Difference between revisions of "Forest"

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[[File:Forest region preview.PNG|thumb|Game menu screen preview of the Forest]]
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{{Infobox region
The first region, the forest is a simple natural environment with 4 lanes that enemies may spawn from.
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|image=Forest.png
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|lanes=4
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|enemies={{Element|Neutral}} {{Element|Fire}} {{Element|Nature}} {{Element|Earth}}
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|easy=100
 +
|medium=6377
 +
|hard=128043
 +
|insane=8830000
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|nightmare=4.99E09
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|impossible=3.21E15
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}}
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The '''Forest''' is the first region in the game, and is unlocked from the beginning.
  
==Enemies==
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Completing wave 100 in this region unlocks the [[Desert]] region.
The base enemy structure consists of:
 
  
*Neutral enemies
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==Challenges==
*Fire enemies
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{{See also|Challenge Mode}}
*Nature enemies
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{| class="wikitable"
*Earth enemies
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!Name!!Enemies!!Goals!!Rules!!Rewards
 
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|-
== Environmental Effects ==
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!Level #1
This area has no environmental effects.
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| style="text-align: center;" |{{Element|Fire}} {{Element|Water}}
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|Reach wave 111
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|{{collapsible|width=400|Rules|
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* Max. 7 modules in total
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* Modules have to be maxed T1 or above
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* Modules will be set to maxed T1}}
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|{{Module|Offensive|size=30px}} '''Phoenix Bounce'''
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|-
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!Level #2
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| style="text-align: center;" |{{Element|Earth}}
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|Reach wave 325
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|{{collapsible|width=400|Rules|
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* Max. 5 modules in total
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* Modules have to be maxed T2 or above
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* Modules will be set to maxed T2}}
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| +5% resource drops per<br>completed challenge
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|-
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!Level #3
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| style="text-align: center;" |{{Element|Nature}}
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|Reach wave 500
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|{{collapsible|width=400|Rules|
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* Max. 5 modules in total
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* No offensive modules
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* No utility modules
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* No ultimate modules
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* Modules have to be maxed T3 or above
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* Modules will be set to maxed T3}}
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|{{Module|Defensive|size=30px}} '''Stab Prevention'''
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|-
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!Level #4
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| style="text-align: center;" |{{Element|Neutral}} {{Element|Fire}} {{Element|Nature}} {{Element|Water}}
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|Reach wave 50
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|{{collapsible|width=400|Rules|
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* Max 5 modules in total
 +
* No defensive modules
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* Modules have to be maxed T4 or above
 +
* Modules will be set to maxed T4}}
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|{{Module|Defensive|size=30px}} '''Planned Strike'''
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|-
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!Level #5
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| style="text-align: center;" |{{Element|Neutral}} {{Element|Fire}} {{Element|Earth}}
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|Reach wave 20
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|{{collapsible|width=400|Rules|
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* Max 6 modules in total
 +
* Max 2 offensive modules
 +
* Modules have to be maxed T5 or above
 +
* Modules will be set to maxed T5
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* Neutral enemies are immune to anything except universal
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* Universal damage can only damage neutral enemies
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* Tower element type is considered universal instead of neutral}}
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|{{Module|Special|size=30px}} '''Universal'''
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|-
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!Level #6
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| style="text-align: center;" |{{Element|Nature}} {{Element|Earth}}
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|Reach wave 60
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|{{collapsible|width=400|Rules|
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* Max 10 modules in total
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* Max 4 offensive modules
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* Max 4 defensive modules
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* Max 2 ultimate modules
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* Modules have to be maxed T5 or above
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* Modules will be set to maxed T5
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* Enemies have only 1% of their original health
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* Enemy damage is multiplied by 10}}
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|{{Module|Defensive|size=30px}} '''Forest Gift'''
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|}
  
 
==Modules==
 
==Modules==
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{{See also|Modules}}
  
===RNG Modules:===
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{| class="wikitable sortable"
 
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!Type!!Name!!Unlock Condition
*Placeholder Text
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|-
 
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|<center>{{Module|Offensive|size=30px}}</center>||'''Basic Bounce'''||Wave 10
===Scripted Modules:===
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|-
 
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|<center>{{Module|Defensive|size=30px}}</center>||'''Elemental Resistance'''||Wave 20
*[[Modules#Offensive|Modules]] [Wave: Placeholder Text]
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|-
 
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|<center>{{Module|Offensive|size=30px}}</center>||'''Multishot'''||Wave 30
== Town Assets ==
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|-
After completing wave 100, you unlock:
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|<center>{{Module|Offensive|size=30px}}</center>||'''Nature's Touch'''||Wave 40
 
