Difference between revisions of "Volcano"
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− | {{ | + | {{Infobox region |
− | | | + | |image=Volcano.png |
− | | | + | |lanes=3 |
− | | | + | |enemies={{Element|Neutral}} {{Element|Light}} {{Element|Electricity}} {{Element|Fire}} {{Element|Darkness}} {{Element|Earth}} {{Element|Universal}} |
+ | |easy=154692 | ||
+ | |medium=305789 | ||
+ | |hard=2.337E+06 | ||
+ | |insane=1.175E+08 | ||
+ | |nightmare=1.24E+11 | ||
+ | |impossible=6.322E+17 | ||
+ | }} | ||
+ | '''Volcano''' is the fifth region in the game, unlocked after completing wave 100 on [[Underground]]. | ||
− | + | Completing wave 100 in this region unlocks the [[High Mountain]] region. | |
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− | + | ==Environmental Effects== | |
− | + | This area has no environmental effects. | |
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+ | ==Challenges== | ||
+ | {{See also|Challenge Mode}} | ||
+ | {| class="wikitable" | ||
+ | !Name!!Enemies!!Goals!!Rules!!Rewards | ||
+ | |- | ||
+ | !Level #1 | ||
+ | | style="text-align: center;" |{{Element|Fire}} | ||
+ | |Reach wave 50 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max. 10 modules in total | ||
+ | * Max. 1 offensive modules | ||
+ | * Max. 1 ultimate modules | ||
+ | * Modules have to be maxed T1 or above | ||
+ | * Modules will be set to maxed T1 | ||
+ | * Enemies spawn with 1e100 generic armor | ||
+ | * Enemies start with negative health regeneration | ||
+ | * Enemies deal 1000 times more damage than normaly}} | ||
+ | | +1% fire resistance per completed challenge | ||
+ | |- | ||
+ | !Level #2 | ||
+ | | style="text-align: center;" |{{Element|Fire}} {{Element|Earth}} {{Element|Universal}} | ||
+ | |Reach wave 125 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max. 12 modules in total | ||
+ | * Max. 5 offensive modules | ||
+ | * Max. 2 ultimate modules | ||
+ | * Modules have to be maxed T2 or above | ||
+ | * Modules will be set to maxed T2 | ||
+ | * Enemies can only be damaged by using water or any module that ignores their element | ||
+ | * Enemies ignore elemental damage amplification/reduction from the element grid when attacking}} | ||
+ | |{{Module|Special|size=30px}} '''Molten Core''' | ||
+ | |||
+ | |- | ||
+ | !Level #3 | ||
+ | | style="text-align: center;" |{{Element|Light}} {{Element|Fire}} {{Element|Earth}} | ||
+ | |Reach wave 300 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max. 12 modules in total | ||
+ | * Max. 4 defensive modules | ||
+ | * Modules have to be maxed T3 or above | ||
+ | * Modules will be set to T3 | ||
+ | * You cannot use gems to upgrade modules | ||
+ | * Enemies spawn with 1e100 universal, fire, nature, darkness and universal armor | ||
+ | * Enemies have 75% debuff resistance | ||
}} | }} | ||
+ | | +3% fire damage per completed challenge | ||
+ | |||
+ | |- | ||
+ | !Level #4 | ||
+ | |style="text-align: center;" |{{Element|Fire}} {{Element|Darkness}} {{Element|Universal}} | ||
+ | |Reach wave 200 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max. 20 modules in total | ||
+ | * Max. 6 offensive modules | ||
+ | * Max. 4 ultimate modules | ||
+ | * Modules have to be maxed T4 or above | ||
+ | * Modules will be set to maxed T4 | ||
+ | * Enemies spawn with shield points | ||
+ | * Shield amount is equal to max. hitpoint raised to the power of 3 | ||
+ | * Boss units can spawn randomly like regular unit types}} | ||
+ | | {{Module|Defensive|size=30px}} '''Heatwave''' | ||
+ | |- | ||
+ | !Level #5 | ||
