Difference between revisions of "Winter"
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(Added winter challenges) |
m (Updated module icons to use Template:Module.) |
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==Challenges== | ==Challenges== | ||
− | + | {{See also|Challenge Mode}} | |
{| class="wikitable" | {| class="wikitable" | ||
!Name!!Enemies!!Goals!!Rules!!Rewards | !Name!!Enemies!!Goals!!Rules!!Rewards | ||
Line 45: | Line 45: | ||
* Tower starts with 400% increased attack cooldown | * Tower starts with 400% increased attack cooldown | ||
* Map is covered in a snowstorm}} | * Map is covered in a snowstorm}} | ||
− | | | + | |{{Module|Defensive|size=30px}} '''Snowstorm''' |
|- | |- | ||
!Level #3 | !Level #3 | ||
Line 79: | Line 79: | ||
* Modules will be set to maxed T5 | * Modules will be set to maxed T5 | ||
* Olaf!}} | * Olaf!}} | ||
− | | | + | |{{Module|Ultimate|size=30px}} '''Mjölnir''' |
|- | |- | ||
!Level #6 | !Level #6 | ||
Line 90: | Line 90: | ||
* Enemies gain 1% resistance per enemy on the map (additive) | * Enemies gain 1% resistance per enemy on the map (additive) | ||
* Enemies become invulnerable to almost all damage when 100 enemies are on the map}} | * Enemies become invulnerable to almost all damage when 100 enemies are on the map}} | ||
− | | | + | |{{Module|Defensive|size=30px}} '''Winter's Gift''' |
|} | |} | ||
Line 99: | Line 99: | ||
!Type!!Name!!Unlock Condition | !Type!!Name!!Unlock Condition | ||
|- | |- | ||
− | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Basic Shield'''||Wave {{Unknown}} |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Attack'''||Random 5% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Burst'''||Random 2% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Water Attack'''||Random 5% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Water Burst'''||Random 2% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Splash'''||Random 1% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Bash'''||Random 0.12% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Earth Crit'''||Random 1% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Water Crit'''||Random 1% |
|- | |- | ||
− | | | + | |<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Crit'''||Random 1% |
|- | |- | ||
− | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Darkness Resistance'''||Random 5% |
|- | |- | ||
− | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Water Resistance'''||Random 5% |
|- | |- | ||
− | | | + | |<center>{{Module|Defensive|size=30px}}</center>||'''Boss shield'''||Random 1.2% |
|- | |- | ||
− | | | + | |<center>{{Module|Utility|size=30px}}</center>||'''Moon Energy'''||Random 5% |
|} | |} | ||
Latest revision as of 00:53, 24 August 2023
Winter | |
---|---|
Lanes | 4 |
Enemies | |
Difficulties | |
Easy | 2,877% |
Medium | 21,852% |
Hard | 419,964% |
Insane | 34.26 M% (3.426e7%) |
Nightmare | 28.54 B% (2.854e10%) |
Impossible | 52.37 Qa% (5.237e16%) |
Winter is the third region in the game, unlocked after completing wave 100 on Desert. The region consists of 4 lanes that enemies may spawn from.
Completing wave 100 in this region unlocks the Underground region.
Challenges
- See also: Challenge Mode
Modules
- See also: Modules
Type | Name | Unlock Condition |
---|---|---|
Basic Shield | Wave Unknown (edit) | |
Darkness Attack | Random 5% | |
Darkness Burst | Random 2% | |
Water Attack | Random 5% | |
Water Burst | Random 2% | |
Splash | Random 1% | |
Bash | Random 0.12% | |
Earth Crit | Random 1% | |
Water Crit | Random 1% | |
Darkness Crit | Random 1% | |
Darkness Resistance | Random 5% | |
Water Resistance | Random 5% | |
Boss shield | Random 1.2% | |
Moon Energy | Random 5% |
Town Assets
The following town assets are unlocked after completing wave 100:
- Winter tree Winter tree
- Snowman Snowman
- Winter rock Winter rock