Difference between revisions of "Era"

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(→‎Era Powers: changed era power list to table with images)
(→‎Era Divisors: put the era damage/hp multipliers scaling formula)
 
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===Tab 2: Era Research===
 
===Tab 2: Era Research===
In the second tab of the stairs, you will find many bars and buttons. At the top, you will see your era dividers. These divide the era shield of era enemies so it is easier to destroy and survive them. You can increase your dividers by pressing the two buttons beside each icon. Under your era dividers you will find a variety of bars and buttons. These let you decrease the cost to disable the powers of each [[Elements|element]]. The two buttons over the bar will let you speed up the process, at the cost of some hits taken and enemies destroyed. Decreasing the cost to disable the enemy's era powers down to 950xp will appear in tab 3 and unlock tab 3 if you haven't already done so.
+
In the second tab of the stairs, you will find many bars and buttons. At the top, you will see your era dividers. These divide the era shield of era enemies so it is easier to destroy and survive them. You can increase your dividers by pressing the two buttons beside each icon. Under your era dividers you will find a variety of bars and buttons. These let you decrease the cost to disable the powers of each [[Elements|element]]. The two buttons over the bar will let you speed up the process, at the cost of some hits taken and enemies destroyed. Decreasing the cost to disable the enemy's era powers down to 950xp will make that element appear in tab 3 and unlock tab 3 if you haven't already done so.
  
 
===Tab 3: Era Experiments===
 
===Tab 3: Era Experiments===
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Formulas, where <code>lvl</code> is the number of already purchased upgrades:
 
Formulas, where <code>lvl</code> is the number of already purchased upgrades:
* Upgrade cost is <code>1.2<sup>lvl</sup> * 1e15</code> blue resources.
+
 
* The cooldown timer after an upgrade lasts <code>900 - 3.75 * lvl</code> seconds.
+
*Upgrade cost is <code>1.2<sup>lvl</sup> * 1e15</code> blue resources.
* The cost to skip the cooldown is <code>1.08<sup>lvl</sup> * 1000</code> gems.
+
*The cooldown timer after an upgrade lasts <code>900 - 3.75 * lvl</code> seconds.
* The initial (displayed) XP cost for a divisor is <code>ceiling(0.95<sup>lvl</sup> * 1e5)</code>.
+
*The cost to skip the cooldown is <code>1.08<sup>lvl</sup> * 1000</code> gems.
* Upgrade <code>lvl</code> maxes at 240 (120 upgrades for each, capping at 213 XP).
+
*The initial (displayed) XP cost for a divisor is <code>ceiling(0.95<sup>lvl</sup> * 1e5)</code>.
 +
*Upgrade <code>lvl</code> maxes at 240 (120 upgrades for each, capping at 213 XP).
  
 
Under the bar there are many tabs. These let you gain elemental essence which can unlock modules to the right of the bar. Once you get to [[Military Tier]] 9, elemental essence will also give you a damage boost for each essence you have.
 
Under the bar there are many tabs. These let you gain elemental essence which can unlock modules to the right of the bar. Once you get to [[Military Tier]] 9, elemental essence will also give you a damage boost for each essence you have.
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==Era Divisors==
 
==Era Divisors==
 
[[File:Era Tab.png|thumb|The divisor buttons are at the top, above the disables. You can also see the effect of the era multipliers in the enemy stats box.]]
 
[[File:Era Tab.png|thumb|The divisor buttons are at the top, above the disables. You can also see the effect of the era multipliers in the enemy stats box.]]
The Era divisors reduce (divide) the effect of the Era multipliers, which (besides the Era Powers) are one of the biggest obstacles in Era. With each subsequent Era, both enemy damage and enemy HP are multiplied by an increasing value. (FIXME: Put exact formula here.) After a few hundred Eras, the multipliers will exceed 1.8e308 (the largest double value) and become '''infinite''', which is represented by a skull and cannot be reduced to a survivable amount by normal means.
+
The Era divisors reduce (divide) the effect of the Era multipliers, which (besides the Era Powers) are one of the biggest obstacles in Era. With each subsequent Era, both enemy damage and enemy HP are multiplied by <code>10^(20 * era^(1 - level/300 * 0.78) / (level+1))</code> , where <code>level</code> refers to the Workshop Era Dividers upgrades bought. After a few hundred Eras, the multipliers will exceed 1.8e308 (the largest double value) and become '''infinite''', which is represented by a skull and cannot be reduced to a survivable amount by normal means.
  
