Difference between revisions of "Chaos"

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m (Fix page reference)
m (Updated module icons to use Template:Module.)
 
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As of open alpha, "Chaos" is the final area of the game.
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{{Infobox region
{{Navbox
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|image=Chaos.png
| name  = PerfectNavigation
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|lanes=10
| title = The Perfect Tower II
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|enemies={{Element|Neutral}} {{Element|Light}} {{Element|Electricity}} {{Element|Fire}} {{Element|Darkness}} {{Element|Nature}} {{Element|Air}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}}
| listclass = hlist
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|easy=7.58e14
 +
|medium=2.88e15
 +
|hard=1.47e17
 +
|insane=7.94e19
 +
|nightmare=1.05e25
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|impossible=4.82e38
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}}
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'''Chaos''' is the fifteenth and final region in the game, unlocked after completing wave 100 on [[Universe]].
  
| group1 = Core Game
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==Environmental Effects==
| list1 = {{Navbox|child
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This area has no environmental effects.
| group1 = Mechanics
 
| list1  =
 
* [[New Round]]
 
* [[Elements]]
 
* [[Modules]]
 
* [[Skills]]
 
* [[Tower Customization]]
 
  
| group2 = [[Regions]]
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==Modules==
| list2  =
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{{See also|Modules}}
* [[Forest]]
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{| class='wikitable sortable'
* [[Desert]]
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!Type!!Name!!Unlock Condition
* [[Winter]]
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|-
* [[Underground]]
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|<center>{{Module|Ultimate|size=30px}}</center>||'''Super Tower'''||Wave 100
* [[Volcano]]
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|-
* [[High Mountain]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Neutral Focus'''||Random 1%
* [[Jungle]]
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|-
* [[Metallic Ruins]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Fire Focus'''||Random 1%
* [[Beach]]
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|-
* [[Ocean]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Water Focus'''||Random 1%
* [[Neutral]]
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|-
* [[Dark Realm]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Earth Focus'''||Random 1%
* [[Heaven]]
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|-
* [[Universe]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Nature Focus'''||Random 1%
* [[Chaos]]
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|-
}}
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|<center>{{Module|Offensive|size=30px}}</center>||'''Air Focus'''||Random 1%
| group2 = [[Town]]
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|-
| list2 = {{Navbox|child
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|<center>{{Module|Offensive|size=30px}}</center>||'''Light Focus'''||Random 1%
| group1 = Buildings
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|-
| list1  =
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|<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Focus'''||Random 1%
* [[Power Plant]]
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|-
* [[Mine]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Universal Focus'''||Random 1%
* [[Factory]]
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|-
* [[Headquarters]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Electricity Focus'''||Random 1%
* [[Arcade]]
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|}
* [[Laboratory]]
 
* [[Shipyard]]
 
* [[Trading Post]]
 
* [[Workshop]]
 
* [[Museum]]
 
* [[Construction Firm]]
 
* [[Statue of Cubos]]
 
| group2 = Prestige
 
| list2 = [[Headquarters#Military|Military]]
 
}}
 
  
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==Town Assets==
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* Fire Penrose triangle
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* Water Penrose triangle
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* Nature Penrose triangle
  
}}
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{{PerfectNavigation}}
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[[Category:Regions]]

Latest revision as of 23:51, 23 August 2023

Chaos
Chaos
Lanes 10
Enemies
Neutral element Light element Electricity element Fire element Darkness element Nature element Air element Water element Earth element Universal element
Difficulties
Easy 758 T% (7.58e14%)
Medium 2.88 Qa% (2.88e15%)
Hard 147 Qa% (1.47e17%)
Insane 79.4 Qi% (7.94e19%)
Nightmare 10.5 Sp% (1.05e25%)
Impossible 482 UDe% (4.82e38%)

Chaos is the fifteenth and final region in the game, unlocked after completing wave 100 on Universe.

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Ultimate Module
Super Tower Wave 100
Offensive Module
Neutral Focus Random 1%
Offensive Module
Fire Focus Random 1%
Offensive Module
Water Focus Random 1%
Offensive Module
Earth Focus Random 1%
Offensive Module
Nature Focus Random 1%
Offensive Module
Air Focus Random 1%
Offensive Module
Light Focus Random 1%
Offensive Module
Darkness Focus Random 1%
Offensive Module
Universal Focus Random 1%
Offensive Module
Electricity Focus Random 1%

Town Assets

  • Fire Penrose triangle
  • Water Penrose triangle
  • Nature Penrose triangle