Difference between revisions of "Winter"

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{{Infobox region
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|image=Winter.png
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|lanes=4
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|enemies={{Element|Neutral}} {{Element|Light}} {{Element|Darkness}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}}
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|easy=2877
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|medium=21852
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|hard=419964
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|insane=3.426E+07
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|nightmare=2.854E+10
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|impossible=5.237E+16
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}}
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'''Winter''' is the third region in the game, unlocked after completing wave 100 on [[Desert]].
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The region consists of 4 lanes that enemies may spawn from.
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Completing wave 100 in this region unlocks the [[Underground]] region.
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==Challenges==
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{{See also|Challenge Mode}}
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{| class="wikitable"
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!Name!!Enemies!!Goals!!Rules!!Rewards
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|-
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!Level #1
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| style="text-align: center;" |{{Element|Darkness}} {{Element|Water}}
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|Reach wave 500
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|{{collapsible|width=400|Rules|
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* Max. 10 modules in total
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* Max 1 defensive modules
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* Modules have to be maxed T1 or above
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* Modules will be set to maxed T1
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* Enemies cannot be slowed below their base movement speed
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* Enemies have 75% debuff resistance
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* Enemies have 75% stun resistance}}
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| +3% darkness damage per completed challenge
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|-
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!Level #2
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| style="text-align: center;" |{{Element|Air}} {{Element|Water}}
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|Reach wave 400
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|{{collapsible|width=400|Rules|
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* Max. 12 modules in total
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* Max. 6 offensive modules
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* No ultimate modules
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* Modules have to be maxed T2 or above
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* Modules will be set to maxed T2
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* Tower starts with 400% increased attack cooldown
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* Map is covered in a snowstorm}}
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|{{Module|Defensive|size=30px}} '''Snowstorm'''
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|-
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!Level #3
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| style="text-align: center;" |{{Element|Darkness}} {{Element|Water}}
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|Reach wave 350
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|{{collapsible|width=400|Rules|
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* Max. 8 modules in total
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* Tower attacks per second affect enemies base movement speed on spawn
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* Tower attacks per second affect enemies base health regeneration on spawn
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* Modules have to be maxed T3 or above
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* Modules will be set to maxed T3}}
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| +1% darkness resistance per completed challenge
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|-
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!Level #4
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| style="text-align: center;" |{{Element|Darkness}} {{Element|Water}}
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|Reach wave 225
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|{{collapsible|width=400|Rules|
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* Max. 18 modules in total
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* Modules have to be maxed T4 or above
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* Modules will be set to maxed T4
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* Every unit that spawns increases the tower's attack cooldown by 0.001 seconds
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* Base health and damage of enemies is squared}}
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| +1% wave acceleration factor for wave streaming per completed challenge
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|-
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!Level #5
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| style="text-align: center;" |{{Element|Darkness}} {{Element|Water}} {{Element|Earth}}
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|Reach wave 200
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|{{collapsible|width=400|Rules|
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* Max. 10 modules in total
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* Modules have to be maxed T5 or above
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* Modules will be set to maxed T5
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* Olaf!}}
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|{{Module|Ultimate|size=30px}} '''Mjölnir'''
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|-
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!Level #6
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| style="text-align: center;" |{{Element|Darkness}} {{Element|Nature}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}}
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|Reach wave 125
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|{{collapsible|width=400|Rules|
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* Max. 8 modules in total
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* Modules have to be maxed T5 or above
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* Modules will be set to maxed T5
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* Enemies gain 1% resistance per enemy on the map (additive)
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* Enemies become invulnerable to almost all damage when 100 enemies are on the map}}
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|{{Module|Defensive|size=30px}} '''Winter's Gift'''
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|}
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==Modules==
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{{See also|Modules}}
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{| class="wikitable sortable"
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!Type!!Name!!Unlock Condition
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|-
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|<center>{{Module|Defensive|size=30px}}</center>||'''Basic Shield'''||Wave {{Unknown}}
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|-
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|<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Attack'''||Random 5%
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|-
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|<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Burst'''||Random 2%
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|-
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|<center>{{Module|Offensive|size=30px}}</center>||'''Water Attack'''||Random 5%
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|-
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|<center>{{Module|Offensive|size=30px}}</center>||'''Water Burst'''||Random 2%
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|-
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|<center>{{Module|Offensive|size=30px}}</center>||'''Splash'''||Random 1%
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|-
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|<center>{{Module|Offensive|size=30px}}</center>||'''Bash'''||Random 0.12%
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|-
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|<center>{{Module|Offensive|size=30px}}</center>||'''Earth Crit'''||Random 1%
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|-
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|<center>{{Module|Offensive|size=30px}}</center>||'''Water Crit'''||Random 1%
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|-
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|<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Crit'''||Random 1%
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|-
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|<center>{{Module|Defensive|size=30px}}</center>||'''Darkness Resistance'''||Random 5%
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|-
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|<center>{{Module|Defensive|size=30px}}</center>||'''Water Resistance'''||Random 5%
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|-
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|<center>{{Module|Defensive|size=30px}}</center>||'''Boss shield'''||Random 1.2%
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|-
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|<center>{{Module|Utility|size=30px}}</center>||'''Moon Energy'''||Random 5%
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|}
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==Town Assets==
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The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100:
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:[[File:Winter tree town asset.png|40px|Winter tree|link=Special:FilePath/Winter_tree_town_asset.png]] Winter tree
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:[[File:Snowman town asset.png|40px|Snowman|link=Special:FilePath/Snowman_town_asset.png]] Snowman
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:[[File:Winter rock town asset.png|40px|Winter rock|link=Special:FilePath/Winter_rock_town_asset.png]] Winter rock
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{{PerfectNavigation}}
 
