Difference between revisions of "Halloween"
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'''Strategy''': Buy upgrades cheapest first. Probably you will not be able to max "+1% pumpkins per Grave". | '''Strategy''': Buy upgrades cheapest first. Probably you will not be able to max "+1% pumpkins per Grave". | ||
+ | |||
+ | ===Factory Items=== | ||
+ | As you earn Pumpkins and unlock the <code>+5 Factory Pumpkins per Click</code> [[#Upgrades|upgrade]], you will earn a fixed amount of '''Factory Pumpkins'''. | ||
+ | |||
+ | '''Factory Pumpkins''' are the base ingredient for Halloween event-related recipes and machined items in [[Factory]] - such as: | ||
+ | * '''Carved Pumpkin''' - produced via [[Factory#Cutter|Cutter]] machine. Requires: 1 Factory Pumpkin. | ||
+ | * '''Anti-Pumpkin''' - produced via [[Factory#Boiler|Boiler]] machine. Requires: 1 Factory Pumpkin. | ||
+ | * '''Stacked Pumpkins''' - crafted via [[Factory#Crafting_Grid|Crafting Grid]]. Requires: 9 Factory Pumpkins. | ||
+ | * '''Pumpkin Plate''' - produced via [[Factory#Presser|Presser]] machine. Requires: 1 Stacked Pumpkins. | ||
+ | * '''Pumpkin Producer''' - crafted via [[Factory#Crafting_Grid|Crafting Grid]]. Requires: 6 Carved Pumpkins, 6 Anti-Pumpkins, 20 Pumpkin Plates. (Requires 192 Factory Pumpkins if starting from scratch.) | ||
+ | |||
+ | '''Pumpkin Producers''' allow for passive gain of Pumpkins. These event producers are not classified as regular producers, thus any income bonuses to regular producers from various sources do not apply (unless otherwise stated). Crafting this producer requires [[Military_Tier|Military Tier]] '''4''', and '''max''' building tier for [[Factory]] as the recipe requires all [[Factory#Crafting_Grid|Crafting Grid]] slots unlocked. | ||
+ | |||
+ | Additionally, '''Factory Pumpkins''' act as ''saplings'' and may be planted in the [[Factory#Tree_Farm|Tree Farm]] if you have [[Factory#Second_Floor|Factory Floor 2]] unlocked. This allows for passive gain of Factory Pumpkins when harvested - which may be done manually or via [[Workers#Forestry_Technician|Workers]]. | ||
===Cauldron=== | ===Cauldron=== |
Latest revision as of 10:21, 24 October 2023
The Halloween Event is a seasonal event usually held between October and November every year.
It was first added in 2021 and was held from October 31st to November 6th, and the event's mechanics were expanded upon in 2022.
The current iteration of the event (2023) is being held for the whole month of October, and introduced an additional feature (Cauldron).
Like Talk Like a Pirate Day, Dr. Cubical will dress in a costume, appearing as a pumpkin, calling himself Dr. Pumpkical.
Contents
Halloween 2021
The first incarnation of the Halloween event was a simple quest board, with 9 total quests ranging from defeating a number of bosses in the Statue of Cubos to crafting a number of factory items, and completing all of them would award an Achievement and an Artifact.
As it was the first Halloween event, it was also very simple, and very easy to complete.
Halloween 2022-2023
The second Halloween event in contrast, is much more complex. To even access it, you must be at least Military Tier 1. After that, clicking on the button that has appeared at the left-side of the screen, or the Ghost Ship near Shipyard, will take you to Halloween Island.
Halloween Island
Halloween Island is the main center of all things spooky. Dr. Pumpkical's spooky lair, the Spooky Tower, is where you will find the revamped quest system, along with upgrades needed to complete the event.
There are 3 main currencies: Pumpkins, Blood, and Souls. Each are used in their own section of the Spooky Tower to buy upgrades. All three have differing ways to obtain:
- Pumpkins have a chance to spawn every time the wave counter changes and will bounce around the map for 30 seconds before disappearing. Clicking on them will reward you with pumpkins.
- Blood must first be unlocked via a pumpkin upgrade to be collected. Once purchased enemies will drop blood on death as resources are.
