Difference between revisions of "Museum"
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==Building tiers== | ==Building tiers== | ||
− | Museum tiers | + | Museum tiers increase the inventory size by 6 per tier. |
==Statistics== | ==Statistics== | ||
Line 12: | Line 12: | ||
Reaching certain goals in statistics unlocks power stone slots. | Reaching certain goals in statistics unlocks power stone slots. | ||
− | + | Table of statistics: | |
− | + | {| class="wikitable mw-collapsible" | |
− | + | ! rowspan=2 | Category Name | |
− | + | ! colspan=6 | # Required to Unlock Stone | |
− | + | ! rowspan=2 | Extra Notes | |
− | + | |- | |
− | + | |1||2||3||4||5||6 | |
− | + | |- | |
− | + | ! Time Played | |
− | + | |8h||24h||72h||120h||168h||240h | |
− | + | | Having the game open, not offline | |
− | + | |- | |
− | + | ! Total Gems Collected | |
− | + | |100||1e5||1e6||1e20||1e35||7e44 | |
− | + | |- | |
− | + | ! Total Resources | |
− | + | |1e4||1e5||1e6||1e20||1e35||7e44 | |
− | + | |- | |
− | + | ! Factory: Shards Refined | |
− | + | |1e4||1e6||1e8||1e10||1e12||1e14 | |
− | + | |- | |
− | + | ! Factory: Resources Produced | |
− | + | |1000||1e5||1e7||1e9||1e11||1e13 | |
+ | |- | ||
+ | ! Power Plant: Total Power Produced | ||
+ | |1e6||1e8||1e9||1e11||1e12||1e14 | ||
+ | |- | ||
+ | ! Shipyard: Resources Earned | ||
+ | |1e6||1e8||5e9||5e11||2.5e12||1e13 | ||
+ | |- | ||
+ | ! Arcade: Coins Earned | ||
+ | |100||1000||5000||1e4||colspan=2| | ||
+ | |- | ||
+ | ! Cylindro Defeated | ||
+ | |1||1||1||1||1||1 | ||
+ | | Boss Fight | ||
+ | |- | ||
+ | ! Pyramidas Defeated | ||
+ | |1||1||1||1||1||1 | ||
+ | | Boss Fight | ||
+ | |- | ||
+ | ! Cubos Jr. Defeated | ||
+ | |1||1||1||1||1||1 | ||
+ | | Boss Fight | ||
+ | |- | ||
+ | ! Dodecai Defeated | ||
+ | |1||1||1||1||1||1 | ||
+ | | Boss Fight | ||
+ | |- | ||
+ | ! <spoiler>Thorus</spoiler> Defeated | ||
+ | |1||1||1||1||1||1 | ||
+ | | Boss Fight | ||
+ | |- | ||
+ | ! Perfect Space: Highscore | ||
+ | |100||1000||1e4||colspan=3| | ||
+ | | Game in the Arcade | ||
+ | |- | ||
+ | ! Enemies Destroyed | ||
+ | |1e4||5e5||7e6||9e7||2e8||4e8 | ||
+ | |- | ||
+ | ! Mine: Layers Generated | ||
+ | |100||500||1000||2000||1e4||2.5e4 | ||
+ | |- | ||
+ | ! Mine: Tiles Uncovered | ||
+ | |1600||8000||1.6e4||3.2e4||2e5||4e5 | ||
+ | |- | ||
+ | ! Trading Post: Total Times Traded | ||
+ | |15||50||120||300||700||2000 | ||
+ | |- | ||
+ | ! <spoiler>Infinity Stones</spoiler>: Times Used | ||
+ | |10||25||50||100||200||500 | ||
+ | |- | ||
+ | ! Modules Unlocked | ||
+ | |10%||20%||40%||60%||80%||100% | ||
+ | | Scales with max. module count, numbers floor down | ||
+ | |- | ||
+ | ! Challenges Completed | ||
+ | |2||6||12||30||60||90 | ||
+ | |- | ||
+ | ! Normal Mode Completed | ||
+ | |6||18||36||54||72||90 | ||
+ | | The number of Regions you complete Normal Difficulty in | ||
+ | |- | ||
+ | ! Artifacts Researched | ||
+ | |2||7||12||colspan=3| | ||
+ | | Scales with max. artifact count(?) | ||
+ | |} | ||
+ | Note: a few of these values were taken from pretty old images, they may still be accurate but they may not be, please add your own value if the actual value is different | ||
==Power stones== | ==Power stones== | ||
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===Offshore market=== | ===Offshore market=== | ||
− | Once the exotic skill is purchased, the offshore market becomes available | + | Once the exotic skill is purchased, the offshore market becomes available. |
− | At any given time, there | + | The offshore market has the ability to sell any tier power stone up to the cap of 50 with the cost being 2000*18<sup>tier-1</sup> (except Universal stones which cost 10x as much). |
+ | |||
+ | *'''Stock:''' | ||