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|-
* Small tree
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|<center>{{Module|Utility|size=30px}}</center>||'''Wave Resources'''||Wave 50
* Small rocks
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|-
* Small shrub
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|<center>{{Module|Offensive|size=30px}}</center>||'''Fire Attack'''||Random 5%
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|-
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|<center>{{Module|Offensive|size=30px}}</center>||'''Nature Attack'''||Random 5%
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|-
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|<center>{{Module|Offensive|size=30px}}</center>||'''Earth Attack'''||Random 5%
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|-
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|<center>{{Module|Offensive|size=30px}}</center>
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|'''Nature Crit'''
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|Random 2%
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|-
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|<center>{{Module|Offensive|size=30px}}</center>||'''Fire Burst'''||Random 2%
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|-
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|<center>{{Module|Offensive|size=30px}}</center>||'''Nature Burst'''||Random 2%
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|-
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|<center>{{Module|Offensive|size=30px}}</center>||'''Earth Burst'''||Random 2%
 +
|-
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|<center>{{Module|Defensive|size=30px}}</center>||'''Fire Resistance'''||Random 5%
 +
|-
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|<center>{{Module|Defensive|size=30px}}</center>||'''Nature Resistance'''||Random 5%
 +
|-
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|<center>{{Module|Defensive|size=30px}}</center>||'''Earth Resistance'''||Random 5%
 +
|}
  
== Easter Eggs ==
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==Town Assets==
This section currently has no easter eggs.
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The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100:
  
* South text
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:[[File:Tree town asset.png|40px|Tree]] Tree
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:[[File:Rock town asset.png|40px|Rock]] Rock
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:[[File:Bush town asset.png|40px|Bush]] Bush
  
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}

Latest revision as of 00:07, 24 August 2023

Forest
Forest
Lanes 4
Enemies
Neutral element Fire element Nature element Earth element
Difficulties
Easy 100%
Medium 6,377%
Hard 128,043%
Insane 8.83 M% (8.83e6%)
Nightmare 4.99 B% (4.99e9%)
Impossible 3.21 Qa% (3.21e15%)

The Forest is the first region in the game, and is unlocked from the beginning.

Completing wave 100 in this region unlocks the Desert region.

Challenges

See also: Challenge Mode
Name Enemies Goals Rules Rewards
Level #1 Fire element Water element Reach wave 111
Rules
  • Max. 7 modules in total
  • Modules have to be maxed T1 or above
  • Modules will be set to maxed T1
Offensive Module Phoenix Bounce
Level #2 Earth element Reach wave 325
Rules
  • Max. 5 modules in total
  • Modules have to be maxed T2 or above
  • Modules will be set to maxed T2
+5% resource drops per
completed challenge
Level #3 Nature element Reach wave 500
Rules
  • Max. 5 modules in total
  • No offensive modules
  • No utility modules
  • No ultimate modules
  • Modules have to be maxed T3 or above
  • Modules will be set to maxed T3
Defensive Module Stab Prevention
Level #4 Neutral element Fire element Nature element Water element Reach wave 50
Rules
  • Max 5 modules in total
  • No defensive modules
  • Modules have to be maxed T4 or above
  • Modules will be set to maxed T4
Defensive Module Planned Strike
Level #5 Neutral element Fire element Earth element Reach wave 20
Rules
  • Max 6 modules in total
  • Max 2 offensive modules
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Neutral enemies are immune to anything except universal
  • Universal damage can only damage neutral enemies
  • Tower element type is considered universal instead of neutral
Special Module Universal
Level #6 Nature element Earth element Reach wave 60
Rules
  • Max 10 modules in total
  • Max 4 offensive modules
  • Max 4 defensive modules
  • Max 2 ultimate modules
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Enemies have only 1% of their original health
  • Enemy damage is multiplied by 10
Defensive Module Forest Gift

Modules

See also: Modules
Type Name Unlock Condition
Offensive Module
Basic Bounce Wave 10
Defensive Module
Elemental Resistance Wave 20
Offensive Module
Multishot Wave 30
Offensive Module
Nature's Touch Wave 40
Utility Module
Wave Resources Wave 50
Offensive Module
Fire Attack Random 5%
Offensive Module
Nature Attack Random 5%
Offensive Module
Earth Attack Random 5%
Offensive Module
Nature Crit Random 2%
Offensive Module
Fire Burst Random 2%
Offensive Module
Nature Burst Random 2%
Offensive Module
Earth Burst Random 2%
Defensive Module
Fire Resistance Random 5%
Defensive Module
Nature Resistance Random 5%
Defensive Module
Earth Resistance Random 5%

Town Assets

The following town assets are unlocked after completing wave 100:

Tree Tree
Rock Rock
Bush Bush