- Souls must also be unlocked via a pumpkin upgrade to be collected. Once purchased enemies will have a chance to drop souls on death. The change is based on modules with the #darkness tag equipped and can be upgraded with souls.
There are also three secondary resources: Pumpkin Brick (image), Bats (image), and Graves (image). All three are obtained the same way. Pumpkin Bricks give +0.01× resources (town, not event) while Bats and Graves are given a square root on top of that. All of them are unlocked at certain thresholds, and never spent.
Upgrading the Spooky Tower also rewards Halloween-themed Town Assets for each level unlocked (total of 4):
- Pumpkin Bricks are used to upgrade the tower, and for the first column of assets. They have a formula of
pumpkins >= 2 * 8bricks
needed to unlock. - Bats are used to get grave stone town assets probably. They have a formula of
blood >= 1000 * bats3
needed to unlock. - Graves are used to get the grave town assets. They have a formula of
souls >= 50 * graves4
needed to unlock.
Upgrades
To proceed in the event, various upgrades must be purchased. There is a tab for each type of upgrade (pumpkin, blood, and soul) but this only determines the cost - it might upgrade a different resource.
+2 pumpkins per Click | Unlocks Blood collection | Unlocks Soul collection | +5 Factory Pumpkins per Click | +1% Blood per Pumpkin Brick | 1.01x pumpkin per Bat | |
---|---|---|---|---|---|---|
cost(lvl) | 3lvl | 1 | 2 | 125 * 6lvl | 1000 * 8lvl | 500000 * 24lvl |
0 | 1 | 1 | 2 | 125 | 1,000 | 500,000 |
1 | 3 | max | max | 750 | 8,000 | 12 M (1.2e7) |
2 | 9 | 4,500 | 64,000 | 288 M (2.88e8) | ||
3 | 27 | 27,000 | 512,000 | 6.91 B (6.91e9) | ||
4 | 81 | 162,000 | 4.096 M (4.096e6) | max | ||
5 | max | 972,000 | max | |||
6 | Expand remaining rows | |||||
6 | 5.832 M (5.832e6) | |||||
7 | 34.99 M (3.499e7) | |||||
8 | 210 M (2.1e8) | |||||
9 | 1.26 B (1.26e9) | |||||
10 | Collapse extra rows | max |
Strategy: Buy upgrades cheapest first. You only need one level of Factory Pumpkins; if you don't have Factory Floor 2 then pumpkin producers won't be relevant, and if you do then you can plant your initial factory pumpkins and not need any more. The upgrades for "+1% Blood per Brick" line up closely with the Pumpkin Brick thresholds, so it makes sense to wait to get the next brick before buying. Similarly, it makes sense to wait for the 6th pumpkin brick before getting "1.01x pumpkins per Bat", but do get that next, since it will greatly speed up getting the last two blood upgrades. Getting the last bricks will depend on getting >300 bats, and maxing out "1.01x pumpkins per Bat".
x1.25 blood per Enemy | Unlocks Cauldron | +1 pumpkin per Click | +1 soul per Enemy | +1% soul per Bat | +5% Auto-collect for pumpkins | |
---|---|---|---|---|---|---|
cost(lvl) | 500 * 2.25lvl | 1000 | 2500 * 2lvl | 50000 * 6lvl | 450000 * 5lvl | 1000000 * 8lvl |
0 | 500 | 1,000 | 2,500 | 50,000 | 450,000 | 1e6 |
1 | 1,125 | max | 5,000 | 300,000 | 2.25 M (2.25e6) | 8e6 |
2 | 2,531 | 10,000 | 1.8 M (1.8e6) | 11.25 M (1.125e7) | 64 M (6.4e7) | |
3 | 5,695 | 20,000 | 10.8 M (1.08e7) | 56.25 M (5.625e7) | 512 M (5.12e8) | |
4 | 12,814 | 40,000 | 64.8 M (6.48e7) | 281.2 M (2.812e8) | 4.096 B (4.096e9) | |
5 | 28,832 | max | max | max | max | |
6 | Expand remaining rows | |||||
6 | 64,873 | |||||
7 | 145,964 | |||||
8 | 328,420 | |||||
9 | 738,945 | |||||
10 | 1.663 M (1.663e6) | |||||
11 | 3.741 M (3.741e6) | |||||
12 | 8.417 M (8.417e6) | |||||
13 | 18.94 M (1.894e7) | |||||
14 | 42.61 M (4.261e7) | |||||
15 | 95.88 M (9.588e7) | |||||
16 | 215.7 M (2.157e8) | |||||
17 | 485.4 M (4.854e8) | |||||
18 | 1.092 B (1.092e9) | |||||
19 | 2.457 B (2.457e9) | |||||
20 | max | Collapse extra rows |
Strategy: "1.25x blood" is the most important upgrade, focus on it and buy the rest with leftover blood, when they cost < 1/2 as much as the next level of 1.25x. Your primary goal is boosting blood production so you can get to 300 bats, and after that maxing all the rest. Although maxing out the upgrades is expensive, it is nowhere near as expensive as bats (300 bats = 2.7e10 blood), and all the upgrades here will ultimately help you more than the time it takes to acquire them.