+ | At any given time, there is a minumum of 5 different power stones available. This is increased by spending exotic gems the cost being 3200*2<sup>bought upgrades</sup>up to a cap of 10 stones. The element and tier of the stones is based on your set preferences and is refreshed every hour; this timer can be sped up by employing [[Power Plant]] boosts. | ||
+ | |||
+ | *'''Preferences:''' | ||
+ | Preferences can be set for both what elements appear and what tier they appear at. Element preferences will enable/disable the selected elements from appearing.Tier preferences will limit the tier of stones to (preference - 10) up to (preference) although the cap is also forced at your maximum crafted stone tier. | ||
===Transmute=== | ===Transmute=== | ||
Line 58: | Line 129: | ||
{{Main|Artifacts}} | {{Main|Artifacts}} | ||
− | Artifacts are hidden items that can be found and researched for unique rewards. Each artifact takes a set amount of time to research, but can be improved with Museum skills. | + | Artifacts are hidden items that can be found and researched for unique rewards. Each artifact takes a set amount of time to research, but can be improved with Museum skills or skipped outright by spending gems. |
==Achievements== | ==Achievements== | ||
+ | {{Main|Achievements}} | ||
Achievements are unlocked after completing certain hidden tasks throughout the game. | Achievements are unlocked after completing certain hidden tasks throughout the game. | ||
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==Skills== | ==Skills== | ||
{{See also|Skills (Upgrade)}} | {{See also|Skills (Upgrade)}} | ||
− | *''' | + | *'''Antique Economy''' - Reduces the conversion rate of the Museum by 4000 for each tier of the Museum. |
− | *''' | + | *'''Research Funding''' - Decreases the research costs of all artifacts by 15% for each tier of the Museum. |
− | *''' | + | *'''Faster Research''' - Decreases the research time of all artifacts by 10% for each tier of the Museum. Unlocks instant research with gems. |
− | |||
*'''Quick Combine''' - Automatically use highest tier power stones from inventory when combination slots are empty. | *'''Quick Combine''' - Automatically use highest tier power stones from inventory when combination slots are empty. | ||
− | *''' | + | *'''Primordial Power''' - Increases Power Stone resource boost by 1%*total Power Stone tier inside the loadout instead of 1% per Power Stone. |
+ | *'''Power Prism''' - Boost the neutral element for each completed set of power stones (all 9 elements including universal) by the average tier of that set. (Having tier 9 stones of each element but earth and having a tier 3 earth stone will give the same neutral bonus as having only tier 8 stones of each element.) | ||
==Exotic Skills== | ==Exotic Skills== | ||
{{See also|Exotic Skills}} | {{See also|Exotic Skills}} | ||
− | *'''Offshore Market''' - Unlocks the Offshore Market to buy higher tier Power Stones. | + | *'''Offshore Market''' ({{Number|60|icon=[[File:Exotic gem.png|20px]]}}) - Unlocks the Offshore Market to buy higher tier Power Stones. |
+ | *'''Ancient Potency''' ({{Number|1000|icon=[[File:Exotic gem.png|20px]]}}) - Power Stone tier is increased by 1 for every 10 town level when calculating boosts. | ||
+ | *'''Artifact Replica''' ({{Number|1200|icon=[[File:Exotic gem.png|20px]]}}) - Artifacts are counted twice for "per researched artifact" effects. | ||
{{Navbox buildings|state=expanded}} | {{Navbox buildings|state=expanded}} | ||
{{PerfectNavigation}} | {{PerfectNavigation}} | ||
[[Category:Buildings]] | [[Category:Buildings]] |
Latest revision as of 22:06, 3 January 2024
Museum | |
---|---|
Max. Tier | 5 |
Conversion rate | 45000:1 |
Color theme | Grey |
The Museum is a building where you look at statistics, gain boosts via Power Stones, and research artifacts.
Contents
Building tiers
Museum tiers increase the inventory size by 6 per tier.
Statistics
Here you can view your feats in Perfect Tower 2.
Reaching certain goals in statistics unlocks power stone slots.
