Difference between revisions of "Elements"
Speedybrain (talk | contribs) (Created page with "{| class="wikitable" |+ ! !Neutral !Fire !Water !Earth !Air !Light !Darkness !Nature !Electricity !Universal |- !Neutral |100% |100% |100% |100% |100% |100% |100% |100% |100%...") |
m (Updated module icons to use Template:Element.) |
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− | {| class="wikitable" | + | Every [[Enemies|enemy]], every [[Modules|module]] and every attack has a specific '''element'''. Elements can be strong or weak against certain other elements. |
− | | | + | |
− | + | ==Strengths & Weaknesses== | |
− | !Neutral | + | A list of the elements and their effectiveness against other elements can be found in the following table. |
− | !Fire | + | |
− | !Water | + | {| class="wikitable" style="text-align:center; background-color:#fff" |
− | !Earth | + | ! width="80px" |Defender→<br>Attacker↴ |
− | !Air | + | ! width="80px" |Neutral<br>{{Element|Neutral|size=30px}} |
− | !Light | + | ! width="80px" |Fire<br>{{Element|Fire|size=30px}} |
− | !Darkness | + | ! width="80px" |Water<br>{{Element|Water|size=30px}} |
− | !Nature | + | ! width="80px" |Earth<br>{{Element|Earth|size=30px}} |
− | !Electricity | + | ! width="80px" |Air<br>{{Element|Air|size=30px}} |
− | !Universal | + | ! width="80px" |Light<br>{{Element|Light|size=30px}} |
+ | ! width="80px" |Darkness<br>{{Element|Darkness|size=30px}} | ||
+ | ! width="80px" |Nature<br>{{Element|Nature|size=30px}} | ||
+ | ! width="80px" |Electricity<br>{{Element|Electricity|size=30px}} | ||
+ | ! width="80px" |Universal<br>{{Element|Universal|size=30px}} | ||
|- | |- | ||
− | !Neutral | + | ! class="nowrap" style="text-align: right;" | Neutral {{Element|Neutral|size=30px}} |
|100% | |100% | ||
|100% | |100% | ||
Line 24: | Line 28: | ||
|100% | |100% | ||
|100% | |100% | ||
+ | |- | ||
+ | ! class="nowrap" style="text-align: right;" | Fire {{Element|Fire|size=30px}} | ||
+ | |100% | ||
+ | | style="background-color:#ffd600;" |50% | ||
+ | | style="background-color:#d50000;" |25% | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | | style="background-color:#00c853;" |200% | ||
+ | |100% | ||
+ | | style="background-color:#d50000;" |25% | ||
+ | |- | ||
+ | ! class="nowrap" style="text-align: right;" | Water {{Element|Water|size=30px}} | ||
+ | |100% | ||
+ | | style="background-color:#00c853;" |200% | ||
+ | | style="background-color:#ffd600;" |50% | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | | style="background-color:#d50000;" |25% | ||
+ | | style="background-color:#d50000;" |25% | ||
+ | |- | ||
+ | ! class="nowrap" style="text-align: right;" | Earth {{Element|Earth|size=30px}} | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | | style="background-color:#ffd600;" |50% | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | | style="background-color:#d50000;" |25% | ||
+ | | style="background-color:#00c853;" |200% | ||
+ | | style="background-color:#d50000;" |25% | ||
+ | |- | ||
+ | ! class="nowrap" style="text-align: right;" | Air {{Element|Air|size=30px}} | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | | style="background-color:#ffd600;" |50% | ||
+ | | style="background-color:#00c853;" |200% | ||
+ | | style="background-color:#d50000;" |25% | ||
+ | |100% | ||
+ | |100% | ||
+ | | style="background-color:#d50000;" |25% | ||
+ | |- | ||
+ | ! class="nowrap" style="text-align: right;" | Light {{Element|Light|size=30px}} | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | | style="background-color:#d50000;" |25% | ||
+ | | style="background-color:#ffd600;" |50% | ||
+ | | style="background-color:#00c853;" |200% | ||
+ | |100% | ||
+ | |100% | ||
+ | | style="background-color:#d50000;" |25% | ||
+ | |- | ||
+ | ! class="nowrap" style="text-align: right;" | Darkness {{Element|Darkness|size=30px}} | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | | style="background-color:#00c853;" |200% | ||