 
To combat this, you can invest XP in the Era Divisors, which divide the multipliers by 8 for each level. Once the divisor amount exceeds 1.8e308, it becomes infinite as well, and (due to game coding) this infinity takes precedence, completely superseding the Era multipliers for the rest of the run and clamping them to their minimum value of 1x. This is sometimes known as "disabling the Era Shield."
 
To combat this, you can invest XP in the Era Divisors, which divide the multipliers by 8 for each level. Once the divisor amount exceeds 1.8e308, it becomes infinite as well, and (due to game coding) this infinity takes precedence, completely superseding the Era multipliers for the rest of the run and clamping them to their minimum value of 1x. This is sometimes known as "disabling the Era Shield."
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The enemy powers are as follows:
 
The enemy powers are as follows:
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
|+ Era Powers
+
|+Era Powers
 
!Power!![[File:Experiment Neutral icon.png|center|Neutral]]Neutral!![[File:Experiment Fire icon.png|center|Fire]] Fire
 
!Power!![[File:Experiment Neutral icon.png|center|Neutral]]Neutral!![[File:Experiment Fire icon.png|center|Fire]] Fire
 
|-
 
|-
!scope="row"| [[File:Attack icon.png|20px|link=https://www.perfecttower2.com/wiki/File:Attack_icon.png]] '''Kills'''
+
! scope="row" |[[File:Attack icon.png|20px|link=https://www.perfecttower2.com/wiki/File:Attack_icon.png]] '''Kills'''
| Deals 25% additional random-element damage.
+
|Deals 25% additional random-element damage.
| Ignores shield.
+
|Ignores shield.
 
|-
 
|-
!scope="row"| [[File:Defense icon.png|20px|link=https://www.perfecttower2.com/wiki/File:Defense_icon.png]] '''Hits'''
+
! scope="row" |[[File:Defense icon.png|20px|link=https://www.perfecttower2.com/wiki/File:Defense_icon.png]] '''Hits'''
 
|Non-neutral tower damage is reduce by 95%.
 
|Non-neutral tower damage is reduce by 95%.
 
|Explodes on death.
 
|Explodes on death.
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!Power!![[File:Experiment Water icon.png|center|Water]]Water!![[File:Experiment Nature icon.png|center|Nature]]Nature
 
!Power!![[File:Experiment Water icon.png|center|Water]]Water!![[File:Experiment Nature icon.png|center|Nature]]Nature
 
|-
 
|-
!scope="row"| [[File:Attack icon.png|20px|link=https://www.perfecttower2.com/wiki/File:Attack_icon.png]] '''Kills'''
+
! scope="row" |[[File:Attack icon.png|20px|link=https://www.perfecttower2.com/wiki/File:Attack_icon.png]] '''Kills'''
| Slows the tower by 250%.
+
|Slows the tower by 250%.
| 100% Lifesteal.
+
|100% Lifesteal.
 
|-
 
|-
!scope="row"| [[File:Defense icon.png|20px|link=https://www.perfecttower2.com/wiki/File:Defense_icon.png]] '''Hits'''
+
! scope="row" |[[File:Defense icon.png|20px|link=https://www.perfecttower2.com/wiki/File:Defense_icon.png]] '''Hits'''
| 80% to reduce damage to 10% of MAX. HP.
+
|80% chance to reduce incoming damage to 10% of MAX. HP.
 
| +25% HP/sec. & +5% MAX. HP/sec.
 
| +25% HP/sec. & +5% MAX. HP/sec.
 
|-
 
|-
 
!Power!![[File:Experiment Earth icon.png|center|Earth]]Earth!![[File:Experiment Electricity icon.png|center|Electricity]]Electricity
 
!Power!![[File:Experiment Earth icon.png|center|Earth]]Earth!![[File:Experiment Electricity icon.png|center|Electricity]]Electricity
 
|-
 
|-
!scope="row"| [[File:Attack icon.png|20px|link=https://www.perfecttower2.com/wiki/File:Attack_icon.png]] '''Kills'''
+
! scope="row" |[[File:Attack icon.png|20px|link=https://www.perfecttower2.com/wiki/File:Attack_icon.png]] '''Kills'''
| Chance to stun the tower.
+
|Chance to stun the tower.
| Warp / Dash Movement.
+
|Warp / Dash Movement.
 
|-
 
|-
!scope="row"| [[File:Defense icon.png|20px|link=https://www.perfecttower2.com/wiki/File:Defense_icon.png]] '''Hits'''
+
! scope="row" |[[File:Defense icon.png|20px|link=https://www.perfecttower2.com/wiki/File:Defense_icon.png]] '''Hits'''
| 55% chance to block incoming damage.
+
|55% chance to block incoming damage.
| Deals 25% of current tower hp as pure damage. (Gets multiplied with Era shield)
+
|Reflects 10% of incoming damage.
 