{{PerfectNavigation}}
 
[[Category:Regions]]
 
[[Category:Regions]]

Latest revision as of 00:53, 24 August 2023

Winter
Winter
Lanes 4
Enemies
Neutral element Light element Darkness element Water element Earth element Universal element
Difficulties
Easy 2,877%
Medium 21,852%
Hard 419,964%
Insane 34.26 M% (3.426e7%)
Nightmare 28.54 B% (2.854e10%)
Impossible 52.37 Qa% (5.237e16%)

Winter is the third region in the game, unlocked after completing wave 100 on Desert. The region consists of 4 lanes that enemies may spawn from.

Completing wave 100 in this region unlocks the Underground region.

Challenges

See also: Challenge Mode
Name Enemies Goals Rules Rewards
Level #1 Darkness element Water element Reach wave 500
Rules
  • Max. 10 modules in total
  • Max 1 defensive modules
  • Modules have to be maxed T1 or above
  • Modules will be set to maxed T1
  • Enemies cannot be slowed below their base movement speed
  • Enemies have 75% debuff resistance
  • Enemies have 75% stun resistance
+3% darkness damage per completed challenge
Level #2 Air element Water element Reach wave 400
Rules
  • Max. 12 modules in total
  • Max. 6 offensive modules
  • No ultimate modules
  • Modules have to be maxed T2 or above
  • Modules will be set to maxed T2
  • Tower starts with 400% increased attack cooldown
  • Map is covered in a snowstorm
Defensive Module Snowstorm
Level #3 Darkness element Water element Reach wave 350
Rules
  • Max. 8 modules in total
  • Tower attacks per second affect enemies base movement speed on spawn
  • Tower attacks per second affect enemies base health regeneration on spawn
  • Modules have to be maxed T3 or above
  • Modules will be set to maxed T3
+1% darkness resistance per completed challenge
Level #4 Darkness element Water element Reach wave 225
Rules
  • Max. 18 modules in total
  • Modules have to be maxed T4 or above
  • Modules will be set to maxed T4
  • Every unit that spawns increases the tower's attack cooldown by 0.001 seconds
  • Base health and damage of enemies is squared
+1% wave acceleration factor for wave streaming per completed challenge
Level #5 Darkness element Water element Earth element Reach wave 200
Rules
  • Max. 10 modules in total
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Olaf!
Ultimate Module Mjölnir
Level #6 Darkness element Nature element Water element Earth element Universal element Reach wave 125
Rules
  • Max. 8 modules in total
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Enemies gain 1% resistance per enemy on the map (additive)
  • Enemies become invulnerable to almost all damage when 100 enemies are on the map
Defensive Module Winter's Gift

Modules

See also: Modules
Type Name Unlock Condition
Defensive Module
Basic Shield Wave Unknown (edit)
Offensive Module
Darkness Attack Random 5%
Offensive Module
Darkness Burst Random 2%
Offensive Module
Water Attack Random 5%
Offensive Module
Water Burst Random 2%
Offensive Module
Splash Random 1%
Offensive Module
Bash Random 0.12%
Offensive Module
Earth Crit Random 1%
Offensive Module
Water Crit Random 1%
Offensive Module
Darkness Crit Random 1%
Defensive Module
Darkness Resistance Random 5%
Defensive Module
Water Resistance Random 5%
Defensive Module
Boss shield Random 1.2%
Utility Module
Moon Energy Random 5%

Town Assets

The following town assets are unlocked after completing wave 100:

Winter tree Winter tree
Snowman Snowman
Winter rock Winter rock