+1% soul-Chance per #darkness | x1.2 blood per Enemy | +10% pumpkins per Click | +1% pumpkins per Grave | +5% Auto-collect for pumpkins | |
---|---|---|---|---|---|
cost(lvl) | 10 * (lvl + 1) | 120 * 1.5lvl | 5000 * 4lvl | 15000 * 5lvl | 75000 * 8lvl |
0 | 10 | 120 | 5,000 | 15,000 | 75,000 |
1 | 20 | 180 | 20,000 | 75,000 | 600,000 |
2 | 30 | 270 | 80,000 | 375,000 | 4.8 M (4.8e6) |
3 | 40 | 405 | 320,000 | 1.875 M (1.875e6) | 38.4 M (3.84e7) |
4 | 50 | 607 | 1.28 M (1.28e6) | 9.375 M (9.375e6) | 307.2 M (3.072e8) |
5 | 60 | max | 5.12 M (5.12e6) | 46.88 M (4.688e7) | max |
6 | Expand remaining rows | ||||
6 | 70 | 20.48 M (2.048e7) | 234.4 M (2.344e8) | ||
7 | 80 | 81.92 M (8.192e7) | 1.172 B (1.172e9) | ||
8 | 90 | 327.7 M (3.277e8) | 5.859 B (5.859e9) | ||
9 | 100 | 1.311 B (1.311e9) | 29.3 B (2.93e10) | ||
10 | 110 | max | max | ||
11 | 120 | ||||
12 | 130 | ||||
13 | 140 | ||||
14 | 150 | ||||
15 | max | Collapse extra rows |
Strategy: Buy upgrades cheapest first. Probably you will not be able to max "+1% pumpkins per Grave".
Factory Items
As you earn Pumpkins and unlock the +5 Factory Pumpkins per Click
upgrade, you will earn a fixed amount of Factory Pumpkins.
Factory Pumpkins are the base ingredient for Halloween event-related recipes and machined items in Factory - such as:
- Carved Pumpkin - produced via Cutter machine. Requires: 1 Factory Pumpkin.
- Anti-Pumpkin - produced via Boiler machine. Requires: 1 Factory Pumpkin.
- Stacked Pumpkins - crafted via Crafting Grid. Requires: 9 Factory Pumpkins.
- Pumpkin Plate - produced via Presser machine. Requires: 1 Stacked Pumpkins.
- Pumpkin Producer - crafted via Crafting Grid. Requires: 6 Carved Pumpkins, 6 Anti-Pumpkins, 20 Pumpkin Plates. (Requires 192 Factory Pumpkins if starting from scratch.)
Pumpkin Producers allow for passive gain of Pumpkins. These event producers are not classified as regular producers, thus any income bonuses to regular producers from various sources do not apply (unless otherwise stated). Crafting this producer requires Military Tier 4, and max building tier for Factory as the recipe requires all Crafting Grid slots unlocked.
Additionally, Factory Pumpkins act as saplings and may be planted in the Tree Farm if you have Factory Floor 2 unlocked. This allows for passive gain of Factory Pumpkins when harvested - which may be done manually or via Workers.
Cauldron
The Cursed Cauldron, introduced during the Halloween 2023 event, is unlocked after purchasing the upgrade for 1000 Blood.