|-
 
|-
 
!Power!![[File:Experiment Air icon.png|center|Air]]Air!![[File:Experiment Darkness icon.png|center|Darkness]]Darkness
 
!Power!![[File:Experiment Air icon.png|center|Air]]Air!![[File:Experiment Darkness icon.png|center|Darkness]]Darkness
 
|-
 
|-
!scope="row"| [[File:Attack icon.png|20px|link=https://www.perfecttower2.com/wiki/File:Attack_icon.png]] '''Kills'''
+
! scope="row" |[[File:Attack icon.png|20px|link=https://www.perfecttower2.com/wiki/File:Attack_icon.png]] '''Kills'''
| Always archer + Impetus. (Can be boss)
+
|Always archer + Impetus. (Can be boss)
| Warp / Dash Movement.
+
|Deals 25% of current tower hp as pure damage. (Gets multiplied with Era shield)
 
|-
 
|-
!scope="row"| [[File:Defense icon.png|20px|link=https://www.perfecttower2.com/wiki/File:Defense_icon.png]] '''Hits'''
+
! scope="row" |[[File:Defense icon.png|20px|link=https://www.perfecttower2.com/wiki/File:Defense_icon.png]] '''Hits'''
| Immune to stun.
+
|Immune to stun.
| Invisible until close range.
+
|Invisible until close range.
 
|-
 
|-
 
!Power!![[File:Experiment Light icon.png|center|Light]]Light!![[File:Experiment Universal icon.png|center|Universal]]Universal
 
!Power!![[File:Experiment Light icon.png|center|Light]]Light!![[File:Experiment Universal icon.png|center|Universal]]Universal
 
|-
 
|-
!scope="row"| [[File:Attack icon.png|20px|link=https://www.perfecttower2.com/wiki/File:Attack_icon.png]] '''Kills'''
+
! scope="row" |[[File:Attack icon.png|20px|link=https://www.perfecttower2.com/wiki/File:Attack_icon.png]] '''Kills'''
| Reduces resistance against all elements.
+
|Reduces resistance against all elements.
 
| +100% damage split across all elements.
 
| +100% damage split across all elements.
 
|-
 
|-
!scope="row"| [[File:Defense icon.png|20px|link=https://www.perfecttower2.com/wiki/File:Defense_icon.png]] '''Hits'''
+
! scope="row" |[[File:Defense icon.png|20px|link=https://www.perfecttower2.com/wiki/File:Defense_icon.png]] '''Hits'''
| Shield that grants 1 sec. invulnerability.
+
|Shield that grants 1 sec. invulnerability.
| 40% chance to fully heal after lethal hit.
+
|40% chance to fully heal after lethal hit.
 
|}
 
|}
  
 
<br />{{PerfectNavigation}}
 
<br />{{PerfectNavigation}}

Latest revision as of 15:56, 4 September 2024

Difficulty icon.png Spoiler warning!
This article contains spoilers about Era content.

Era is a phase of the game which opens up at Military Tier 8. Era begins when the player reaches wave 100B in endless mode on any difficulty of a given region.

Upon reaching Era, enemies gain an Era shield and various Era powers, depending on their element.

Every time you hit wave 100b, the era counter increases by 1. For example, if you are in era 5 and hit wave 100b, your era increases to 6.

There are several ways to combat the era enemies' shield and various powers, which most are found in Workshop-->Stairs

Here is a general overview of Era workshop. INCLUDES SPOILERS!(credit to @TECHTERROR731 on the discord)


Tab 1: Era Information

In the first tab of the stairs, you will find various bars, 2 for each element to fill. In order to fill these bars, you must kill era enemies of that element and get hit by them (You must take at least 0.1 damage to count as a hit) during tower testing. Once a bar is filled for an element, you can reveal it to find out one of the element's era powers. When both bars are revealed for one element, that element may now be disabled and will appear in tab 2 and unlock tab 2 if you haven't already done so. You may need to reach era in different regions if you want to reveal all the elements.

Tab 2: Era Research

In the second tab of the stairs, you will find many bars and buttons. At the top, you will see your era dividers. These divide the era shield of era enemies so it is easier to destroy and survive them. You can increase your dividers by pressing the two buttons beside each icon. Under your era dividers you will find a variety of bars and buttons. These let you decrease the cost to disable the powers of each element. The two buttons over the bar will let you speed up the process, at the cost of some hits taken and enemies destroyed. Decreasing the cost to disable the enemy's era powers down to 950xp will make that element appear in tab 3 and unlock tab 3 if you haven't already done so.