+ | | style="background-color:#d50000;" |25% | ||
+ | | style="background-color:#ffd600;" |50% | ||
+ | |100% | ||
+ | |100% | ||
+ | | style="background-color:#d50000;" |25% | ||
+ | |- | ||
+ | ! class="nowrap" style="text-align: right;" | Nature {{Element|Nature|size=30px}} | ||
+ | |100% | ||
+ | | style="background-color:#d50000;" |25% | ||
+ | |100% | ||
+ | | style="background-color:#00c853;" |200% | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | | style="background-color:#ffd600;" |50% | ||
+ | |100% | ||
+ | | style="background-color:#d50000;" |25% | ||
+ | |- | ||
+ | ! class="nowrap" style="text-align: right;" | Electricity {{Element|Electricity|size=30px}} | ||
+ | |100% | ||
+ | |100% | ||
+ | | style="background-color:#00c853;" |200% | ||
+ | | style="background-color:#d50000;" |25% | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | | style="background-color:#ffd600;" |50% | ||
+ | | style="background-color:#d50000;" |25% | ||
+ | |- | ||
+ | ! class="nowrap" style="text-align: right;" | Universal {{Element|Universal|size=30px}} | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | |100% | ||
+ | | style="background-color:#00c853;" |200% | ||
+ | |} | ||
+ | |||
+ | ==Difficulty Factor== | ||
+ | During [[Tower Testing]], higher difficulty modes exaggerate the base strength or weakness by a certain factor. The formula for this interaction is: | ||
+ | |||
+ | {{Math|(''Eff'' / 100)<sup>''Fac''</sup> × 100}} | ||
+ | |||
+ | Where: | ||
+ | * {{Math|''Eff''}} is the '''base effectiveness''', as a percentage, found in the table above. | ||
+ | * {{Math|''Fac''}} is the '''difficulty factor''', found in the table below. | ||
+ | |||
+ | For example, Fire enemies would usually take 25% damage from nature attacks. On impossible difficulty, this damage would be reduced to just {{Math|(25 / 100)<sup>8</sup> × 100 = ~0.0015%}} damage. | ||
+ | |||
+ | On the other hand, if using water attacks, the fire enemies on impossible difficulty would instead take {{Math|(200 / 100)<sup>8</sup> × 100 = 25,600%}} damage. | ||
+ | |||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | !Difficulty | ||
+ | !Factor | ||
+ | |- | ||
+ | |Easy | ||
+ | |1 | ||
+ | |- | ||
+ | |Medium | ||
+ | |1.5 | ||
+ | |- | ||
+ | |Hard | ||
+ | |2 | ||
+ | |- | ||
+ | |Insane | ||
+ | |3 | ||
+ | |- | ||
+ | |Nightmare | ||
+ | |4 | ||
+ | |- | ||
+ | |Impossible | ||
+ | |8 | ||
|} | |} | ||
+ | |||
+ | == Legend == | ||
+ | In the [[New Round]] window, the elements of the selected region are shown like so | ||
+ | [[File:Elements.png|thumb|left|x100px|Element colors labeled]] | ||
+ | <br />{{PerfectNavigation}} |
Latest revision as of 20:56, 23 August 2023
Every enemy, every module and every attack has a specific element. Elements can be strong or weak against certain other elements.
Strengths & Weaknesses
A list of the elements and their effectiveness against other elements can be found in the following table.
Difficulty Factor
During Tower Testing, higher difficulty modes exaggerate the base strength or weakness by a certain factor. The formula for this interaction is:
(Eff / 100)Fac × 100
Where:
- Eff is the base effectiveness, as a percentage, found in the table above.
- Fac is the difficulty factor, found in the table below.
For example, Fire enemies would usually take 25% damage from nature attacks. On impossible difficulty, this damage would be reduced to just (25 / 100)8 × 100 = ~0.0015% damage.
On the other hand, if using water attacks, the fire enemies on impossible difficulty would instead take (200 / 100)8 × 100 = 25,600% damage.
Difficulty | Factor |
---|---|
Easy | 1 |
Medium | 1.5 |
Hard | 2 |
Insane | 3 |
Nightmare | 4 |
Impossible | 8 |
Legend
In the New Round window, the elements of the selected region are shown like so