Difference between revisions of "Jungle"

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{{Navbox
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{{Infobox region
| name  = PerfectNavigation
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| image = Jungle.png
| title = The Perfect Tower II
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| lanes = 4
| listclass = hlist
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| enemies = {{Element|Neutral}} {{Element|Light}} {{Element|Fire}} {{Element|Darkness}} {{Element|Nature}} {{Element|Air}} {{Element|Water}}
 +
| easy = 3.81e+07
 +
| medium = 6.92e+07
 +
| hard = 3.99e+08
 +
| insane = 6.72e+09
 +
| nightmare = 1.53e+12
 +
| impossible = 4.79e+18
 +
}}
 +
The '''Jungle''' is the seventh region in the game, unlocked after completing wave 100 on [[High Mountain]].
 +
 
 +
Completing wave 100 in this region unlocks the [[Metallic Ruins]] region.
 +
 
 +
==Environmental Effects==
 +
This area has no environmental effects.
  
| group1 = Core Game
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==Modules==
| list1 = {{Navbox|child
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{{See also|Modules}}
| group1 = Mechanics
 
| list1  =
 
* [[New Round]]
 
* [[Elements]]
 
* [[Modules]]
 
* [[Skills]]
 
* [[Tower Customization]]
 
  
| group2 = [[Regions]]
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{| class="wikitable sortable"
| list2  =
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!Type!!Name!!Unlock Condition
* [[Forest]]
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|-
* [[Desert]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Lifeleech'''||Random 1.5%
* [[Winter]]
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|-
* [[Underground]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Earth Splash'''||Random 0.9%
* [[Volcano]]
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|-
* [[High Mountain]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Water Splash'''||Random 0.9%
* [[Jungle]]
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|-
* [[Metallic Ruins]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Nature Splash'''||Random 2%
* [[Beach]]
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|-
* [[Ocean]]
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|<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Splash'''||Random 0.9%
* [[Neutral]]
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|-
* [[Dark Realm]]
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|<center>{{Module|Defensive|size=30px}}</center>||'''Nature Shell'''||Random 1%
* [[Heaven]]
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|-
* [[Universe]]
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|<center>{{Module|Defensive|size=30px}}</center>||'''Earth Shell'''||Random 1%
* [[Chaos]]
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|-
}}
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|<center>{{Module|Defensive|size=30px}}</center>||'''Water Shell'''||Random 1%
| group2 = [[Town]]
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|-
| list2 = {{Navbox|child
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|<center>{{Module|Defensive|size=30px}}</center>||'''Nature Barrier'''||Random 1%
| group1 = Buildings
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|-
| list1  =
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|<center>{{Module|Defensive|size=30px}}</center>||'''Earth Barrier'''||Random 1%
* [[Power Plant]]
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|-
* [[Mine]]
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|<center>{{Module|Defensive|size=30px}}</center>||'''Water Barrier'''||Random 1%
* [[Factory]]
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|}
* [[Headquaters]]
 
* [[Arcade]]
 
* [[Laboratory]]
 
* [[Shipyard]]
 
* [[Trading Post]]
 
* [[Workshop]]
 
* [[Museum]]
 
* [[Construction Firm]]
 
* [[Statue of Cubos]]
 
| group2 = Prestige
 
| list2 = [[Headquaters#Military|Military]]
 
}}
 
  
 +
==Town Assets==
 +
The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100:
  
}}
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:Jungle Tree
 +
:Jungle Bush
 +
:Jungle Tree Stump
 +
{{PerfectNavigation}}
 +
[[Category:Regions]]

Latest revision as of 00:12, 24 August 2023

Jungle
Jungle
Lanes 4
Enemies
Neutral element Light element Fire element Darkness element Nature element Air element Water element
Difficulties
Easy 38.1 M% (3.81e7%)
Medium 69.2 M% (6.92e7%)
Hard 399 M% (3.99e8%)
Insane 6.72 B% (6.72e9%)
Nightmare 1.53 T% (1.53e12%)
Impossible 4.79 Qi% (4.79e18%)

The Jungle is the seventh region in the game, unlocked after completing wave 100 on High Mountain.

Completing wave 100 in this region unlocks the Metallic Ruins region.

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive Module
Lifeleech Random 1.5%
Offensive Module
Earth Splash Random 0.9%
Offensive Module
Water Splash Random 0.9%
Offensive Module
Nature Splash Random 2%
Offensive Module
Darkness Splash Random 0.9%
Defensive Module
Nature Shell Random 1%
Defensive Module
Earth Shell Random 1%
Defensive Module
Water Shell Random 1%
Defensive Module
Nature Barrier Random 1%
Defensive Module
Earth Barrier Random 1%
Defensive Module
Water Barrier Random 1%

Town Assets

The following town assets are unlocked after completing wave 100:

Jungle Tree
Jungle Bush
Jungle Tree Stump