Tab 3: Era Experiments

In the final tab of the stairs, there is a bar and many tabs. The bar will let you decrease the cost to temporarily increase your dividers while in a round of the tower testing. You can also speed up the process by using gems once you get the Chained Mannequin or you can speed up it with the power plant once you get the Ominous Coil artifact. Doing an upgrade will upgrade one of the two dividers randomly, except eventually you will want to fully upgrade this so the randomness doesn't really matter.

Formulas, where lvl is the number of already purchased upgrades:

  • Upgrade cost is 1.2lvl * 1e15 blue resources.
  • The cooldown timer after an upgrade lasts 900 - 3.75 * lvl seconds.
  • The cost to skip the cooldown is 1.08lvl * 1000 gems.
  • The initial (displayed) XP cost for a divisor is ceiling(0.95lvl * 1e5).
  • Upgrade lvl maxes at 240 (120 upgrades for each, capping at 213 XP).

Under the bar there are many tabs. These let you gain elemental essence which can unlock modules to the right of the bar. Once you get to Military Tier 9, elemental essence will also give you a damage boost for each essence you have.

Era Divisors

The divisor buttons are at the top, above the disables. You can also see the effect of the era multipliers in the enemy stats box.

The Era divisors reduce (divide) the effect of the Era multipliers, which (besides the Era Powers) are one of the biggest obstacles in Era. With each subsequent Era, both enemy damage and enemy HP are multiplied by 10^(20 * era^(1 - level/300 * 0.78) / (level+1)) , where level refers to the Workshop Era Dividers upgrades bought. After a few hundred Eras, the multipliers will exceed 1.8e308 (the largest double value) and become infinite, which is represented by a skull and cannot be reduced to a survivable amount by normal means.

To combat this, you can invest XP in the Era Divisors, which divide the multipliers by 8 for each level. Once the divisor amount exceeds 1.8e308, it becomes infinite as well, and (due to game coding) this infinity takes precedence, completely superseding the Era multipliers for the rest of the run and clamping them to their minimum value of 1x. This is sometimes known as "disabling the Era Shield."

However, the initial cost of the divisors is very high - 100000 XP. To be practical, you must use the button in tab 3 in the workshop to reduce the XP cost. Each upgrade multiplies the cost by 0.95, and which one is chosen (HP or damage) is random, but it doesn't matter because you'll want to max them both. Once you've upgraded both 120 times, the cost function will be ceiling((100000 + 10000 * num_upgrades) * 0.95120) = 213 XP initially, growing by ~21.2 each upgrade. This reduces the XP cost to max a divisor to (at most) (342 * 100000 + 342 * 341 * 10000 / 2) * 0.95120 + 342 = 1310537 XP, and less if the tab 2 upgrades have been bought.

Era Powers

Era disables.png

Every enemy has certain powers based on the element it has. These powers can be disabled by using the new Era tab during Tower Testing, at the cost of Tower Testing XP. The formula for the XP cost of disables is base_cost * (100 + 0.9 * base_cost)disables, where base_cost is the initial cost (starts at 1000, but can be reduced in Tab 2), and disables is the number of already-disabled powers.

Note that the costs of already-disabled powers don't matter, so it can help to save your lowest-cost disable for last.

The enemy powers are as follows:

Era Powers
Power
Neutral
Neutral
Fire
Fire
Attack icon.png Kills Deals 25% additional random-element damage. Ignores shield.
Defense icon.png Hits Non-neutral tower damage is reduce by 95%. Explodes on death.
Power
Water
Water
Nature
Nature
Attack icon.png Kills Slows the tower by 250%. 100% Lifesteal.
Defense icon.png Hits 80% chance to reduce incoming damage to 10% of MAX. HP. +25% HP/sec. & +5% MAX. HP/sec.
Power
Earth
Earth
Electricity
Electricity
Attack icon.png Kills Chance to stun the tower. Warp / Dash Movement.
Defense icon.png Hits 55% chance to block incoming damage. Reflects 10% of incoming damage.
Power
Air
Air
Darkness
Darkness
Attack icon.png Kills Always archer + Impetus. (Can be boss) Deals 25% of current tower hp as pure damage. (Gets multiplied with Era shield)
Defense icon.png Hits Immune to stun. Invisible until close range.
Power
Light
Light
Universal
Universal
Attack icon.png Kills Reduces resistance against all elements. +100% damage split across all elements.
Defense icon.png Hits Shield that grants 1 sec. invulnerability. 40% chance to fully heal after lethal hit.