Table of statistics:
Category Name | # Required to Unlock Stone | Extra Notes | |||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | ||
Time Played | 8h | 24h | 72h | 120h | 168h | 240h | Having the game open, not offline |
Total Gems Collected | 100 | 1e5 | 1e6 | 1e20 | 1e35 | 7e44 | |
Total Resources | 1e4 | 1e5 | 1e6 | 1e20 | 1e35 | 7e44 | |
Factory: Shards Refined | 1e4 | 1e6 | 1e8 | 1e10 | 1e12 | 1e14 | |
Factory: Resources Produced | 1000 | 1e5 | 1e7 | 1e9 | 1e11 | 1e13 | |
Power Plant: Total Power Produced | 1e6 | 1e8 | 1e9 | 1e11 | 1e12 | 1e14 | |
Shipyard: Resources Earned | 1e6 | 1e8 | 5e9 | 5e11 | 2.5e12 | 1e13 | |
Arcade: Coins Earned | 100 | 1000 | 5000 | 1e4 | |||
Cylindro Defeated | 1 | 1 | 1 | 1 | 1 | 1 | Boss Fight |
Pyramidas Defeated | 1 | 1 | 1 | 1 | 1 | 1 | Boss Fight |
Cubos Jr. Defeated | 1 | 1 | 1 | 1 | 1 | 1 | Boss Fight |
Dodecai Defeated | 1 | 1 | 1 | 1 | 1 | 1 | Boss Fight |
Defeated
|
1 | 1 | 1 | 1 | 1 | 1 | Boss Fight |
Perfect Space: Highscore | 100 | 1000 | 1e4 | Game in the Arcade | |||
Enemies Destroyed | 1e4 | 5e5 | 7e6 | 9e7 | 2e8 | 4e8 | |
Mine: Layers Generated | 100 | 500 | 1000 | 2000 | 1e4 | 2.5e4 | |
Mine: Tiles Uncovered | 1600 | 8000 | 1.6e4 | 3.2e4 | 2e5 | 4e5 | |
Trading Post: Total Times Traded | 15 | 50 | 120 | 300 | 700 | 2000 | |
: Times Used
|
10 | 25 | 50 | 100 | 200 | 500 | |
Modules Unlocked | 10% | 20% | 40% | 60% | 80% | 100% | Scales with max. module count, numbers floor down |
Challenges Completed | 2 | 6 | 12 | 30 | 60 | 90 | |
Normal Mode Completed | 6 | 18 | 36 | 54 | 72 | 90 | The number of Regions you complete Normal Difficulty in |
Artifacts Researched | 2 | 7 | 12 | Scales with max. artifact count(?) |
Note: a few of these values were taken from pretty old images, they may still be accurate but they may not be, please add your own value if the actual value is different
Power stones
Power stones grant a boost to resource gain, as well as a boost to elemental damage. The amount of boost provided depends on the tier of the equipped power stones, modified by any bonuses such as town perks. All elements apart from neutral have a power stone, but universal power stones are only available through transmutation. With the Power Prism skill, power stones can also provide a boost to the neutral element.
Power stones can be purchased from the power stone shop, and must be equipped before they provide any bonus. Unequipped power stones can be upgraded to a higher tier by combining 3 power stones of the same tier. Higher tier power stones provide stronger boosts.
The number of power stones that can be equipped at once is determined by the available power stone slots, which can be obtained by completing statistics milestones.
Power stone shop
Gives the ability to buy tier 1 power stones of the 8 elements for the cost of 1,000 . The Fill inventory button toggles the ability to buy a full inventory worth of power stones per purchase. The trashcan icon deletes any power stones placed in it.
Offshore market
Once the exotic skill is purchased, the offshore market becomes available.
The offshore market has the ability to sell any tier power stone up to the cap of 50 with the cost being 2000*18tier-1 (except Universal stones which cost 10x as much).
- Stock:
At any given time, there is a minumum of 5 different power stones available. This is increased by spending exotic gems the cost being 3200*2bought upgradesup to a cap of 10 stones. The element and tier of the stones is based on your set preferences and is refreshed every hour; this timer can be sped up by employing Power Plant boosts.
- Preferences:
Preferences can be set for both what elements appear and what tier they appear at. Element preferences will enable/disable the selected elements from appearing.Tier preferences will limit the tier of stones to (preference - 10) up to (preference) although the cap is also forced at your maximum crafted stone tier.
Transmute
After unlocking a certain artifact, power stones can be transmuted into universal power stones. Transmutation requires 8 power stones, one of each element, each with the same tier. This action consumes the power stones and produces a single universal power stone of the same tier.
Artifacts
- Main article: Artifacts
Artifacts are hidden items that can be found and researched for unique rewards. Each artifact takes a set amount of time to research, but can be improved with Museum skills or skipped outright by spending gems.
Achievements
- Main article: Achievements
Achievements are unlocked after completing certain hidden tasks throughout the game.
Skills
- See also: Skills (Upgrade)
- Antique Economy - Reduces the conversion rate of the Museum by 4000 for each tier of the Museum.
- Research Funding - Decreases the research costs of all artifacts by 15% for each tier of the Museum.
- Faster Research - Decreases the research time of all artifacts by 10% for each tier of the Museum. Unlocks instant research with gems.
- Quick Combine - Automatically use highest tier power stones from inventory when combination slots are empty.
- Primordial Power - Increases Power Stone resource boost by 1%*total Power Stone tier inside the loadout instead of 1% per Power Stone.
- Power Prism - Boost the neutral element for each completed set of power stones (all 9 elements including universal) by the average tier of that set. (Having tier 9 stones of each element but earth and having a tier 3 earth stone will give the same neutral bonus as having only tier 8 stones of each element.)
Exotic Skills
- See also: Exotic Skills