Difference between revisions of "Neutral"

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m (Updated module icons to use Template:Module.)
 
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{{Navbox
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{{Infobox region
| name  = PerfectNavigation
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| image = Neutral.png
| title = The Perfect Tower II
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| lanes = 6
| listclass = hlist
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| enemies = {{Element|Neutral}} {{Element|Universal}}
 +
| easy = 1.68e+10
 +
| medium = 3.39e+10
 +
| hard = 2.66e+11
 +
| insane = 7.2e+12
 +
| nightmare = 3.48e+15
 +
| impossible = 5.06e+22
 +
}}
 +
 
 +
'''Neutral''' is the eleventh region in the game, unlocked after completing wave 100 on [[Ocean]].
 +
 
 +
Completing wave 100 in this region unlocks the [[Dark Realm]] region.
 +
 
 +
==Environmental Effects==
 +
This area has no environmental effects.
  
| group1 = Core Game
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==Modules==
| list1 = {{Navbox|child
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{{See also|Modules}}
| group1 = Mechanics
 
| list1  =
 
* [[New Round]]
 
* [[Elements]]
 
* [[Modules]]
 
* [[Skills]]
 
* [[Tower Customization]]
 
  
| group2 = [[Regions]]
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{| class="wikitable sortable"
| list2  =
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!Type!!Name!!Unlock Condition
* [[Forest]]
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|-
* [[Desert]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Neutral Projectiles'''||Random 1%
* [[Winter]]
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|-
* [[Underground]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Fire Projectiles'''||Random 1%
* [[Volcano]]
+
|-
* [[High Mountain]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Water Projectiles'''||Random 1%
* [[Jungle]]
+
|-
* [[Metallic Ruins]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Earth Projectiles'''||Random 1%
* [[Beach]]
+
|-
* [[Ocean]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Air Projectiles'''||Random 1%
* [[Neutral]]
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|-
* [[Dark Realm]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Electricity Projectiles'''||Random 1%
* [[Heaven]]
+
|-
* [[Universe]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Nature Projectiles'''||Random 1%
* [[Chaos]]
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|-
}}
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|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Light Projectiles'''||Random 1%
| group2 = [[Town]]
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|-
| list2 = {{Navbox|child
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|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Darkness Projectiles'''||Random 1%
| group1 = Buildings
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|-
| list1  =
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|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Universal Projectiles'''||Random 1%
* [[Power Plant]]
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|-
* [[Mine]]
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|<center>{{Module|Defensive|size=30px}}</center>||'''Neutral Exchange'''||Random 1%
* [[Factory]]
+
|-
* [[Headquarters]]
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|<center>{{Module|Defensive|size=30px}}</center>||'''Universal Exchange'''||Random 1%
* [[Arcade]]
+
|-
* [[Laboratory]]
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|<center>{{Module|Defensive|size=30px}}</center>||'''Marble Foundation'''||Random 0.5%
* [[Shipyard]]
+
|}
* [[Trading Post]]
 
* [[Workshop]]
 
* [[Museum]]
 
* [[Construction Firm]]
 
* [[Statue of Cubos]]
 
| group2 = Prestige
 
| list2 = [[Headquarters#Military|Military]]
 
}}
 
  
 +
==Town Assets==
  
}}
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*Neutral Cube
 +
*Universal Cube
 +
*Spinning Neutral Cube
 +
 
 +
{{PerfectNavigation}}
 +
[[Category:Regions]]

Latest revision as of 00:26, 24 August 2023

Neutral
Neutral
Lanes 6
Enemies
Neutral element Universal element
Difficulties
Easy 16.8 B% (1.68e10%)
Medium 33.9 B% (3.39e10%)
Hard 266 B% (2.66e11%)
Insane 7.2 T% (7.2e12%)
Nightmare 3.48 Qa% (3.48e15%)
Impossible 50.6 Sx% (5.06e22%)

Neutral is the eleventh region in the game, unlocked after completing wave 100 on Ocean.

Completing wave 100 in this region unlocks the Dark Realm region.

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive Module
Anti-Neutral Projectiles Random 1%
Offensive Module
Anti-Fire Projectiles Random 1%
Offensive Module
Anti-Water Projectiles Random 1%
Offensive Module
Anti-Earth Projectiles Random 1%
Offensive Module
Anti-Air Projectiles Random 1%
Offensive Module
Anti-Electricity Projectiles Random 1%
Offensive Module
Anti-Nature Projectiles Random 1%
Offensive Module
Anti-Light Projectiles Random 1%
Offensive Module
Anti-Darkness Projectiles Random 1%
Offensive Module
Anti-Universal Projectiles Random 1%
Defensive Module
Neutral Exchange Random 1%
Defensive Module
Universal Exchange Random 1%
Defensive Module
Marble Foundation Random 0.5%

Town Assets

  • Neutral Cube
  • Universal Cube
  • Spinning Neutral Cube