails (Max. 100 levels): Increase the weather exponent by 2%.
- Stronger keel (Max. 50 levels): Increase the weather exponent by 3%.
- Reinforced hull (Max. 20 levels): Increase the weather exponent by 5%.
Each weather effect upgrades stack additive with itself, but different weather upgrade stack multiplicative.
Note that the power effect also apply to weather debuffs.
Skills
- See also: Skills (Upgrade)
- Sturdy Decks - Reduces the effects of bad weather by 50%.
- Precious Freight - Applies the shipment bonus to regular gems at a reduced rate of x^0.5.
- Advanced Navigation - Raises the seamile multiplier to the power of 1.2 for all shipments that take longer than 5 minutes in total to complete.
Exotic Skills
- See also: Exotic Skills