Mechanics
The cauldron allows players to craft a potion that grants various effects to Tower Testing. The potion is created by mixing different ingredients comprised of 2 types: Sweet and Sour, which respectively grant buffs and debuffs.
The cauldron usually requires a balanced mix between both ingredients before the potion may be used - it may neither be too Sweet (too many stat buffs), nor too Sour (too many stat debuffs). The overall potency or strength of the potion may be Mild, Average, or Strong. This affects all ingredients in the potion and may not be set individually.
Ingredients
There are a total of 12 ingredients: 6 Sweet, and 6 Sour.
Type | Ingredient | Mild | Average | Strong |
---|---|---|---|---|
Sweet | Mushrooms
⬜⬛⬜ ⬛⬛⬛ ⬜⬛⬜ |
+6% Attack Range (Tower) | +10% Attack Range (Tower) | +15% Attack Range (Tower) |
Berries
⬜⬛⬜ ⬛⬛⬛ ⬛⬜⬛ |
+7% Attack Speed (Tower) | +12% Attack Speed (Tower) | +20% Attack Speed (Tower) | |
Cinnamon
⬛⬜ ⬛⬛ |
-3% Energy Cost (Active Modules) | -6% Energy Cost (Active Modules) | -10% Energy Cost (Active Modules) | |
Sugar
⬜⬛ ⬛⬛ |
+25% Damage Factor (Tower) | +100% Damage Factor (Tower) | +400% Damage Factor (Tower) | |
Cats
⬜⬛⬛ ⬛⬛⬜ |
-2% Cooldown (Active Modules) | -3% Cooldown (Active Modules) | -4% Cooldown (Active Modules) | |
Brains
⬜⬛ ⬛⬜ |
+2% Modules (Dropchance) | +8% Modules (Dropchance) | +20% Modules (Dropchance) | |
Sour | Bats
⬛⬛ ⬛⬜ |
-8% Attack Speed (Tower) | -14% Attack Speed (Tower) | -22% Attack Speed (Tower) |
Frogs
⬛ ⬛ ⬛ |
-2% Energy Regeneration (Tower) | -6% Energy Regeneration (Tower) | -10% Energy Regeneration (Tower) | |
Eyes
⬛⬛ |
+3% Energy Cost (Active Modules) | +5% Energy Cost (Active Modules) | +12% Energy Cost (Active Modules) | |
Warts
⬛ |
-1% Attack Range (Tower) | -3% Attack Range (Tower) | -7% Attack Range (Tower) | |
Slime
⬜⬛ ⬛⬛ ⬛⬜ |
-15% Damage Factor (Tower) | -30% Damage Factor (Tower) | -40% Damage Factor (Tower) | |
Spiders
⬛⬛ ⬛⬛ |
+1% Cooldown (Active Modules) | +2% Cooldown (Active Modules) | +3% Cooldown (Active Modules) |
Formulas
The formulas that govern quantites like "Pumpkins per Click", etc., are not always obvious. Here the complete formulas are documented.
pumpkins_per_click = (1 + 2 * "+2 pumpkins per Click"_lvl + "+1 pumpkin per Click"_lvl) * (1 + 0.01 * "+1% pumpkin per Grave"_lvl * graves) * (1 + 0.1 * "+10% pumpkin per Click"_lvl) * (1 + 0.01 * "x1.01 pumpkin per Bat"_lvl)bats * (1 + .25 * spooky_tower_lvl)
blood_base = "Unlocks Blood collection"_lvl * 1.2"x1.2 blood per Enemy"_lvl * 1.25"x1.2 blood per Enemy"_lvl * (1 + 0.01 * "+1% Blood per Pumpkin Brick"_lvl * bricks) * (1 + .25 * spooky_tower_lvl)
blood_per_kill = range(1.5, 2.5) * blood_base
souls_per_kill = "Unlocks Soul collection"_lvl * (1 + "+1 soul per Enemy"_lvl) * (1 + 0.01 * "+1% souls per Bat"_lvl * bats) * (1 + .25 * spooky_tower_lvl)
soul_chance_per_darkness = "Unlocks Soul collection"_lvl * (0.05 + 0.01 * "+1% soul-Chance per #darkness")