+ | | style="text-align: center;" |{{Element|Electricity}} {{Element|Fire}} {{Element|Earth}} | ||
+ | |Reach wave 300 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max. 15 modules in total | ||
+ | * Max. 5 defensive modules | ||
+ | * Max. 3 ultimate modules | ||
+ | * Modules have to be maxed T5 or above | ||
+ | * Modules will be set to maxed T5 | ||
+ | * Enemies are immune to a random element (immunity shows up as resistance when selecting a unit) | ||
+ | }} | ||
+ | |{{Module|Defensive|size=30px}} '''Rain of Ashes''' | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | !Level #6 | ||
+ | | style="text-align: center;" |{{Element|Electricity}} {{Element|Fire}} {{Element|Earth}} | ||
+ | |Reach wave 400 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max. 30 modules in total | ||
+ | * No ultimate modules | ||
+ | * Modules have to be maxed T5 or above | ||
+ | * Modules will be set to maxed T5 | ||
+ | * Everytime a unit spawns or dies the tower loses 25% of its current health, shield and energy | ||
+ | * Health and shield loss is not considered incoming damage | ||
+ | * For each module you bring into this challenge the loss amount increases by 2% | ||
+ | }} | ||
+ | |{{Module|Offensive|size=30px}} '''Volcano gift''' | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==Modules== | ||
+ | {{See also|Modules}} | ||
+ | {| class='wikitable sortable' | ||
+ | !Type!!Name!!Unlock Condition | ||
+ | |- | ||
+ | |<center>{{Module|Defensive|size=30px}}</center>||'''Magma Foundation'''||Wave 100? | ||
+ | |- | ||
+ | |<center>{{Module|Offensive|size=30px}}</center>||'''Firestorm'''||Random 1% | ||
+ | |- | ||
+ | |<center>{{Module|Offensive|size=30px}}</center>||'''Burning Attack'''||Random 0.1% | ||
+ | |- | ||
+ | |<center>{{Module|Defensive|size=30px}}</center>||'''Light Armor'''||Random 5% | ||
+ | |- | ||
+ | |<center>{{Module|Defensive|size=30px}}</center>||'''Fire Armor'''||Random 5% | ||
+ | |- | ||
+ | |<center>{{Module|Defensive|size=30px}}</center>||'''Water Armor'''||Random 5% | ||
+ | |- | ||
+ | |<center>{{Module|Defensive|size=30px}}</center>||'''Electricity Armor'''||Random 5% | ||
+ | |} | ||
+ | |||
+ | ==Town Assets== | ||
+ | The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100: | ||
+ | |||
+ | :[[File:Lava pit town asset.png|40px|Lava pit]] Lava pit | ||
+ | :[[File:Volcanic rock town asset.png|40px|Volcanic rock]] Volcanic rock | ||
+ | :[[File:Lava town asset.png|40px|Lava]] Lava | ||
+ | |||
+ | {{PerfectNavigation}} | ||
+ | [[Category:Regions]] |
Latest revision as of 00:50, 24 August 2023
Volcano | |
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Lanes | 3 |
Enemies | |
Difficulties | |
Easy | 154,692% |
Medium | 305,789% |
Hard | 2.337 M% (2.337e6%) |
Insane | 117.5 M% (1.175e8%) |
Nightmare | 124 B% (1.24e11%) |
Impossible | 632.2 Qa% (6.322e17%) |
Volcano is the fifth region in the game, unlocked after completing wave 100 on Underground.
Completing wave 100 in this region unlocks the High Mountain region.
Environmental Effects
This area has no environmental effects.
Challenges
- See also: Challenge Mode
Modules
- See also: Modules
Type | Name | Unlock Condition |
---|---|---|
Magma Foundation | Wave 100? | |
Firestorm | Random 1% | |
Burning Attack | Random 0.1% | |
Light Armor | Random 5% | |
Fire Armor | Random 5% | |
Water Armor | Random 5% | |
Electricity Armor | Random 5% |
Town Assets
The following town assets are unlocked after completing wave 100:
- Lava pit Lava pit
- Volcanic rock Volcanic rock
- Lava Lava